From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Blast-MC Date: Thu, 16 Mar 2023 23:11:05 -0400 Subject: [PATCH] Add PreEntityShootBowEvent diff --git a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java index 9ca1e9d95e62929c0015d5ca2c2f9c70e421842e..36c55a63cc44724e377d8505321bca75bb4b2cea 100644 --- a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java +++ b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java @@ -199,13 +199,17 @@ public abstract class AbstractSkeleton extends Monster implements RangedAttackMo @Override public void performRangedAttack(LivingEntity target, float pullProgress) { ItemStack itemstack = this.getProjectile(this.getItemInHand(ProjectileUtil.getWeaponHoldingHand(this, Items.BOW))); + // Parchment start + gg.projecteden.parchment.event.entity.PreEntityShootBowEvent preEvent = new gg.projecteden.parchment.event.entity.PreEntityShootBowEvent(this.getBukkitEntity(), this.getMainHandItem().asBukkitCopy(), itemstack.asBukkitCopy()); + if (!preEvent.callEvent()) return; + // Parchment end AbstractArrow entityarrow = this.getArrow(itemstack, pullProgress); double d0 = target.getX() - this.getX(); double d1 = target.getY(0.3333333333333333D) - entityarrow.getY(); double d2 = target.getZ() - this.getZ(); double d3 = Math.sqrt(d0 * d0 + d2 * d2); - entityarrow.shoot(d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - this.level().getDifficulty().getId() * 4)); + entityarrow.shoot(d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - this.level().getDifficulty().getId() * 4), preEvent.isRelative()); // Parchment // CraftBukkit start org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getMainHandItem(), entityarrow.getPickupItem(), entityarrow, net.minecraft.world.InteractionHand.MAIN_HAND, 0.8F, true); // Paper if (event.isCancelled()) { diff --git a/src/main/java/net/minecraft/world/entity/monster/Illusioner.java b/src/main/java/net/minecraft/world/entity/monster/Illusioner.java index 63fce7e3d9f59f36e29bc827a46396d73143bb8b..9762a79c928d7235a7868b37858474e1b1e0cf56 100644 --- a/src/main/java/net/minecraft/world/entity/monster/Illusioner.java +++ b/src/main/java/net/minecraft/world/entity/monster/Illusioner.java @@ -189,13 +189,17 @@ public class Illusioner extends SpellcasterIllager implements RangedAttackMob { @Override public void performRangedAttack(LivingEntity target, float pullProgress) { ItemStack itemstack = this.getProjectile(this.getItemInHand(ProjectileUtil.getWeaponHoldingHand(this, Items.BOW))); + // Parchment start + gg.projecteden.parchment.event.entity.PreEntityShootBowEvent preEvent = new gg.projecteden.parchment.event.entity.PreEntityShootBowEvent(this.getBukkitEntity(), this.getMainHandItem().asBukkitCopy(), itemstack.asBukkitCopy()); + if (!preEvent.callEvent()) return; + // Parchment end AbstractArrow entityarrow = ProjectileUtil.getMobArrow(this, itemstack, pullProgress); double d0 = target.getX() - this.getX(); double d1 = target.getY(0.3333333333333333D) - entityarrow.getY(); double d2 = target.getZ() - this.getZ(); double d3 = Math.sqrt(d0 * d0 + d2 * d2); - entityarrow.shoot(d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - this.level().getDifficulty().getId() * 4)); + entityarrow.shoot(d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - this.level().getDifficulty().getId() * 4), preEvent.isRelative()); // Parchment // Paper start org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getMainHandItem(), entityarrow.getPickupItem(), entityarrow, target.getUsedItemHand(), 0.8F, true); if (event.isCancelled()) { diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java index 7226be19248a1ffb8ff2c89b55882529d33a6c0c..d960c55a28222066b6898d85d9588c8a1f0f9cc1 100644 --- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java +++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java @@ -129,8 +129,10 @@ public abstract class AbstractArrow extends Projectile { } @Override - public void shoot(double x, double y, double z, float speed, float divergence) { - super.shoot(x, y, z, speed, divergence); + // Parchment start + public void shoot(double x, double y, double z, float speed, float divergence, boolean relative) { + super.shoot(x, y, z, speed, divergence, relative); + // Parchment end this.life = 0; } diff --git a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java index 1b7cf6d06bdf36f146656727511a461f2520762e..8389b75b7534eedebe97dd975729039678b64c1e 100644 --- a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java +++ b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java @@ -157,9 +157,17 @@ public abstract class Projectile extends Entity implements TraceableEntity { } public void shoot(double x, double y, double z, float speed, float divergence) { + // Parchment start + shoot(x, y, z, speed, divergence, true); + } + + public void shoot(double x, double y, double z, float speed, float divergence, boolean relative) { + // Parchment end Vec3 vec3d = (new Vec3(x, y, z)).normalize().add(this.random.triangle(0.0D, 0.0172275D * (double) divergence), this.random.triangle(0.0D, 0.0172275D * (double) divergence), this.random.triangle(0.0D, 0.0172275D * (double) divergence)).scale((double) speed); + if (relative) { // Parchment this.setDeltaMovement(vec3d); + } // Parchment double d3 = vec3d.horizontalDistance(); this.setYRot((float) (Mth.atan2(vec3d.x, vec3d.z) * 57.2957763671875D)); @@ -169,6 +177,12 @@ public abstract class Projectile extends Entity implements TraceableEntity { } public void shootFromRotation(Entity shooter, float pitch, float yaw, float roll, float speed, float divergence) { + // Parchment start + shootFromRotation(shooter, pitch, yaw, roll, speed, divergence, true); + } + + public void shootFromRotation(Entity shooter, float pitch, float yaw, float roll, float speed, float divergence, boolean relative) { + // Parchment end float f5 = -Mth.sin(yaw * 0.017453292F) * Mth.cos(pitch * 0.017453292F); float f6 = -Mth.sin((pitch + roll) * 0.017453292F); float f7 = Mth.cos(yaw * 0.017453292F) * Mth.cos(pitch * 0.017453292F); @@ -176,7 +190,9 @@ public abstract class Projectile extends Entity implements TraceableEntity { this.shoot((double) f5, (double) f6, (double) f7, speed, divergence); Vec3 vec3d = shooter.getDeltaMovement(); + if (relative) { // Parchment if (!shooter.level().paperConfig().misc.disableRelativeProjectileVelocity) this.setDeltaMovement(this.getDeltaMovement().add(vec3d.x, shooter.onGround() ? 0.0D : vec3d.y, vec3d.z)); // Paper - allow disabling relative velocity + } // Parchment } // CraftBukkit start - call projectile hit event diff --git a/src/main/java/net/minecraft/world/item/BowItem.java b/src/main/java/net/minecraft/world/item/BowItem.java index 08d597db1a5345a343777a01427655e6bf2c926b..b923ea037a69628309167d16cc2a0ae780444523 100644 --- a/src/main/java/net/minecraft/world/item/BowItem.java +++ b/src/main/java/net/minecraft/world/item/BowItem.java @@ -42,9 +42,13 @@ public class BowItem extends ProjectileWeaponItem implements Vanishable { if (!world.isClientSide) { ArrowItem itemarrow = (ArrowItem) (itemstack1.getItem() instanceof ArrowItem ? itemstack1.getItem() : Items.ARROW); + // Parchment start + gg.projecteden.parchment.event.entity.PreEntityShootBowEvent preEvent = new gg.projecteden.parchment.event.entity.PreEntityShootBowEvent(entityhuman.getBukkitEntity(), stack.asBukkitCopy(), itemstack1.asBukkitCopy()); + if (!preEvent.callEvent()) return; + // Parchment end AbstractArrow entityarrow = itemarrow.createArrow(world, itemstack1, entityhuman); - entityarrow.shootFromRotation(entityhuman, entityhuman.getXRot(), entityhuman.getYRot(), 0.0F, f * 3.0F, 1.0F); + entityarrow.shootFromRotation(entityhuman, entityhuman.getXRot(), entityhuman.getYRot(), 0.0F, f * 3.0F, 1.0F, preEvent.isRelative()); // Parchment if (f == 1.0F) { entityarrow.setCritArrow(true); } diff --git a/src/main/java/net/minecraft/world/item/CrossbowItem.java b/src/main/java/net/minecraft/world/item/CrossbowItem.java index eede02c3f125d230af537bb67bebed9b88f7d1b4..343c634b97f3ff5e8eda008121a661423a1810aa 100644 --- a/src/main/java/net/minecraft/world/item/CrossbowItem.java +++ b/src/main/java/net/minecraft/world/item/CrossbowItem.java @@ -225,6 +225,11 @@ public class CrossbowItem extends ProjectileWeaponItem implements Vanishable { private static void shootProjectile(Level world, LivingEntity shooter, InteractionHand hand, ItemStack crossbow, ItemStack projectile, float soundPitch, boolean creative, float speed, float divergence, float simulated) { if (!world.isClientSide) { + // Parchment start + gg.projecteden.parchment.event.entity.PreEntityShootBowEvent preEvent = new gg.projecteden.parchment.event.entity.PreEntityShootBowEvent(shooter.getBukkitEntity(), crossbow.asBukkitCopy(), projectile.asBukkitCopy()); + if (!preEvent.callEvent()) return; + // TODO: handle relative flag in CrossbowAttackMob#shootCrossbowProjectile + // Parchment end boolean flag1 = projectile.is(Items.FIREWORK_ROCKET); Object object;