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mirror of https://github.com/Samsuik/Sakura.git synced 2026-01-04 15:31:43 +00:00

Updated Upstream (Paper 1.21.3)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@2ef589c okaaay let's go
PaperMC/Paper@d0028b7 you saw nothing
PaperMC/Paper@e080b20 Bundles are no longer experimental (thanks lynx)
PaperMC/Paper@d280061 First batch of server patches
PaperMC/Paper@3585434 first 100!
PaperMC/Paper@6b27267 oops
PaperMC/Paper@152e82c Some work
PaperMC/Paper@9e92fed More work?
PaperMC/Paper@f1649d7 Work it
PaperMC/Paper@9d63c81 Work work work
PaperMC/Paper@dc5af48 Breakpoint before projectile mess
PaperMC/Paper@7c04a31 Update projectile launch to 1.21.2
PaperMC/Paper@a400929 242
PaperMC/Paper@8851d25 Fluid Flowing ifLoaded patch
PaperMC/Paper@f677393 Skip Improve-exact-choice-recipe-ingredients for now
PaperMC/Paper@5e262c1 298
PaperMC/Paper@aa37f72 Patches
PaperMC/Paper@af125d2 Patch
PaperMC/Paper@6bfc6db Patch
PaperMC/Paper@09b625e 400
PaperMC/Paper@1f8b537 440
PaperMC/Paper@f5177aa Some more work
PaperMC/Paper@2810f50 503
PaperMC/Paper@0bb4d1d 553
PaperMC/Paper@4db2503 Work work work work
PaperMC/Paper@cbf6416 A bunch of patches
PaperMC/Paper@6456b5d A bunch more 637
PaperMC/Paper@cb79de8 moooore
PaperMC/Paper@1dc1425 MOOOOORE
PaperMC/Paper@d52e2d2 MOOOOOOOORE
PaperMC/Paper@4baf9ab MOOOOOOOOOOORE
PaperMC/Paper@dd87f9f fix gruesome copyright violation
PaperMC/Paper@5a6011c MOOOOOOOOOOOOOORE
PaperMC/Paper@5d19e2b good luck americans
PaperMC/Paper@457d035 Patches, patches, patches
PaperMC/Paper@80de05f Patch me this, patch me that
PaperMC/Paper@26f7b4c Patch
PaperMC/Paper@89bf081 Patch
PaperMC/Paper@7d4cce9 Patch
PaperMC/Paper@b237528 Readd wrongly removed diff
PaperMC/Paper@fc05430 963
PaperMC/Paper@9047541 Upstream update
PaperMC/Paper@d67e55d Checkpoint
PaperMC/Paper@fe142cd Anti Xray
PaperMC/Paper@35e01d7 Update work 989
PaperMC/Paper@7616ebc 1000
PaperMC/Paper@6a31574 1020
PaperMC/Paper@227caac Wrong attempt at Tag lifecycle
PaperMC/Paper@afbb0d8 1037
PaperMC/Paper@b06e0b0 Work on compile errors
PaperMC/Paper@9c83387 Compile issues 1
PaperMC/Paper@0f011a3 Some more compile issues
PaperMC/Paper@6fb86bb Compiler issues v2
PaperMC/Paper@918ca96 Compiler issues v3
PaperMC/Paper@bb124f4 Compiler issues v4
PaperMC/Paper@0a8fd78 Compiler issue v5
PaperMC/Paper@e19f484 Test compile fixes
PaperMC/Paper@3518974 fix some issues
PaperMC/Paper@6df21e6 Start Moonrise update
PaperMC/Paper@47258a7 Move common diffs to MCUtils
PaperMC/Paper@ecf4d97 Begin fixing issues
PaperMC/Paper@8e569ba Merge patches
PaperMC/Paper@3b31621 Implement config hooks in PaperHooks
PaperMC/Paper@e9c58f5 Implement chunk tick iteration optimisations
PaperMC/Paper@2a95ad1 Implement explosion optimisations
PaperMC/Paper@16d2c9d Implement Starlight
PaperMC/Paper@3d7b570 Implement chunk system
PaperMC/Paper@1d341df Fix some compile errors from patches
PaperMC/Paper@6daedd7 Prepare rebase
PaperMC/Paper@75e3409 Complete rebase, start review
PaperMC/Paper@f1a11a6 Finish mixin diff review
PaperMC/Paper@a911f4a Prepare rebase
PaperMC/Paper@35ef293 Finish rebase
PaperMC/Paper@9ecf77e Fix compile issues
PaperMC/Paper@62e3bcd Review patch-to-patch diff
PaperMC/Paper@b711764 Rebase fixups
PaperMC/Paper@2e76d3f Specify mainCapabilityAttribute for paper-api
PaperMC/Paper@e4efb59 fix compile issues
PaperMC/Paper@683ce20 Fix Anti-Xray using wrong data in chunk deserialize
PaperMC/Paper@e92607c Fix MSPT command
PaperMC/Paper@dcd81a8 Fix crafting (and server icon)
PaperMC/Paper@61136fe Add max minecarft speed gamerule config
PaperMC/Paper@ba1ee87 Revert "Add max minecarft speed gamerule config"
PaperMC/Paper@cf03bed Add startup flag to disable gamerule limits
PaperMC/Paper@be2edea Fix boats/minecarts not dropping when destroyed
PaperMC/Paper@b14d336 Apply watchdoge patches
PaperMC/Paper@2946dbb Update WorldServer#serverlevelData mapping
PaperMC/Paper@98af0e0 update generator
PaperMC/Paper@20507b4 Apply more patches
PaperMC/Paper@7162ff0 fix item meta
PaperMC/Paper@7d67d3f fix DamageTypeTags init
PaperMC/Paper@0971875 re-add improve perf of mass crafts
PaperMC/Paper@bcf52fe Delete some old patches
PaperMC/Paper@348c855 Readd last API patch (with TODO)
PaperMC/Paper@b630564 More patches
PaperMC/Paper@3cb16c9 Add back per player mob spawning
PaperMC/Paper@fe7b741 Another one
PaperMC/Paper@12ed021 Update material tags and entity effect
PaperMC/Paper@02bca1e Remove timings impl
PaperMC/Paper@4d87302 Fix NPE and StackOverflowError for dispensers
PaperMC/Paper@f8f230a Remove unnecessary AT
PaperMC/Paper@29bf7be Fix unused parameter in PlayerList#remove
PaperMC/Paper@9e35192 Execute spark tasks during tick sleep (#11525)
PaperMC/Paper@e35f199 Use declaration order for state holder property iteration
PaperMC/Paper@6288adb Remove leftover missed timings calls (#11527)
PaperMC/Paper@99b1bf9 Use new ClientboundPlayerRotationPacket for setting player rotation
PaperMC/Paper@40211a0 Update Gradle wrapper to 8.10.2
PaperMC/Paper@49eae0d remove some leftovers
PaperMC/Paper@d576cfc cleanup bugfix patch
PaperMC/Paper@1196ab5 Avoid issues with certain tasks not processing during sleep (#11526)
PaperMC/Paper@fe2f3d4 Fix portal exit resulting in bad teleport transition
PaperMC/Paper@9f1fa0b Fix item gravity on inactive items, remove dumb active skipping
PaperMC/Paper@1a1d0cf Use target pitch in teleport (generally the same thing)
PaperMC/Paper@8ba3073 fix "is_freezing" damage type tag
PaperMC/Paper@1523212 don't resend effects when PlayerItemConsumeEvent is cancelled
PaperMC/Paper@1330880 Add Friction API to minecarts
PaperMC/Paper@580a610 Allow using old ender pearl behavior & apply ender pearl exploit patch (#11524)
PaperMC/Paper@40a960d Rebuild patches
This commit is contained in:
Samsuik
2024-10-30 23:59:24 +00:00
parent 56429ad767
commit 133fe330ae
90 changed files with 1638 additions and 1525 deletions

View File

@@ -4,11 +4,11 @@ Date: Fri, 3 May 2024 15:18:58 +0100
Subject: [PATCH] Optimise explosions in protected regions
diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
index d8baaed4ae55c079bdfd684b6d942923dfbbbcd1..220d97947df493d1ab825e6637ca648e0b186d18 100644
--- a/src/main/java/net/minecraft/world/level/Explosion.java
+++ b/src/main/java/net/minecraft/world/level/Explosion.java
@@ -354,6 +354,22 @@ public class Explosion {
diff --git a/src/main/java/net/minecraft/world/level/ServerExplosion.java b/src/main/java/net/minecraft/world/level/ServerExplosion.java
index 10432b31acd047ac2aa8581f2ee863254ec8d1eb..6001583d054b9690e34b6878b1298d93e6552a2a 100644
--- a/src/main/java/net/minecraft/world/level/ServerExplosion.java
+++ b/src/main/java/net/minecraft/world/level/ServerExplosion.java
@@ -345,6 +345,22 @@ public class ServerExplosion implements Explosion {
return rays;
}
// Sakura end - optimise paper explosions
@@ -18,7 +18,7 @@ index d8baaed4ae55c079bdfd684b6d942923dfbbbcd1..220d97947df493d1ab825e6637ca648e
+ // It tells us if the result was thrown away, so we can avoid the block searching logic.
+ // As a side effect the event is called twice which may interfere with some plugins.
+ if (this.source != null && this.level.sakuraConfig().cannons.explosion.optimiseProtectedRegions) {
+ Location location = new Location(this.level.getWorld(), this.x, this.y, this.z);
+ Location location = new Location(this.level.getWorld(), this.center.x, this.center.y, this.center.z);
+ List<org.bukkit.block.Block> blocks = new ObjectArrayList<>(1);
+ blocks.add(location.getBlock());
+ EntityExplodeEvent event = CraftEventFactory.callEntityExplodeEvent(this.source, blocks, 0.0f, this.blockInteraction);
@@ -29,14 +29,17 @@ index d8baaed4ae55c079bdfd684b6d942923dfbbbcd1..220d97947df493d1ab825e6637ca648e
+ }
+ // Sakura end - optimise explosion protected regions
public static DamageSource getDefaultDamageSource(Level world, @Nullable Entity source) {
return world.damageSources().explosion(source, Explosion.getIndirectSourceEntityInternal(source));
@@ -487,7 +503,7 @@ public class Explosion {
// Paper start - collision optimisations
// Sakura start - optimise paper explosions
- if (initialCache.resistance <= (this.radius * 1.3f) && this.interactsWithBlocks()) {
+ if (initialCache.resistance <= (this.radius * 1.3f) && this.interactsWithBlocks() && this.isRegionUnprotected()) { // Sakura - optimise protected explosions
this.searchForBlocks(blockCache, initialCache);
public ServerExplosion(ServerLevel world, @Nullable Entity entity, @Nullable DamageSource damageSource, @Nullable ExplosionDamageCalculator behavior, Vec3 pos, float power, boolean createFire, Explosion.BlockInteraction destructionType) {
this.level = world;
@@ -441,6 +457,11 @@ public class ServerExplosion implements Explosion {
return ret;
}
this.locateAndImpactEntities(blockCache);
// Sakura end - optimise paper explosions
+ // Sakura start - optimise protected explosions
+ if (this.isRegionUnprotected()) {
+ return ret;
+ }
+ // Sakura end - optimise protected explosions
// only ~1/3rd of the loop iterations in vanilla will result in a ray, as it is iterating the perimeter of
// a 16x16x16 cube