Slightly cleaner approach; less prone to patch breakage from upstream changes and much easier to update
55 lines
2.6 KiB
Diff
55 lines
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: lexikiq <noellekiq@gmail.com>
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Date: Fri, 18 Jun 2021 14:06:43 -0400
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Subject: [PATCH] Add origin location to EntityDamageByBlockEvent
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diff --git a/src/main/java/org/bukkit/event/entity/EntityDamageByBlockEvent.java b/src/main/java/org/bukkit/event/entity/EntityDamageByBlockEvent.java
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index 461727dc7f06efb3550fc370e0db5bd04ba89711..f20ac2ba1921616f346c11ef60c53aba0080728b 100644
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--- a/src/main/java/org/bukkit/event/entity/EntityDamageByBlockEvent.java
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+++ b/src/main/java/org/bukkit/event/entity/EntityDamageByBlockEvent.java
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@@ -12,17 +12,43 @@ import org.jetbrains.annotations.Nullable;
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*/
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public class EntityDamageByBlockEvent extends EntityDamageEvent {
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private final Block damager;
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+ private final org.bukkit.Location location; // Parchment
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public EntityDamageByBlockEvent(@Nullable final Block damager, @NotNull final Entity damagee, @NotNull final DamageCause cause, final double damage) {
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super(damagee, cause, damage);
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this.damager = damager;
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+ this.location = damager != null ? damager.getLocation() : null; // Parchment
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}
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public EntityDamageByBlockEvent(@Nullable final Block damager, @NotNull final Entity damagee, @NotNull final DamageCause cause, @NotNull final Map<DamageModifier, Double> modifiers, @NotNull final Map<DamageModifier, ? extends Function<? super Double, Double>> modifierFunctions) {
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super(damagee, cause, modifiers, modifierFunctions);
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this.damager = damager;
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+ this.location = damager != null ? damager.getLocation() : null; // Parchment
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}
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+ // Parchment start
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+ public EntityDamageByBlockEvent(@Nullable final Block damager, @NotNull final Entity damagee, @NotNull final DamageCause cause, @Nullable final org.bukkit.Location damageLocation, @NotNull final Map<DamageModifier, Double> modifiers, @NotNull final Map<DamageModifier, ? extends Function<? super Double, Double>> modifierFunctions) {
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+ super(damagee, cause, modifiers, modifierFunctions);
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+ this.damager = damager;
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+ if (damageLocation != null)
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+ this.location = damageLocation;
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+ else if (damager != null)
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+ this.location = damager.getLocation();
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+ else
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+ this.location = null;
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+ }
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+
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+ /**
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+ * Gets the location of the damage source.
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+ *
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+ * @return Originating location of the damage source
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+ */
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+ @Nullable
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+ public org.bukkit.Location getLocation() {
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+ return location;
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+ }
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+ // Parchment end
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+
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/**
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* Returns the block that damaged the player.
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*
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