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Rewrite optimise explosions
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19
patches/server/0038-Consistent-Explosion-Radius.patch
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19
patches/server/0038-Consistent-Explosion-Radius.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samsuik <40902469+Samsuik@users.noreply.github.com>
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Date: Mon, 20 Nov 2023 19:32:31 +0000
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Subject: [PATCH] Consistent Explosion Radius
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diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
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index 9f4fbb9475ab011ab6b19e709b6673cd5c9d0895..085ea33ed1ce47d3eaa5dc72d3baea44991f2c06 100644
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--- a/src/main/java/net/minecraft/world/level/Explosion.java
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+++ b/src/main/java/net/minecraft/world/level/Explosion.java
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@@ -584,7 +584,7 @@ public class Explosion {
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double d2 = CACHED_RAYS[ray + 2];
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ray += 3;
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// Paper end - optimise explosions
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- float f = this.radius * (0.7F + this.level.random.nextFloat() * 0.6F);
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+ float f = this.radius * (0.7F + (this.level.sakuraConfig().cannons.explosion.consistentRadius ? 0.7F : this.level.random.nextFloat()) * 0.6F); // Sakura - consistent explosion radius
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double d4 = this.x;
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double d5 = this.y;
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double d6 = this.z;
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