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https://github.com/Samsuik/Sakura.git
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Updated Upstream (Paper 1.21.3)
Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@2ef589c okaaay let's go PaperMC/Paper@d0028b7 you saw nothing PaperMC/Paper@e080b20 Bundles are no longer experimental (thanks lynx) PaperMC/Paper@d280061 First batch of server patches PaperMC/Paper@3585434 first 100! PaperMC/Paper@6b27267 oops PaperMC/Paper@152e82c Some work PaperMC/Paper@9e92fed More work? PaperMC/Paper@f1649d7 Work it PaperMC/Paper@9d63c81 Work work work PaperMC/Paper@dc5af48 Breakpoint before projectile mess PaperMC/Paper@7c04a31 Update projectile launch to 1.21.2 PaperMC/Paper@a400929 242 PaperMC/Paper@8851d25 Fluid Flowing ifLoaded patch PaperMC/Paper@f677393 Skip Improve-exact-choice-recipe-ingredients for now PaperMC/Paper@5e262c1 298 PaperMC/Paper@aa37f72 Patches PaperMC/Paper@af125d2 Patch PaperMC/Paper@6bfc6db Patch PaperMC/Paper@09b625e 400 PaperMC/Paper@1f8b537 440 PaperMC/Paper@f5177aa Some more work PaperMC/Paper@2810f50 503 PaperMC/Paper@0bb4d1d 553 PaperMC/Paper@4db2503 Work work work work PaperMC/Paper@cbf6416 A bunch of patches PaperMC/Paper@6456b5d A bunch more 637 PaperMC/Paper@cb79de8 moooore PaperMC/Paper@1dc1425 MOOOOORE PaperMC/Paper@d52e2d2 MOOOOOOOORE PaperMC/Paper@4baf9ab MOOOOOOOOOOORE PaperMC/Paper@dd87f9f fix gruesome copyright violation PaperMC/Paper@5a6011c MOOOOOOOOOOOOOORE PaperMC/Paper@5d19e2b good luck americans PaperMC/Paper@457d035 Patches, patches, patches PaperMC/Paper@80de05f Patch me this, patch me that PaperMC/Paper@26f7b4c Patch PaperMC/Paper@89bf081 Patch PaperMC/Paper@7d4cce9 Patch PaperMC/Paper@b237528 Readd wrongly removed diff PaperMC/Paper@fc05430 963 PaperMC/Paper@9047541 Upstream update PaperMC/Paper@d67e55d Checkpoint PaperMC/Paper@fe142cd Anti Xray PaperMC/Paper@35e01d7 Update work 989 PaperMC/Paper@7616ebc 1000 PaperMC/Paper@6a31574 1020 PaperMC/Paper@227caac Wrong attempt at Tag lifecycle PaperMC/Paper@afbb0d8 1037 PaperMC/Paper@b06e0b0 Work on compile errors PaperMC/Paper@9c83387 Compile issues 1 PaperMC/Paper@0f011a3 Some more compile issues PaperMC/Paper@6fb86bb Compiler issues v2 PaperMC/Paper@918ca96 Compiler issues v3 PaperMC/Paper@bb124f4 Compiler issues v4 PaperMC/Paper@0a8fd78 Compiler issue v5 PaperMC/Paper@e19f484 Test compile fixes PaperMC/Paper@3518974 fix some issues PaperMC/Paper@6df21e6 Start Moonrise update PaperMC/Paper@47258a7 Move common diffs to MCUtils PaperMC/Paper@ecf4d97 Begin fixing issues PaperMC/Paper@8e569ba Merge patches PaperMC/Paper@3b31621 Implement config hooks in PaperHooks PaperMC/Paper@e9c58f5 Implement chunk tick iteration optimisations PaperMC/Paper@2a95ad1 Implement explosion optimisations PaperMC/Paper@16d2c9d Implement Starlight PaperMC/Paper@3d7b570 Implement chunk system PaperMC/Paper@1d341df Fix some compile errors from patches PaperMC/Paper@6daedd7 Prepare rebase PaperMC/Paper@75e3409 Complete rebase, start review PaperMC/Paper@f1a11a6 Finish mixin diff review PaperMC/Paper@a911f4a Prepare rebase PaperMC/Paper@35ef293 Finish rebase PaperMC/Paper@9ecf77e Fix compile issues PaperMC/Paper@62e3bcd Review patch-to-patch diff PaperMC/Paper@b711764 Rebase fixups PaperMC/Paper@2e76d3f Specify mainCapabilityAttribute for paper-api PaperMC/Paper@e4efb59 fix compile issues PaperMC/Paper@683ce20 Fix Anti-Xray using wrong data in chunk deserialize PaperMC/Paper@e92607c Fix MSPT command PaperMC/Paper@dcd81a8 Fix crafting (and server icon) PaperMC/Paper@61136fe Add max minecarft speed gamerule config PaperMC/Paper@ba1ee87 Revert "Add max minecarft speed gamerule config" PaperMC/Paper@cf03bed Add startup flag to disable gamerule limits PaperMC/Paper@be2edea Fix boats/minecarts not dropping when destroyed PaperMC/Paper@b14d336 Apply watchdoge patches PaperMC/Paper@2946dbb Update WorldServer#serverlevelData mapping PaperMC/Paper@98af0e0 update generator PaperMC/Paper@20507b4 Apply more patches PaperMC/Paper@7162ff0 fix item meta PaperMC/Paper@7d67d3f fix DamageTypeTags init PaperMC/Paper@0971875 re-add improve perf of mass crafts PaperMC/Paper@bcf52fe Delete some old patches PaperMC/Paper@348c855 Readd last API patch (with TODO) PaperMC/Paper@b630564 More patches PaperMC/Paper@3cb16c9 Add back per player mob spawning PaperMC/Paper@fe7b741 Another one PaperMC/Paper@12ed021 Update material tags and entity effect PaperMC/Paper@02bca1e Remove timings impl PaperMC/Paper@4d87302 Fix NPE and StackOverflowError for dispensers PaperMC/Paper@f8f230a Remove unnecessary AT PaperMC/Paper@29bf7be Fix unused parameter in PlayerList#remove PaperMC/Paper@9e35192 Execute spark tasks during tick sleep (#11525) PaperMC/Paper@e35f199 Use declaration order for state holder property iteration PaperMC/Paper@6288adb Remove leftover missed timings calls (#11527) PaperMC/Paper@99b1bf9 Use new ClientboundPlayerRotationPacket for setting player rotation PaperMC/Paper@40211a0 Update Gradle wrapper to 8.10.2 PaperMC/Paper@49eae0d remove some leftovers PaperMC/Paper@d576cfc cleanup bugfix patch PaperMC/Paper@1196ab5 Avoid issues with certain tasks not processing during sleep (#11526) PaperMC/Paper@fe2f3d4 Fix portal exit resulting in bad teleport transition PaperMC/Paper@9f1fa0b Fix item gravity on inactive items, remove dumb active skipping PaperMC/Paper@1a1d0cf Use target pitch in teleport (generally the same thing) PaperMC/Paper@8ba3073 fix "is_freezing" damage type tag PaperMC/Paper@1523212 don't resend effects when PlayerItemConsumeEvent is cancelled PaperMC/Paper@1330880 Add Friction API to minecarts PaperMC/Paper@580a610 Allow using old ender pearl behavior & apply ender pearl exploit patch (#11524) PaperMC/Paper@40a960d Rebuild patches
This commit is contained in:
@@ -5,10 +5,10 @@ Subject: [PATCH] Optimise cannon entity movement
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index a636c0331b6c963224727eaaed9c09d29ba9d2d7..ccbe81eb8df2406554c34e771b16855136db111c 100644
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index c8b33f6d5b820da4b9e16b7d251ca4aad1875aa8..fcb0df76474b641ea86eeb87755faead66397d26 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -1166,6 +1166,93 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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@@ -1249,6 +1249,75 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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return this.moveStartZ;
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}
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// Paper end - detailed watchdog information
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@@ -18,31 +18,28 @@ index a636c0331b6c963224727eaaed9c09d29ba9d2d7..ccbe81eb8df2406554c34e771b168551
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+ if (this.noPhysics) {
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+ this.setPos(this.getX() + movement.x, this.getY() + movement.y, this.getZ() + movement.z);
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+ } else {
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+ if (movementType == MoverType.PISTON) { // Paper
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+ if (movementType == MoverType.PISTON) {
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+ movement = this.limitPistonMovement(movement);
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+ if (movement.equals(Vec3.ZERO)) {
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+ return;
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+ }
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+ }
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+
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+ this.level().getProfiler().push("move");
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+ ProfilerFiller gameprofilerfiller = Profiler.get();
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+ gameprofilerfiller.push("move");
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+ if (this.stuckSpeedMultiplier.lengthSqr() > 1.0E-7D) {
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+ movement = movement.multiply(this.stuckSpeedMultiplier);
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+ this.stuckSpeedMultiplier = Vec3.ZERO;
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+ this.setDeltaMovement(Vec3.ZERO);
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+ }
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+
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+ // collideScan for optimised large movements
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+ Vec3 vec3d1 = this.sakura_collide(movement);
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+ double d0 = vec3d1.lengthSqr();
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+
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+ if (d0 > 1.0E-7D) {
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+ // NOTE: Every minecraft update check if there are any new blocks that make sure of fallDistance.
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+ // As of 1.21 the only block is powdered snow which returns a solid collision for falling blocks.
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+ if (d0 > 1.0E-7D || movement.lengthSqr() - d0 < 1.0E-7D) {
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+ if (this.fallDistance != 0.0F && d0 >= 1.0D && !this.isFallingBlock) {
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+ BlockHitResult movingobjectpositionblock = this.level().clip(new ClipContext(this.position(), this.position().add(vec3d1), ClipContext.Block.FALLDAMAGE_RESETTING, ClipContext.Fluid.WATER, this));
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+
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+ if (movingobjectpositionblock.getType() != HitResult.Type.MISS) {
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+ BlockHitResult clipResult = this.level().clip(new ClipContext(this.position(), this.position().add(vec3d1), ClipContext.Block.FALLDAMAGE_RESETTING, ClipContext.Fluid.WATER, this));
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+ if (clipResult.getType() != HitResult.Type.MISS) {
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+ this.resetFallDistance();
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+ }
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+ }
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@@ -50,59 +47,44 @@ index a636c0331b6c963224727eaaed9c09d29ba9d2d7..ccbe81eb8df2406554c34e771b168551
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+ this.setPos(this.getX() + vec3d1.x, this.getY() + vec3d1.y, this.getZ() + vec3d1.z);
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+ }
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+
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+ this.level().getProfiler().pop();
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+ this.level().getProfiler().push("rest");
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+ boolean flag = !Mth.equal(movement.x, vec3d1.x);
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+ boolean flag1 = !Mth.equal(movement.z, vec3d1.z);
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+ gameprofilerfiller.pop();
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+ gameprofilerfiller.push("rest");
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+ boolean movedX = !Mth.equal(movement.x, vec3d1.x);
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+ boolean movedZ = !Mth.equal(movement.z, vec3d1.z);
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+
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+ this.horizontalCollision = flag || flag1;
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+ this.horizontalCollision = movedX || movedZ;
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+ this.verticalCollision = movement.y != vec3d1.y;
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+ this.verticalCollisionBelow = this.verticalCollision && movement.y < 0.0D;
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+ if (this.horizontalCollision) {
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+ this.minorHorizontalCollision = this.isHorizontalCollisionMinor(vec3d1);
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+ } else {
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+ this.minorHorizontalCollision = false;
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+ }
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+
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+ this.setOnGroundWithMovement(this.verticalCollisionBelow, vec3d1);
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+ BlockPos blockposition = this.getOnPosLegacy();
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+ BlockState iblockdata = this.level().getBlockState(blockposition);
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+ this.setOnGroundWithMovement(this.verticalCollisionBelow, this.horizontalCollision, vec3d1);
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+ BlockPos blockPosBelow = this.getOnPosLegacy();
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+ BlockState blockstate = this.level().getBlockState(blockPosBelow);
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+
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+ this.checkFallDamage(vec3d1.y, this.onGround(), iblockdata, blockposition);
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+ this.checkFallDamage(vec3d1.y, this.onGround(), blockstate, blockPosBelow);
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+ if (this.isRemoved()) {
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+ this.level().getProfiler().pop();
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+ gameprofilerfiller.pop();
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+ } else {
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+ if (this.horizontalCollision) {
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+ Vec3 vec3d2 = this.getDeltaMovement();
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+
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+ this.setDeltaMovement(flag ? 0.0D : vec3d2.x, vec3d2.y, flag1 ? 0.0D : vec3d2.z);
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+ this.setDeltaMovement(movedX ? 0.0D : vec3d2.x, vec3d2.y, movedZ ? 0.0D : vec3d2.z);
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+ }
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+
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+ Block block = iblockdata.getBlock();
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+
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+ if (movement.y != vec3d1.y) {
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+ block.updateEntityAfterFallOn(this.level(), this);
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+ Block block = blockstate.getBlock();
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+ if (movement.y != vec3d1.y) { // remove y momentum
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+ block.updateEntityMovementAfterFallOn(this.level(), this);
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+ }
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+
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+ if (this.onGround()) {
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+ // used for slowing down entities on top of slime
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+ block.stepOn(this.level(), blockposition, iblockdata, this);
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+ }
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+
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+ this.tryCheckInsideBlocks();
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+
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+ float f = this.getBlockSpeedFactor();
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+
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+ this.setDeltaMovement(this.getDeltaMovement().multiply((double) f, 1.0D, (double) f));
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+ this.level().getProfiler().pop();
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+ gameprofilerfiller.pop();
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+ }
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+ }
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+ }
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+ // Sakura end - optimise cannon entity movement; stripped back movement method
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public void move(MoverType movementType, Vec3 movement) {
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public void move(MoverType type, Vec3 movement) {
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final Vec3 originalMovement = movement; // Paper - Expose pre-collision velocity
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@@ -1510,6 +1597,104 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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@@ -1610,6 +1679,107 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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return offsetFactor;
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}
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@@ -175,10 +157,13 @@ index a636c0331b6c963224727eaaed9c09d29ba9d2d7..ccbe81eb8df2406554c34e771b168551
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+
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+ private void collectCollisions(AABB collisionBox, List<VoxelShape> voxelList, List<AABB> bbList) {
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+ // Copied from the collide method below
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+ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getCollisions(
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+ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getCollisionsForBlocksOrWorldBorder(
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+ this.level, this, collisionBox, voxelList, bbList,
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+ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_CHECK_BORDER | this.getExtraCollisionFlags(), // Sakura - load chunks on movement
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+ null, null
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+ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_CHECK_BORDER | this.getExtraCollisionFlags(), null // Sakura - load chunks on movement
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+ );
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+
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+ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getEntityHardCollisions(
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+ this.level, this, collisionBox, bbList, 0, null
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+ );
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+ }
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+
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@@ -208,28 +193,28 @@ index a636c0331b6c963224727eaaed9c09d29ba9d2d7..ccbe81eb8df2406554c34e771b168551
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// Paper start - optimise collisions
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final boolean xZero = movement.x == 0.0;
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diff --git a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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index 53488a1d0c56e7da4cf93c08cab01a033fb4f1f8..d1e06ef173468fa722d4b121e44ac0a9a314ee78 100644
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index f0617e9d71fa47dfc0566f31d85b8a05ba3b16fc..32811e9d925911864e0c0fa5a2e25031098f423e 100644
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--- a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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@@ -204,7 +204,7 @@ public class FallingBlockEntity extends Entity implements me.samsuik.sakura.enti
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@@ -213,7 +213,7 @@ public class FallingBlockEntity extends Entity implements me.samsuik.sakura.enti
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++this.time;
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this.applyGravity();
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- this.move(MoverType.SELF, this.getDeltaMovement());
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+ this.moveStripped(MoverType.SELF, this.getDeltaMovement()); // Sakura - optimise cannon entity movement
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this.applyEffectsFromBlocks();
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// Paper start - Configurable falling blocks height nerf
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if (this.level().paperConfig().fixes.fallingBlockHeightNerf.test(v -> this.getY() > v)) {
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if (this.dropItem && this.level().getGameRules().getBoolean(GameRules.RULE_DOENTITYDROPS)) {
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diff --git a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
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index e64c85bf8fbd3ad0d7e8a6e4a34aed8140f4f8bc..1a2cdd2235dfa930e82151a370ddf2e60f2866fa 100644
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index 0a9e62dd90c6aba4ff97391d69f9a92d9555cae6..7bb55565208b99db095c5842a7e21fd21700173e 100644
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--- a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
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+++ b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
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@@ -124,7 +124,7 @@ public class PrimedTnt extends Entity implements TraceableEntity, me.samsuik.sak
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@@ -130,7 +130,7 @@ public class PrimedTnt extends Entity implements TraceableEntity, me.samsuik.sak
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if (this.level().spigotConfig.maxTntTicksPerTick > 0 && ++this.level().spigotConfig.currentPrimedTnt > this.level().spigotConfig.maxTntTicksPerTick) { return; } // Spigot
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this.handlePortal();
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this.applyGravity();
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- this.move(MoverType.SELF, this.getDeltaMovement());
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+ this.moveStripped(MoverType.SELF, this.getDeltaMovement()); // Sakura - optimise cannon entity movement
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this.applyEffectsFromBlocks();
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// Paper start - Configurable TNT height nerf
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if (this.level().paperConfig().fixes.tntEntityHeightNerf.test(v -> this.getY() > v)) {
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this.discard(EntityRemoveEvent.Cause.OUT_OF_WORLD);
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