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mirror of https://github.com/Samsuik/Sakura.git synced 2025-12-20 15:29:33 +00:00

Add a displayName to toggle all icon and refresh gui on use

Also, use explicit variables
This commit is contained in:
Samsuik
2023-12-02 17:34:32 +00:00
parent bf594cb1aa
commit 3ea98de6d1
3 changed files with 65 additions and 48 deletions

View File

@@ -21,19 +21,17 @@ index 0000000000000000000000000000000000000000..cc0645aa27e6e96922f26242e71fef5d
+public record ItemIcon(Function<Player, ItemStack> itemUpdate, Consumer<Player> onClick, int slot) {}
diff --git a/src/main/java/me/samsuik/sakura/player/gui/PlayerGUI.java b/src/main/java/me/samsuik/sakura/player/gui/PlayerGUI.java
new file mode 100644
index 0000000000000000000000000000000000000000..55d914153ca3f6458ee52223665516d5735a7c34
index 0000000000000000000000000000000000000000..1619a55dcdb8da143c82489419650f12dfbdf0a3
--- /dev/null
+++ b/src/main/java/me/samsuik/sakura/player/gui/PlayerGUI.java
@@ -0,0 +1,108 @@
@@ -0,0 +1,114 @@
+package me.samsuik.sakura.player.gui;
+
+import org.bukkit.entity.Player;
+import org.bukkit.event.EventPriority;
+import org.bukkit.event.inventory.InventoryClickEvent;
+import org.bukkit.inventory.Inventory;
+import org.bukkit.inventory.InventoryHolder;
+import org.bukkit.plugin.EventExecutor;
+import org.bukkit.plugin.RegisteredListener;
+import org.bukkit.inventory.ItemStack;
+import org.jetbrains.annotations.ApiStatus;
+import org.jetbrains.annotations.NotNull;
+
@@ -64,6 +62,14 @@ index 0000000000000000000000000000000000000000..55d914153ca3f6458ee52223665516d5
+
+ protected abstract void register();
+
+ protected void refresh(Player player) {
+ Inventory inventory = player.getOpenInventory().getTopInventory();
+
+ if (inventory.getHolder() instanceof Holder) {
+ iconMap.forEach((slot, icon) -> updateIcon(player, icon, inventory));
+ }
+ }
+
+ public void unregister() {
+ REGISTERED_GUIS.remove(this);
+ registered = false;
@@ -72,7 +78,7 @@ index 0000000000000000000000000000000000000000..55d914153ca3f6458ee52223665516d5
+ @ApiStatus.Internal
+ public static void onWindowClick(InventoryClickEvent event) {
+ for (PlayerGUI ui : REGISTERED_GUIS) {
+ var inventory = event.getClickedInventory();
+ Inventory inventory = event.getClickedInventory();
+
+ if (inventory != null && inventory.getHolder() == ui.holder) {
+ ui.handleSlotClick(event, inventory);
@@ -83,9 +89,9 @@ index 0000000000000000000000000000000000000000..55d914153ca3f6458ee52223665516d5
+ private void handleSlotClick(InventoryClickEvent event, Inventory inventory) {
+ event.setCancelled(true);
+
+ var player = (Player) event.getWhoClicked();
+ var slot = event.getSlot();
+ var icon = iconMap.get(slot);
+ Player player = (Player) event.getWhoClicked();
+ int slot = event.getSlot();
+ ItemIcon icon = iconMap.get(slot);
+
+ if (icon != null) {
+ icon.onClick()
@@ -95,7 +101,7 @@ index 0000000000000000000000000000000000000000..55d914153ca3f6458ee52223665516d5
+ }
+
+ private void updateIcon(Player player, ItemIcon icon, Inventory inventory) {
+ var item = icon.itemUpdate().apply(player);
+ ItemStack item = icon.itemUpdate().apply(player);
+ inventory.setItem(icon.slot(), item);
+ }
+
@@ -108,9 +114,9 @@ index 0000000000000000000000000000000000000000..55d914153ca3f6458ee52223665516d5
+ registerUI();
+ }
+
+ var inventory = base.apply(player, holder);
+ Inventory inventory = base.apply(player, holder);
+
+ for (var icon : iconMap.values()) {
+ for (ItemIcon icon : iconMap.values()) {
+ updateIcon(player, icon, inventory);
+ }
+