--- a/io/papermc/paper/redstone/RedstoneWireTurbo.java +++ b/io/papermc/paper/redstone/RedstoneWireTurbo.java @@ -904,7 +_,7 @@ // need to be known by some nearby non-redstone-wire block. BlockPos pos = new BlockPos(upd.self.getX(), upd.self.getY(), upd.self.getZ()); if (wire.canSurvive(null, worldIn, pos)) { - state = state.setValue(RedStoneWireBlock.POWER, Integer.valueOf(j)); + state = state.setValue(RedStoneWireBlock.POWER, j); // [Space Walker] suppress shape updates and emit those manually to // bypass the new neighbor update stack. if (worldIn.setBlock(upd.self, state, Block.UPDATE_KNOWN_SHAPE | Block.UPDATE_CLIENTS))