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rephrase the mechanic information message
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@@ -9,5 +9,4 @@ org.gradle.vfs.watch=false
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org.gradle.caching=true
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org.gradle.caching=true
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org.gradle.parallel=true
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org.gradle.parallel=true
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# org.gradle.daemon=true
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# org.gradle.daemon=true
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# org.gradle.configureondemand=true
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# org.gradle.configureondemand=true
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paper.runWorkDir=../1.21.9-dev
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@@ -28,7 +28,7 @@ public final class MechanicCommand extends PlayerOnlySubCommand {
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Tnt Spread: <yellow><tnt_spread></yellow>
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Tnt Spread: <yellow><tnt_spread></yellow>
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Tnt Flow: <yellow><tnt_flow></yellow>
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Tnt Flow: <yellow><tnt_flow></yellow>
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Redstone Implementation: <yellow><redstone_implementation></yellow>
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Redstone Implementation: <yellow><redstone_implementation></yellow>
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"optimize-explosions": <yellow><broken_explosion_behaviour></yellow>
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Paper Optimize Explosions: <yellow><broken_explosion_behaviour></yellow>
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Consistent Radius: <yellow><consistent_radius></yellow>
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Consistent Radius: <yellow><consistent_radius></yellow>
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Lava Flow Speed: <yellow><lava_flow_speed></yellow>""";
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Lava Flow Speed: <yellow><lava_flow_speed></yellow>""";
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@@ -37,7 +37,7 @@ public final class GlobalConfiguration extends ConfigurationPart {
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public class Messages extends ConfigurationPart {
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public class Messages extends ConfigurationPart {
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public String durableBlockInteraction = "<dark_gray>(<light_purple>S</light_purple>) <white>This block has <gray><remaining></gray> of <gray><durability>";
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public String durableBlockInteraction = "<dark_gray>(<light_purple>S</light_purple>) <white>This block has <gray><remaining></gray> of <gray><durability>";
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public String fpsSettingChange = "<dark_gray>(<light_purple>S</light_purple>) <gray><state> <yellow><name>";
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public String fpsSettingChange = "<dark_gray>(<light_purple>S</light_purple>) <gray><state> <yellow><name>";
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public String mechanicInformation = "<dark_gray>(<light_purple>S</light_purple>) <white>For mechanic information: <yellow><information><hover here></information>";
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public String mechanicInformation = "<dark_gray>(<light_purple>S</light_purple>) <white>To view mechanic information: <dark_gray><information><<yellow>hover here</yellow>></information>";
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public boolean tpsShowEntityAndChunkCount = true;
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public boolean tpsShowEntityAndChunkCount = true;
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public Component fpsSettingChangeComponent(final String name, final String state) {
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public Component fpsSettingChangeComponent(final String name, final String state) {
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