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Fix falling blocks losing the blockstate when respawning
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@@ -5,7 +5,7 @@ Subject: [PATCH] Cannon Mechanics
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diff --git a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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index c2f56308492d1e5d56993e32db8daaba8e081274..00c17b86c69b73d751ca93b65a54c74b6ed8fa6f 100644
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index 7dd6f7df5927c55bcfdf3a4708155d49d207b5d4..388b1985ee9e1d17f41aea7488efa99257f38076 100644
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--- a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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@@ -72,6 +72,7 @@ public class FallingBlockEntity extends Entity implements me.samsuik.sakura.enti
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@@ -16,7 +16,7 @@ index c2f56308492d1e5d56993e32db8daaba8e081274..00c17b86c69b73d751ca93b65a54c74b
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// Sakura start - merge cannon entities
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private final me.samsuik.sakura.entity.merge.MergeEntityData mergeData = new me.samsuik.sakura.entity.merge.MergeEntityData(this);
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@@ -132,6 +133,7 @@ public class FallingBlockEntity extends Entity implements me.samsuik.sakura.enti
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@@ -133,6 +134,7 @@ public class FallingBlockEntity extends Entity implements me.samsuik.sakura.enti
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this.isFallingBlock = true; // Sakura
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this.loadChunks = world.sakuraConfig().cannons.loadChunks; // Sakura - load chunks on movement
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this.mergeData.setMergeLevel(world.sakuraConfig().cannons.mergeLevel); // Sakura - merge cannon entities
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@@ -24,7 +24,7 @@ index c2f56308492d1e5d56993e32db8daaba8e081274..00c17b86c69b73d751ca93b65a54c74b
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}
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public FallingBlockEntity(Level world, double x, double y, double z, BlockState block) {
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@@ -189,6 +191,13 @@ public class FallingBlockEntity extends Entity implements me.samsuik.sakura.enti
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@@ -190,6 +192,13 @@ public class FallingBlockEntity extends Entity implements me.samsuik.sakura.enti
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return !this.isRemoved();
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}
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