250 lines
17 KiB
Diff
250 lines
17 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Blast-MC <cjblanton2@gmail.com>
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Date: Thu, 16 Mar 2023 23:11:05 -0400
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Subject: [PATCH] Add PreEntityShootBowEvent
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diff --git a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
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index 32670a3cb4b54b66d655197e3fde834d2b2b6d34..ec0f692bfc19669797b9b355fe4028578be7a133 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
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+++ b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
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@@ -206,6 +206,11 @@ public abstract class AbstractSkeleton extends Monster implements RangedAttackMo
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ItemStack itemstack = this.getItemInHand(ProjectileUtil.getWeaponHoldingHand(this, Items.BOW));
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ItemStack itemstack1 = this.getProjectile(itemstack);
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AbstractArrow entityarrow = this.getArrow(itemstack1, pullProgress, itemstack);
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+
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+ // Parchment start
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+ gg.projecteden.parchment.event.entity.PreEntityShootBowEvent preEvent = new gg.projecteden.parchment.event.entity.PreEntityShootBowEvent(this.getBukkitEntity(), this.getMainHandItem().asBukkitCopy(), itemstack1.asBukkitCopy());
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+ if (!preEvent.callEvent()) return;
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+ // Parchment end
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double d0 = target.getX() - this.getX();
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double d1 = target.getY(0.3333333333333333D) - entityarrow.getY();
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double d2 = target.getZ() - this.getZ();
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@@ -221,7 +226,7 @@ public abstract class AbstractSkeleton extends Monster implements RangedAttackMo
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}
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if (event.getProjectile() == entityarrow.getBukkitEntity()) {
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- Projectile.spawnProjectileUsingShoot(entityarrow, worldserver, itemstack1, d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - worldserver.getDifficulty().getId() * 4));
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+ Projectile.spawnProjectileUsingShoot(entityarrow, worldserver, itemstack1, d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - worldserver.getDifficulty().getId() * 4), preEvent.isRelative());
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}
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// CraftBukkit end
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}
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diff --git a/src/main/java/net/minecraft/world/entity/monster/Illusioner.java b/src/main/java/net/minecraft/world/entity/monster/Illusioner.java
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index db3aac9ba711dcd18ffc35c4a745ecaec89d0166..052125cdb7ae6aef5b247ca5509e61dd21b567a2 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/Illusioner.java
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+++ b/src/main/java/net/minecraft/world/entity/monster/Illusioner.java
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@@ -177,6 +177,10 @@ public class Illusioner extends SpellcasterIllager implements RangedAttackMob {
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ItemStack itemstack = this.getItemInHand(ProjectileUtil.getWeaponHoldingHand(this, Items.BOW));
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ItemStack itemstack1 = this.getProjectile(itemstack);
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AbstractArrow entityarrow = ProjectileUtil.getMobArrow(this, itemstack1, pullProgress, itemstack);
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+
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+ gg.projecteden.parchment.event.entity.PreEntityShootBowEvent preEvent = new gg.projecteden.parchment.event.entity.PreEntityShootBowEvent(this.getBukkitEntity(), this.getMainHandItem().asBukkitCopy(), itemstack1.asBukkitCopy());
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+ if (!preEvent.callEvent()) return;
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+ // Parchment end
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double d0 = target.getX() - this.getX();
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double d1 = target.getY(0.3333333333333333D) - entityarrow.getY();
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double d2 = target.getZ() - this.getZ();
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@@ -192,7 +196,7 @@ public class Illusioner extends SpellcasterIllager implements RangedAttackMob {
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}
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if (event.getProjectile() == entityarrow.getBukkitEntity()) {
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- Projectile.spawnProjectileUsingShoot(entityarrow, worldserver, itemstack1, d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - worldserver.getDifficulty().getId() * 4));
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+ Projectile.spawnProjectileUsingShoot(entityarrow, worldserver, itemstack1, d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - worldserver.getDifficulty().getId() * 4), preEvent.isRelative());
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}
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// Paper end - EntityShootBowEvent
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}
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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index 571f0699772eecbe02d71845da82a142321f2142..937da68b6d9aac6ad0c37de7f9db888eb29e017b 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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@@ -164,8 +164,10 @@ public abstract class AbstractArrow extends Projectile {
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}
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@Override
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- public void shoot(double x, double y, double z, float power, float uncertainty) {
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- super.shoot(x, y, z, power, uncertainty);
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+ // Parchment start
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+ public void shoot(double x, double y, double z, float speed, float divergence, boolean relative) {
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+ super.shoot(x, y, z, speed, divergence, relative);
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+ // Parchment end
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this.life = 0;
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}
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
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index 6c2d4d6f3a36ab452dfd3c33f66e54f152906639..ed9ca8381bd23336bd1859f4bdc1f18d4867ee1e 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
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@@ -192,9 +192,17 @@ public abstract class Projectile extends Entity implements TraceableEntity {
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}
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public void shoot(double x, double y, double z, float power, float uncertainty) {
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- Vec3 vec3d = this.getMovementToShoot(x, y, z, power, uncertainty);
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+ // Parchment start
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+ shoot(x, y, z, power, uncertainty, true);
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+ }
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+
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+ public void shoot(double x, double y, double z, float speed, float divergence, boolean relative) {
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+ // Parchment end
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+ Vec3 vec3d = this.getMovementToShoot(x, y, z, speed, divergence);
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- this.setDeltaMovement(vec3d);
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+ if (relative) { // Parchment
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+ this.setDeltaMovement(vec3d);
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+ } // Parchment
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this.hasImpulse = true;
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double d3 = vec3d.horizontalDistance();
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@@ -205,6 +213,12 @@ public abstract class Projectile extends Entity implements TraceableEntity {
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}
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public void shootFromRotation(Entity shooter, float pitch, float yaw, float roll, float speed, float divergence) {
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+ // Parchment start
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+ shootFromRotation(shooter, pitch, yaw, roll, speed, divergence, true);
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+ }
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+
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+ public void shootFromRotation(Entity shooter, float pitch, float yaw, float roll, float speed, float divergence, boolean relative) {
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+ // Parchment end
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float f5 = -Mth.sin(yaw * 0.017453292F) * Mth.cos(pitch * 0.017453292F);
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float f6 = -Mth.sin((pitch + roll) * 0.017453292F);
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float f7 = Mth.cos(yaw * 0.017453292F) * Mth.cos(pitch * 0.017453292F);
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@@ -212,7 +226,7 @@ public abstract class Projectile extends Entity implements TraceableEntity {
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this.shoot((double) f5, (double) f6, (double) f7, speed, divergence);
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Vec3 vec3d = shooter.getKnownMovement();
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// Paper start - allow disabling relative velocity
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- if (!shooter.level().paperConfig().misc.disableRelativeProjectileVelocity) {
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+ if (!shooter.level().paperConfig().misc.disableRelativeProjectileVelocity && relative) {
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this.setDeltaMovement(this.getDeltaMovement().add(vec3d.x, shooter.onGround() ? 0.0D : vec3d.y, vec3d.z));
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}
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// Paper end - allow disabling relative velocity
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@@ -230,8 +244,12 @@ public abstract class Projectile extends Entity implements TraceableEntity {
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}
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public static <T extends Projectile> T spawnProjectileUsingShoot(Projectile.ProjectileFactory<T> creator, ServerLevel world, ItemStack projectileStack, LivingEntity shooter, double velocityX, double velocityY, double velocityZ, float power, float divergence) {
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+ return Projectile.spawnProjectileUsingShoot(creator, world, projectileStack, shooter, velocityX, velocityY, velocityZ, power, divergence, true);
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+ }
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+
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+ public static <T extends Projectile> T spawnProjectileUsingShoot(Projectile.ProjectileFactory<T> creator, ServerLevel world, ItemStack projectileStack, LivingEntity shooter, double velocityX, double velocityY, double velocityZ, float power, float divergence, boolean relative) {
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return Projectile.spawnProjectile(creator.create(world, shooter, projectileStack), world, projectileStack, (iprojectile) -> {
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- iprojectile.shoot(velocityX, velocityY, velocityZ, power, divergence);
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+ iprojectile.shoot(velocityX, velocityY, velocityZ, power, divergence, relative);
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});
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}
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@@ -239,12 +257,22 @@ public abstract class Projectile extends Entity implements TraceableEntity {
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// Paper start - fixes and addition to spawn reason API
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return spawnProjectileUsingShootDelayed(projectile, world, projectileStack, velocityX, velocityY, velocityZ, power, divergence).spawn();
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}
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+ public static <T extends Projectile> T spawnProjectileUsingShoot(T projectile, ServerLevel world, ItemStack projectileStack, double velocityX, double velocityY, double velocityZ, float power, float divergence, boolean relative) {
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+ // Paper start - fixes and addition to spawn reason API
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+ return spawnProjectileUsingShootDelayed(projectile, world, projectileStack, velocityX, velocityY, velocityZ, power, divergence, relative).spawn();
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+ }
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public static <T extends Projectile> Delayed<T> spawnProjectileUsingShootDelayed(T projectile, ServerLevel world, ItemStack projectileStack, double velocityX, double velocityY, double velocityZ, float power, float divergence) {
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return Projectile.spawnProjectileDelayed(projectile, world, projectileStack, (iprojectile) -> {
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// Paper end - fixes and addition to spawn reason API
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projectile.shoot(velocityX, velocityY, velocityZ, power, divergence);
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});
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}
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+ public static <T extends Projectile> Delayed<T> spawnProjectileUsingShootDelayed(T projectile, ServerLevel world, ItemStack projectileStack, double velocityX, double velocityY, double velocityZ, float power, float divergence, boolean relative) {
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+ return Projectile.spawnProjectileDelayed(projectile, world, projectileStack, (iprojectile) -> {
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+ // Paper end - fixes and addition to spawn reason API
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+ projectile.shoot(velocityX, velocityY, velocityZ, power, divergence, relative);
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+ });
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+ }
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public static <T extends Projectile> T spawnProjectile(T projectile, ServerLevel world, ItemStack projectileStack) {
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return Projectile.spawnProjectile(projectile, world, projectileStack, (iprojectile) -> {
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diff --git a/src/main/java/net/minecraft/world/item/BowItem.java b/src/main/java/net/minecraft/world/item/BowItem.java
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index bb593209c95c9cf1f9c5d52d52fab4a33ddbabcf..768964dbc785cb78d5ef517cf88f9f8b1f6af629 100644
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--- a/src/main/java/net/minecraft/world/item/BowItem.java
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+++ b/src/main/java/net/minecraft/world/item/BowItem.java
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@@ -37,8 +37,13 @@ public class BowItem extends ProjectileWeaponItem {
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return false;
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} else {
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List<ItemStack> list = draw(stack, itemStack, player);
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- if (world instanceof ServerLevel serverLevel && !list.isEmpty()) {
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- this.shoot(serverLevel, player, player.getUsedItemHand(), stack, list, f * 3.0F, 1.0F, f == 1.0F, null);
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+
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+ if (!world.isClientSide() && !list.isEmpty()) {
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+ // Parchment start
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+ gg.projecteden.parchment.event.entity.PreEntityShootBowEvent preEvent = new gg.projecteden.parchment.event.entity.PreEntityShootBowEvent(user.getBukkitEntity(), stack.asBukkitCopy(), itemStack.asBukkitCopy());
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+ if (!preEvent.callEvent()) return false;
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+ // Parchment end
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+ this.shoot((ServerLevel) world, player, player.getUsedItemHand(), stack, list, f * 3.0F, 1.0F, f == 1.0F, null, preEvent.isRelative());
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}
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world.playSound(
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@@ -60,9 +65,9 @@ public class BowItem extends ProjectileWeaponItem {
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@Override
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protected void shootProjectile(
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- LivingEntity shooter, Projectile projectile, int index, float speed, float divergence, float yaw, @Nullable LivingEntity target
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+ LivingEntity shooter, Projectile projectile, int index, float speed, float divergence, float yaw, @Nullable LivingEntity target, boolean relative
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) {
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- projectile.shootFromRotation(shooter, shooter.getXRot(), shooter.getYRot() + yaw, 0.0F, speed, divergence);
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+ projectile.shootFromRotation(shooter, shooter.getXRot(), shooter.getYRot() + yaw, 0.0F, speed, divergence, relative);
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}
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public static float getPowerForTime(int useTicks) {
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diff --git a/src/main/java/net/minecraft/world/item/CrossbowItem.java b/src/main/java/net/minecraft/world/item/CrossbowItem.java
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index 52c40eafc77e50a6fd21b9a7a250cea501f11690..2eca32e58e41f15cd9453e936d19c26a1a4b588c 100644
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--- a/src/main/java/net/minecraft/world/item/CrossbowItem.java
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+++ b/src/main/java/net/minecraft/world/item/CrossbowItem.java
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@@ -140,7 +140,7 @@ public class CrossbowItem extends ProjectileWeaponItem {
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@Override
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protected void shootProjectile(
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- LivingEntity shooter, Projectile projectile, int index, float speed, float divergence, float yaw, @Nullable LivingEntity target
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+ LivingEntity shooter, Projectile projectile, int index, float speed, float divergence, float yaw, @Nullable LivingEntity target, boolean relative
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) {
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Vector3f vector3f;
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if (target != null) {
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@@ -201,8 +201,14 @@ public class CrossbowItem extends ProjectileWeaponItem {
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) {
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if (world instanceof ServerLevel serverLevel) {
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ChargedProjectiles chargedProjectiles = stack.set(DataComponents.CHARGED_PROJECTILES, ChargedProjectiles.EMPTY);
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+ // Parchment start
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+ gg.projecteden.parchment.event.entity.PreEntityShootBowEvent preEvent = new gg.projecteden.parchment.event.entity.PreEntityShootBowEvent(shooter.getBukkitEntity(), stack.asBukkitCopy(), chargedProjectiles.getItems().get(0).asBukkitCopy());
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+ if (!preEvent.callEvent()) return;
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+ // TODO: handle relative flag in CrossbowAttackMob#shootCrossbowProjectile
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+ // Parchment end
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+
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if (chargedProjectiles != null && !chargedProjectiles.isEmpty()) {
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- this.shoot(serverLevel, shooter, hand, stack, chargedProjectiles.getItems(), speed, divergence, shooter instanceof Player, target);
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+ this.shoot(serverLevel, shooter, hand, stack, chargedProjectiles.getItems(), speed, divergence, shooter instanceof Player, target, preEvent.isRelative());
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if (shooter instanceof ServerPlayer serverPlayer) {
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CriteriaTriggers.SHOT_CROSSBOW.trigger(serverPlayer, stack);
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serverPlayer.awardStat(Stats.ITEM_USED.get(stack.getItem()));
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diff --git a/src/main/java/net/minecraft/world/item/ProjectileWeaponItem.java b/src/main/java/net/minecraft/world/item/ProjectileWeaponItem.java
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index 78ba170a83f8c026bd110eae494c52577182ed61..5ece12e41233727fbd1106d067e607810341acab 100644
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--- a/src/main/java/net/minecraft/world/item/ProjectileWeaponItem.java
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+++ b/src/main/java/net/minecraft/world/item/ProjectileWeaponItem.java
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@@ -41,7 +41,7 @@ public abstract class ProjectileWeaponItem extends Item {
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public abstract int getDefaultProjectileRange();
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- protected void shoot(ServerLevel world, LivingEntity shooter, InteractionHand hand, ItemStack stack, List<ItemStack> projectiles, float speed, float divergence, boolean critical, @Nullable LivingEntity target) {
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+ protected void shoot(ServerLevel world, LivingEntity shooter, InteractionHand hand, ItemStack stack, List<ItemStack> projectiles, float speed, float divergence, boolean critical, @Nullable LivingEntity target, boolean relative) {
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float f2 = EnchantmentHelper.processProjectileSpread(world, stack, shooter, 0.0F);
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float f3 = projectiles.size() == 1 ? 0.0F : 2.0F * f2 / (float) (projectiles.size() - 1);
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float f4 = (float) ((projectiles.size() - 1) % 2) * f3 / 2.0F;
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@@ -56,8 +56,9 @@ public abstract class ProjectileWeaponItem extends Item {
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f5 = -f5;
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// CraftBukkit start
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Projectile iprojectile = this.createProjectile(world, shooter, stack, itemstack1, critical);
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- this.shootProjectile(shooter, iprojectile, i, speed, divergence, f6, target);
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+ this.shootProjectile(shooter, iprojectile, i, speed, divergence, f6, target, relative);
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+ // CraftBukkit start
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org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(shooter, stack, itemstack1, iprojectile, hand, speed, true);
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if (event.isCancelled()) {
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event.getProjectile().remove();
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@@ -86,7 +87,7 @@ public abstract class ProjectileWeaponItem extends Item {
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return 1;
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}
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- protected abstract void shootProjectile(LivingEntity shooter, Projectile projectile, int index, float speed, float divergence, float yaw, @Nullable LivingEntity target);
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+ protected abstract void shootProjectile(LivingEntity shooter, Projectile projectile, int index, float speed, float divergence, float yaw, @Nullable LivingEntity target, boolean relative);
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protected Projectile createProjectile(Level world, LivingEntity shooter, ItemStack weaponStack, ItemStack projectileStack, boolean critical) {
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Item item = projectileStack.getItem();
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