Files
ParchmentMC/patches/api/0018-Add-Block-BreakNaturally-Overload.patch
2023-12-15 22:01:52 -05:00

32 lines
1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Blast-MC <cjblanton2@gmail.com>
Date: Fri, 15 Dec 2023 20:29:34 -0500
Subject: [PATCH] Add Block BreakNaturally Overload
diff --git a/src/main/java/org/bukkit/block/Block.java b/src/main/java/org/bukkit/block/Block.java
index 0015bb89899e52d3c8f1ca68807ad7092e690305..2c384d6c1719a3b2b1335a3f2b7e826c1892bd69 100644
--- a/src/main/java/org/bukkit/block/Block.java
+++ b/src/main/java/org/bukkit/block/Block.java
@@ -590,6 +590,20 @@ public interface Block extends Metadatable, Translatable, net.kyori.adventure.tr
*/
boolean breakNaturally(@NotNull ItemStack tool, boolean triggerEffect, boolean dropExperience);
+ // Parchment Start
+ /**
+ * Breaks the block and spawns item drops as if a player had broken it
+ * with a specific tool
+ *
+ * @param player The player to break the block as
+ * @param tool The tool or item in hand used for digging
+ * @param triggerEffect Play the block break particle effect and sound
+ * @param dropExperience drop exp if the block normally does so
+ * @return true if the block was destroyed
+ */
+ boolean breakNaturally(Player player, @NotNull ItemStack tool, boolean triggerEffect, boolean dropExperience);
+ // Parchment end
+
/**
* Causes the block to be ticked, this is different from {@link Block#randomTick()},
* in that it is usually scheduled to occur, for example