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https://github.com/Samsuik/Sakura.git
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Fix floating point issue on legacy physics versions pre-1.17
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@@ -217,7 +217,7 @@ index 50259042ebafe520342bdb1a4b7e6b9138b8acbd..adf8be12b754c3d9b16ef4a7c675dd2c
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if (this.level().hasChunksAt(blockposition, blockposition1)) {
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BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos();
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diff --git a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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index bf52aafe542ca735181e461d1f9cbc39b8d88220..80168d32a95bd960e781751fcf05ff591276e991 100644
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index bf52aafe542ca735181e461d1f9cbc39b8d88220..87ef8f4953c7d9fddfc9ddbdb027e76145b645c8 100644
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--- a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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@@ -89,6 +89,8 @@ public class FallingBlockEntity extends Entity {
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@@ -242,7 +242,7 @@ index bf52aafe542ca735181e461d1f9cbc39b8d88220..80168d32a95bd960e781751fcf05ff59
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world.addFreshEntity(entityfallingblock, spawnReason); // CraftBukkit
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return entityfallingblock;
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}
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@@ -188,7 +194,37 @@ public class FallingBlockEntity extends Entity {
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@@ -188,7 +194,43 @@ public class FallingBlockEntity extends Entity {
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// Sakura start
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@Override
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public final double getEyeY() {
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@@ -261,6 +261,12 @@ index bf52aafe542ca735181e461d1f9cbc39b8d88220..80168d32a95bd960e781751fcf05ff59
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+ return x * x + y * y + z * z;
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+ }
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+
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+ private BlockPos patchedBlockPosition() {
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+ // mitigate the floating point issue for sand breaking below y-0
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+ // 1.0e-12 allows tech that uses indirect collision clipping to still function
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+ return BlockPos.containing(this.getX(), this.getY() + 1.0e-12, this.getZ());
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+ }
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+
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+ private void removeBlockOnFall(Block block) {
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+ BlockPos blockposition = this.blockPosition();
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+ // Paper start - fix cancelling block falling causing client desync
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@@ -281,7 +287,7 @@ index bf52aafe542ca735181e461d1f9cbc39b8d88220..80168d32a95bd960e781751fcf05ff59
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}
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// Sakura end
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@@ -204,9 +240,16 @@ public class FallingBlockEntity extends Entity {
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@@ -204,9 +246,16 @@ public class FallingBlockEntity extends Entity {
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} else {
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Block block = this.blockState.getBlock();
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@@ -299,7 +305,7 @@ index bf52aafe542ca735181e461d1f9cbc39b8d88220..80168d32a95bd960e781751fcf05ff59
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}
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this.moveBasic(MoverType.SELF, this.getDeltaMovement()); // Sakura
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@@ -227,6 +270,11 @@ public class FallingBlockEntity extends Entity {
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@@ -227,8 +276,23 @@ public class FallingBlockEntity extends Entity {
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return;
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}
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// Paper end
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@@ -310,8 +316,20 @@ index bf52aafe542ca735181e461d1f9cbc39b8d88220..80168d32a95bd960e781751fcf05ff59
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+ // Sakura end
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if (!this.level().isClientSide) {
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BlockPos blockposition = this.blockPosition();
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+
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+ // Sakura start
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+ // Patching this on modern versions can break some cannons that utilise
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+ // the floating point issue. But it makes sense on legacy versions where
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+ // that is seemingly not an issue.
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+ if (this.physics.before(1_17_0)) {
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+ blockposition = this.patchedBlockPosition();
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+ }
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+ // Sakura end
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+
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boolean flag = this.blockState.getBlock() instanceof ConcretePowderBlock;
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@@ -253,7 +301,20 @@ public class FallingBlockEntity extends Entity {
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boolean flag1 = flag && this.level().getFluidState(blockposition).is(FluidTags.WATER);
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double d0 = this.getDeltaMovement().lengthSqr();
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@@ -253,7 +317,20 @@ public class FallingBlockEntity extends Entity {
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} else {
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BlockState iblockdata = this.level().getBlockState(blockposition);
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@@ -333,7 +351,7 @@ index bf52aafe542ca735181e461d1f9cbc39b8d88220..80168d32a95bd960e781751fcf05ff59
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if (!iblockdata.is(Blocks.MOVING_PISTON)) {
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if (!this.cancelDrop) {
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boolean flag2 = iblockdata.canBeReplaced((BlockPlaceContext) (new DirectionalPlaceContext(this.level(), blockposition, Direction.DOWN, ItemStack.EMPTY, Direction.UP)));
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@@ -321,7 +382,12 @@ public class FallingBlockEntity extends Entity {
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@@ -321,7 +398,12 @@ public class FallingBlockEntity extends Entity {
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}
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}
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