mirror of
https://github.com/Samsuik/Sakura.git
synced 2026-01-06 15:41:49 +00:00
Start on updating 1.21.4
This commit is contained in:
@@ -0,0 +1,427 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samsuik <40902469+Samsuik@users.noreply.github.com>
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Date: Thu, 16 Nov 2023 13:38:06 +0000
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Subject: [PATCH] Cache Vanillia and Eigen Redstone
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diff --git a/src/main/java/com/destroystokyo/paper/util/RedstoneWireTurbo.java b/src/main/java/com/destroystokyo/paper/util/RedstoneWireTurbo.java
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index 9f17170179cc99d84ad25a1e838aff3d8cc66f93..a1fb1e286d66dde55682d899ded0e5d24715b642 100644
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--- a/src/main/java/com/destroystokyo/paper/util/RedstoneWireTurbo.java
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+++ b/src/main/java/com/destroystokyo/paper/util/RedstoneWireTurbo.java
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@@ -662,6 +662,7 @@ public class RedstoneWireTurbo {
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// restores old behavior, at the cost of bypassing the
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// max-chained-neighbor-updates server property.
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worldIn.getBlockState(upd.self).handleNeighborChanged(worldIn, upd.self, wire, upd.parent, false);
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+ worldIn.redstoneTracker.trackUpdate(upd.self, upd.currentState, upd.parent); // Sakura
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}
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}
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@@ -777,6 +778,17 @@ public class RedstoneWireTurbo {
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// already on-going graph walk being performed by breadthFirstWalk.
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return scheduleReentrantNeighborChanged(worldIn, pos, newState, source);
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}
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+
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+ // Sakura start
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+ int oldPower = state.getValue(RedStoneWireBlock.POWER);
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+ int newPower = newState.getValue(RedStoneWireBlock.POWER);
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+ if (worldIn.redstoneTracker.applyFromCache(pos, oldPower, newPower)) {
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+ return newState;
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+ } else {
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+ worldIn.redstoneTracker.beginTracking(pos, oldPower, newPower);
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+ }
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+ // Sakura end
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+
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// If there are no on-going walks through redstone wire, then start a new walk.
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// If the source of the block update to the redstone wire at 'pos' is known, we can use
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@@ -806,6 +818,8 @@ public class RedstoneWireTurbo {
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// updates in a breadth first order out from the initial update received for the block at 'pos'.
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breadthFirstWalk(worldIn);
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+ worldIn.redstoneTracker.endTracking(); // Sakura - we're done with the breadth walk
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+
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// With the whole search completed, clear the list of all known blocks.
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// We do not want to keep around state information that may be changed by other code.
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// In theory, we could cache the neighbor block positions, but that is a separate
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@@ -913,6 +927,7 @@ public class RedstoneWireTurbo {
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// bypass the new neighbor update stack.
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if (worldIn.setBlock(upd.self, state, Block.UPDATE_KNOWN_SHAPE | Block.UPDATE_CLIENTS))
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updateNeighborShapes(worldIn, upd.self, state);
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+ worldIn.redstoneTracker.trackState(upd.self, state); // Sakura
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}
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}
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diff --git a/src/main/java/me/samsuik/sakura/redstone/RedstoneTracker.java b/src/main/java/me/samsuik/sakura/redstone/RedstoneTracker.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..2e322ac7c8751ab4586fcce7974c26dacad18e4a
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--- /dev/null
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+++ b/src/main/java/me/samsuik/sakura/redstone/RedstoneTracker.java
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@@ -0,0 +1,285 @@
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+package me.samsuik.sakura.redstone;
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+
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+import it.unimi.dsi.fastutil.HashCommon;
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+import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
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+import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
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+import it.unimi.dsi.fastutil.longs.Long2ObjectMaps;
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+import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
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+import it.unimi.dsi.fastutil.objects.Object2ObjectMap;
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+import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap;
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+import me.samsuik.sakura.utils.objects.Expiry;
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+import net.minecraft.core.BlockPos;
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+import net.minecraft.core.Direction;
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+import net.minecraft.server.MinecraftServer;
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+import net.minecraft.world.level.Level;
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+import net.minecraft.world.level.block.*;
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+import net.minecraft.world.level.block.state.BlockState;
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+import net.minecraft.world.level.redstone.InstantNeighborUpdater;
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+import net.minecraft.world.level.redstone.NeighborUpdater;
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+
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+import java.util.ArrayList;
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+import java.util.List;
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+import java.util.function.Predicate;
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+
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+public final class RedstoneTracker {
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+
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+ private static final int DEPTH_LIMIT = 512;
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+
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+ // this is a fucking horrible hack, you could make a method in block
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+ // then override it but that is far more work than I am willing right now.
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+ private static final Predicate<Block> TECHNICAL_BLOCK = (block) -> {
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+ return block instanceof BaseEntityBlock
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+ || block instanceof DirectionalBlock
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+ || block instanceof HorizontalDirectionalBlock
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+ || block instanceof GameMasterBlock
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+ || block instanceof BaseRailBlock // rails themselves don't require it but it's variants do
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+ || block instanceof NoteBlock
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+ || block instanceof DoorBlock
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+ || block instanceof RedstoneLampBlock
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+ || block instanceof RedstoneTorchBlock
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+ || block instanceof RedStoneWireBlock; // required to update any nearby redstone that isn't the line currently being tested
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+ };
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+
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+ private final Level level;
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+ private final InstantNeighborUpdater updater;
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+ private final Long2ObjectOpenHashMap<RedstoneCache> wireCaches = new Long2ObjectOpenHashMap<>();
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+ // important locations, wires and adjacent
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+ private final Long2ObjectMap<List<RedstoneCache>> adjacent = new Long2ObjectOpenHashMap<>();
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+ // last block of physics
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+ private final Long2ObjectMap<List<RedstoneCache>> updates = new Long2ObjectOpenHashMap<>();
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+
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+ private ConnectedWires tracking;
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+ private int depth = 0;
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+
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+ public RedstoneTracker(Level level) {
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+ this.level = level;
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+ this.updater = new InstantNeighborUpdater(level);
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+ }
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+
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+ private static long cacheKey(BlockPos position, int previous, int next) {
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+ int powerState = 1 + previous + (next * 31); // previous and next only go up to 15
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+ long powerHash = HashCommon.murmurHash3((long) powerState); // long for a better hash
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+ return position.asLong() ^ powerHash;
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+ }
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+
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+ private boolean stillValid(BlockPos position, BlockState previous, BlockState next) {
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+ return previous.getBlock() == next.getBlock() || previous.isSignalSource() == next.isSignalSource()
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+ && previous.isRedstoneConductor(this.level, position) == next.isRedstoneConductor(this.level, position);
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+ }
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+
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+ public void updateNeighbors(BlockPos position, Block self) {
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+ this.updater.updateNeighborsAtExceptFromFacing(position, self, null);
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+ }
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+
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+ public boolean applyFromCache(BlockPos position, int previous, int next) {
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+ if (this.level.localConfig().config(position).redstoneCache && this.depth == 0) {
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+ long key = cacheKey(position, previous, next);
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+ RedstoneCache cache = this.wireCaches.get(key);
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+
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+ if (cache != null && !cache.expiry().isExpired(MinecraftServer.currentTick)) {
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+ cache.apply(this.level);
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+ return true;
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ public void invalidate(BlockPos position, BlockState previous, BlockState next) {
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+ if (!this.stillValid(position, previous, next)) {
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+ long packed = position.asLong();
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+ this.invalidate(this.adjacent.get(packed));
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+
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+ if (TECHNICAL_BLOCK.test(next.getBlock())) {
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+ this.invalidate(this.updates.get(packed));
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+ }
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+ }
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+ }
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+
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+ private void invalidate(List<RedstoneCache> caches) {
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+ if (caches != null) {
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+ caches.forEach(cache -> cache.expiry().refresh(-200));
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+ }
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+ }
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+
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+ public void trackState(BlockPos position, BlockState state) {
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+ if (this.tracking != null) {
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+ this.tracking.wireUpdate(position, state);
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+ }
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+ }
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+
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+ public void trackUpdates(BlockPos position, Block block) {
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+ if (this.tracking != null) {
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+ this.tracking.updateNeighbors(position, block);
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+ }
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+ }
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+
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+ public void trackUpdate(BlockPos position, BlockState state, BlockPos parent) {
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+ if (this.tracking != null) {
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+ this.tracking.updates().put(position.asLong(), new UpdateState(state.getBlock(), parent));
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+ }
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+ }
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+
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+ public boolean isTracked(BlockPos position) {
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+ List<RedstoneCache> wires = this.adjacent.get(position.asLong());
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+ return wires != null && wires.stream().anyMatch(cache -> !cache.expiry().isExpired(MinecraftServer.currentTick));
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+ }
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+
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+ public boolean isTracking() {
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+ return this.tracking != null && this.depth != 0 && this.depth < DEPTH_LIMIT;
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+ }
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+
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+ public void beginTracking(BlockPos position, int previous, int next) {
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+ if (this.level.localConfig().config(position).redstoneCache && ++this.depth == 1) {
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+ long key = cacheKey(position, previous, next);
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+
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+ if (this.wireCaches.containsKey(key)) {
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+ return; // cache already exists
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+ }
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+
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+ this.tracking = new ConnectedWires(
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+ position, key,
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+ new Object2ObjectOpenHashMap<>(),
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+ new Long2ObjectLinkedOpenHashMap<>()
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+ );
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+ }
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+ }
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+
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+ public void endTracking() {
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+ if (this.depth > 0 && --this.depth == 0 && this.tracking != null) {
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+ this.createRedstoneCache();
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+ this.tracking = null;
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+ }
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+ }
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+
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+ private void createRedstoneCache() {
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+ ConnectedWires connected = this.tracking;
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+ List<RedstoneUpdate> updates = new ArrayList<>(connected.updates().size() / 2);
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+
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+ Long2ObjectMaps.fastForEach(connected.updates(), entry -> {
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+ BlockPos position = BlockPos.of(entry.getLongKey());
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+ UpdateState update = entry.getValue();
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+
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+ // do not update wires that are connected
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+ if (connected.wires().containsKey(position)) return;
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+
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+ // filter out blocks that do not need updates
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+ BlockState state = this.level.getBlockState(position);
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+ if (TECHNICAL_BLOCK.test(state.getBlock())) {
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+ updates.add(new RedstoneUpdate(position, state, update));
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+ }
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+ });
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+
|
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+ List<RedstoneWire> wires = new ArrayList<>(connected.wires().size());
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+
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+ connected.wires().forEach((pos, state) -> {
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+ // is it even worth taking the hit here
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+ boolean shapeUpdate = updates.stream()
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+ .filter(update -> update.state().is(Blocks.OBSERVER))
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+ .anyMatch(update -> pos.distManhattan(update.position()) == 1);
|
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+
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+ wires.add(new RedstoneWire(pos, state, shapeUpdate));
|
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+ });
|
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+
|
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+ RedstoneCache redstoneCache = new RedstoneCache(
|
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+ wires, updates, connected,
|
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+ new Expiry(MinecraftServer.currentTick, 200)
|
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+ );
|
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+
|
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+ // put the newly created redstone cache into use
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+ this.wireCaches.put(connected.key(), redstoneCache);
|
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+
|
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+ // used for cache invalidation
|
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+ connected.updates().keySet().forEach(update -> {
|
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+ BlockPos position = BlockPos.of(update);
|
||||
+
|
||||
+ if (wires.stream().anyMatch(wire -> wire.position().distManhattan(position) == 1)) {
|
||||
+ this.adjacent.computeIfAbsent(update, key -> new ArrayList<>(1))
|
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+ .add(redstoneCache);
|
||||
+ } else {
|
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+ this.updates.computeIfAbsent(update, key -> new ArrayList<>(1))
|
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+ .add(redstoneCache);
|
||||
+ }
|
||||
+ });
|
||||
+
|
||||
+ wires.forEach(wire -> {
|
||||
+ this.adjacent.computeIfAbsent(wire.position().asLong(), key -> new ArrayList<>(1))
|
||||
+ .add(redstoneCache);
|
||||
+ });
|
||||
+ }
|
||||
+
|
||||
+ public void expire(int tick) {
|
||||
+ if (tick % 100 != 0) return;
|
||||
+
|
||||
+ this.wireCaches.values().removeIf(cache -> {
|
||||
+ if (cache.expiry().isExpired(tick)) {
|
||||
+ removeExpiredCache(cache);
|
||||
+ return true;
|
||||
+ }
|
||||
+
|
||||
+ return false;
|
||||
+ });
|
||||
+ }
|
||||
+
|
||||
+ private void removeExpiredCache(RedstoneCache cache) {
|
||||
+ cache.connected().updates().keySet().forEach(update -> {
|
||||
+ this.removeFromCaches(update, cache);
|
||||
+ });
|
||||
+
|
||||
+ cache.connected().wires().keySet().forEach(wire -> {
|
||||
+ this.removeFromCaches(wire.asLong(), cache);
|
||||
+ });
|
||||
+ }
|
||||
+
|
||||
+ private void removeFromCaches(long packed, RedstoneCache cache) {
|
||||
+ this.removeCache(this.adjacent, packed, cache);
|
||||
+ this.removeCache(this.updates, packed, cache);
|
||||
+ }
|
||||
+
|
||||
+ private void removeCache(Long2ObjectMap<List<RedstoneCache>> locationMap, long packed, RedstoneCache cache) {
|
||||
+ List<RedstoneCache> caches = locationMap.get(packed);
|
||||
+
|
||||
+ // in case something goes wrong
|
||||
+ if (caches == null) return;
|
||||
+
|
||||
+ caches.remove(cache);
|
||||
+
|
||||
+ if (caches.isEmpty()) {
|
||||
+ locationMap.remove(packed);
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ private record UpdateState(Block block, BlockPos position) {}
|
||||
+ private record RedstoneWire(BlockPos position, BlockState state, boolean shapeUpdate) {}
|
||||
+ private record RedstoneUpdate(BlockPos position, BlockState state, UpdateState parent) {}
|
||||
+
|
||||
+ private record RedstoneCache(List<RedstoneWire> wires, List<RedstoneUpdate> updates, ConnectedWires connected, Expiry expiry) {
|
||||
+ public void apply(Level level) {
|
||||
+ // Apply cached wire changes
|
||||
+ wires.forEach(wire -> level.setBlock(wire.position(), wire.state(), wire.shapeUpdate() ? 2 : 18));
|
||||
+
|
||||
+ // Now update the neighbors. We have to do this after applying wire changes
|
||||
+ // in case the block we're affecting here, checks the surrounding power level.
|
||||
+ updates.forEach(update -> {
|
||||
+ level.neighborChanged(update.position(), update.parent().block(), update.parent().position());
|
||||
+ });
|
||||
+
|
||||
+ // Refresh so the cache won't expire
|
||||
+ expiry.refresh(MinecraftServer.currentTick);
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ private record ConnectedWires(BlockPos source, long key, Object2ObjectMap<BlockPos, BlockState> wires, Long2ObjectMap<UpdateState> updates) {
|
||||
+ public void updateNeighbors(BlockPos position, Block block) {
|
||||
+ for (Direction direction : NeighborUpdater.UPDATE_ORDER) {
|
||||
+ BlockPos neighbor = position.relative(direction);
|
||||
+ this.updates.put(neighbor.asLong(), new UpdateState(block, position));
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ public void wireUpdate(BlockPos position, BlockState state) {
|
||||
+ this.wires.put(position, state);
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+}
|
||||
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
|
||||
index 88aa465a4bc6ae79dbad8dc8ecc21345f70abf0b..d82d64c98fc7624dfcc86fcbf49cde108bb34ede 100644
|
||||
--- a/src/main/java/net/minecraft/world/level/Level.java
|
||||
+++ b/src/main/java/net/minecraft/world/level/Level.java
|
||||
@@ -698,6 +698,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable, ca.spottedl
|
||||
public final me.samsuik.sakura.entity.merge.EntityMergeHandler mergeHandler = new me.samsuik.sakura.entity.merge.EntityMergeHandler(); // Sakura - merge cannon entities
|
||||
public final me.samsuik.sakura.explosion.density.BlockDensityCache densityCache = new me.samsuik.sakura.explosion.density.BlockDensityCache(); // Sakura - explosion density cache
|
||||
public final me.samsuik.sakura.explosion.durable.DurableBlockManager durabilityManager = new me.samsuik.sakura.explosion.durable.DurableBlockManager(); // Sakura - explosion durable blocks
|
||||
+ public final me.samsuik.sakura.redstone.RedstoneTracker redstoneTracker = new me.samsuik.sakura.redstone.RedstoneTracker(this); // Sakura - cache vanilla and eigen redstone
|
||||
|
||||
protected Level(WritableLevelData worlddatamutable, ResourceKey<Level> resourcekey, RegistryAccess iregistrycustom, Holder<DimensionType> holder, Supplier<ProfilerFiller> supplier, boolean flag, boolean flag1, long i, int j, org.bukkit.generator.ChunkGenerator gen, org.bukkit.generator.BiomeProvider biomeProvider, org.bukkit.World.Environment env, java.util.function.Function<org.spigotmc.SpigotWorldConfig, io.papermc.paper.configuration.WorldConfiguration> paperWorldConfigCreator, Supplier<me.samsuik.sakura.configuration.WorldConfiguration> sakuraWorldConfigCreator, java.util.concurrent.Executor executor) { // Sakura - sakura configuration files// Paper - create paper world config & Anti-Xray
|
||||
this.spigotConfig = new org.spigotmc.SpigotWorldConfig(((net.minecraft.world.level.storage.PrimaryLevelData) worlddatamutable).getLevelName()); // Spigot
|
||||
@@ -1077,6 +1078,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable, ca.spottedl
|
||||
} else {
|
||||
BlockState iblockdata2 = this.getBlockState(pos);
|
||||
|
||||
+ this.redstoneTracker.invalidate(pos, iblockdata1, state); // Sakura
|
||||
/*
|
||||
if (iblockdata2 == iblockdata) {
|
||||
if (iblockdata1 != iblockdata2) {
|
||||
diff --git a/src/main/java/net/minecraft/world/level/block/RedStoneWireBlock.java b/src/main/java/net/minecraft/world/level/block/RedStoneWireBlock.java
|
||||
index c131734cad123a35456d18f8a161f77a4ac9ac99..88ddd1747d9786210e8faf412b3b0363df4bab43 100644
|
||||
--- a/src/main/java/net/minecraft/world/level/block/RedStoneWireBlock.java
|
||||
+++ b/src/main/java/net/minecraft/world/level/block/RedStoneWireBlock.java
|
||||
@@ -381,7 +381,15 @@ public class RedStoneWireBlock extends Block {
|
||||
}
|
||||
if (oldPower != i) {
|
||||
// CraftBukkit end
|
||||
+ // Sakura start
|
||||
+ if (world.redstoneTracker.applyFromCache(pos, oldPower, i)) {
|
||||
+ return;
|
||||
+ }
|
||||
+
|
||||
+ world.redstoneTracker.beginTracking(pos, oldPower, i);
|
||||
if (world.getBlockState(pos) == state) {
|
||||
+ world.redstoneTracker.trackState(pos, state.setValue(RedStoneWireBlock.POWER, i));
|
||||
+ // Sakura end
|
||||
world.setBlock(pos, (BlockState) state.setValue(RedStoneWireBlock.POWER, i), 2);
|
||||
}
|
||||
|
||||
@@ -402,8 +410,17 @@ public class RedStoneWireBlock extends Block {
|
||||
while (iterator.hasNext()) {
|
||||
BlockPos blockposition1 = (BlockPos) iterator.next();
|
||||
|
||||
- world.updateNeighborsAt(blockposition1, this);
|
||||
+ // Sakura start
|
||||
+ world.redstoneTracker.trackUpdates(blockposition1, this);
|
||||
+ if (world.redstoneTracker.isTracking()) {
|
||||
+ world.redstoneTracker.updateNeighbors(blockposition1, this);
|
||||
+ } else {
|
||||
+ world.updateNeighborsAt(blockposition1, this);
|
||||
+ }
|
||||
+ // Sakura end
|
||||
}
|
||||
+
|
||||
+ world.redstoneTracker.endTracking(); // Sakura
|
||||
}
|
||||
|
||||
}
|
||||
@@ -559,7 +576,22 @@ public class RedStoneWireBlock extends Block {
|
||||
if (this.shouldSignal && direction != Direction.DOWN) {
|
||||
int i = (Integer) state.getValue(RedStoneWireBlock.POWER);
|
||||
|
||||
- return i == 0 ? 0 : (direction != Direction.UP && !((RedstoneSide) this.getConnectionState(world, state, pos).getValue((Property) RedStoneWireBlock.PROPERTY_BY_DIRECTION.get(direction.getOpposite()))).isConnected() ? 0 : i);
|
||||
+ // Sakura start - use redstone cache to avoid recalculating wires
|
||||
+ if (i == 0) {
|
||||
+ return 0;
|
||||
+ } else if (direction == Direction.UP) {
|
||||
+ return i;
|
||||
+ } else {
|
||||
+ final BlockState wireState;
|
||||
+ if (world instanceof Level level && level.redstoneTracker.isTracked(pos)) {
|
||||
+ wireState = state; // cached wire
|
||||
+ } else {
|
||||
+ wireState = this.getConnectionState(world, state, pos);
|
||||
+ }
|
||||
+ return !((RedstoneSide) wireState.getValue((Property) RedStoneWireBlock.PROPERTY_BY_DIRECTION.get(direction.getOpposite()))).isConnected() ? 0 : i;
|
||||
+ }
|
||||
+ //return i == 0 ? 0 : (direction != Direction.UP && !((RedstoneSide) this.getConnectionState(world, state, pos).getValue((Property) RedStoneWireBlock.PROPERTY_BY_DIRECTION.get(direction.getOpposite()))).isConnected() ? 0 : i);
|
||||
+ // Sakura end - use redstone cache to avoid recalculating wires
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user