Files
PlazmaBukkitMC/patches/server/0021-Don-t-refresh-LootTable-for-non-player-interaction.patch
Alpha 0309438d9f Add Upstream updaters in buildscript (#78)
* Use libs.versions.toml

* Use libs.versions.toml

* Add update upstream tasks

* Some cleanup
2024-01-18 18:22:48 +09:00

31 lines
2.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: AlphaKR93 <dev@alpha93.kr>
Date: Sun, 5 Nov 2023 12:03:06 +0900
Subject: [PATCH] Don't refresh LootTable for non player interaction
diff --git a/src/main/java/net/minecraft/world/level/block/entity/RandomizableContainerBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/RandomizableContainerBlockEntity.java
index 02364a148b347e3669275553004391e31d77c0b5..cd2d3707c8e4a313ad15958b2f926be6e05bcd4d 100644
--- a/src/main/java/net/minecraft/world/level/block/entity/RandomizableContainerBlockEntity.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/RandomizableContainerBlockEntity.java
@@ -70,6 +70,7 @@ public abstract class RandomizableContainerBlockEntity extends BaseContainerBloc
}
public void unpackLootTable(@Nullable Player player) {
+ if (player == null && org.plazmamc.plazma.configurations.GlobalConfiguration.get().misc.refreshLootTableForNonPlayerInteraction) return; // Plazma
if (this.level != null && this.lootableData.shouldReplenish(player) && this.level.getServer() != null) { // Paper - don't unpack loot table if not in world
LootTable lootTable = this.level.getServer().getLootData().getLootTable(this.lootTable);
if (player instanceof ServerPlayer) {
diff --git a/src/main/java/org/plazmamc/plazma/configurations/GlobalConfiguration.java b/src/main/java/org/plazmamc/plazma/configurations/GlobalConfiguration.java
index d88208cb454d1042440803c817d99c5dcb775330..c687f448761a591900ae5ebad9c8dfca572e9b31 100644
--- a/src/main/java/org/plazmamc/plazma/configurations/GlobalConfiguration.java
+++ b/src/main/java/org/plazmamc/plazma/configurations/GlobalConfiguration.java
@@ -42,6 +42,7 @@ public class GlobalConfiguration extends ConfigurationPart {
public boolean reduceRandom = OPTIMIZE;
public boolean ignoreThreadSafeRandom = false;
+ public boolean refreshLootTableForNonPlayerInteraction = !OPTIMIZE;
}