From 23f6b69d1ca2022337058ffa9c992cdfd3fda417 Mon Sep 17 00:00:00 2001 From: Samsuik Date: Mon, 29 Jul 2024 00:21:16 +0100 Subject: [PATCH] Set entity impulse on explosion --- ...0080-Set-entity-impulse-on-explosion.patch | 30 +++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 patches/server/0080-Set-entity-impulse-on-explosion.patch diff --git a/patches/server/0080-Set-entity-impulse-on-explosion.patch b/patches/server/0080-Set-entity-impulse-on-explosion.patch new file mode 100644 index 0000000..5da1132 --- /dev/null +++ b/patches/server/0080-Set-entity-impulse-on-explosion.patch @@ -0,0 +1,30 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Samsuik +Date: Mon, 29 Jul 2024 00:18:58 +0100 +Subject: [PATCH] Set entity impulse on explosion + + +diff --git a/src/main/java/me/samsuik/sakura/explosion/special/SpecialisedExplosion.java b/src/main/java/me/samsuik/sakura/explosion/special/SpecialisedExplosion.java +index ed492ba7df4ea041a1b5916a14eb2944a2b69187..785343442849820bde71638ee50e9a0141d9f279 100644 +--- a/src/main/java/me/samsuik/sakura/explosion/special/SpecialisedExplosion.java ++++ b/src/main/java/me/samsuik/sakura/explosion/special/SpecialisedExplosion.java +@@ -196,6 +196,7 @@ public abstract class SpecialisedExplosion extends Explosion { + y *= exposure; + z *= exposure; + ++ entity.hasImpulse = true; // Sakura - set entity impulse on explosion + for (int i = 0; i < potential; ++i) { + entity.addDeltaMovement(x, y, z); + } +diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java +index efc242015289fbf431e1223d406bd1bbd6b22f59..f961ffbdc9393abe9521a358e0cbc75087ba9af0 100644 +--- a/src/main/java/net/minecraft/world/level/Explosion.java ++++ b/src/main/java/net/minecraft/world/level/Explosion.java +@@ -829,6 +829,7 @@ public class Explosion { + entity.addDeltaMovement(d8, d9, d10); + // Sakura end - reduce deltaMovement allocations + } ++ entity.hasImpulse = true; // Sakura - set entity impulse on explosion + // CraftBukkit end + if (entity instanceof Player) { + Player entityhuman = (Player) entity;