From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Blast-MC Date: Fri, 15 Dec 2023 20:29:34 -0500 Subject: [PATCH] Add Block BreakNaturally Overload diff --git a/src/main/java/org/bukkit/block/Block.java b/src/main/java/org/bukkit/block/Block.java index ec7bb05c4fc2f0f1eb42c77dbe5e3eb6c340bdef..3d07006fbab3f075aa72114773ad8e76686b0ad2 100644 --- a/src/main/java/org/bukkit/block/Block.java +++ b/src/main/java/org/bukkit/block/Block.java @@ -594,6 +594,20 @@ public interface Block extends Metadatable, Translatable, net.kyori.adventure.tr */ boolean breakNaturally(@NotNull ItemStack tool, boolean triggerEffect, boolean dropExperience); + // Parchment Start + /** + * Breaks the block and spawns item drops as if a player had broken it + * with a specific tool + * + * @param player The player to break the block as + * @param tool The tool or item in hand used for digging + * @param triggerEffect Play the block break particle effect and sound + * @param dropExperience drop exp if the block normally does so + * @return true if the block was destroyed + */ + boolean breakNaturally(Player player, @NotNull ItemStack tool, boolean triggerEffect, boolean dropExperience); + // Parchment end + /** * Causes the block to be ticked, this is different from {@link Block#randomTick()}, * in that it is usually scheduled to occur, for example