From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Blast-MC Date: Thu, 16 Mar 2023 23:11:05 -0400 Subject: [PATCH] Add PreEntityShootBowEvent diff --git a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java index 0c5fe46d2da113beff3e220843593d616e37d4ca..7a57f18eeb052a451c54f232f012a8cffa4803f4 100644 --- a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java +++ b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java @@ -199,13 +199,17 @@ public abstract class AbstractSkeleton extends Monster implements RangedAttackMo @Override public void performRangedAttack(LivingEntity target, float pullProgress) { ItemStack itemstack = this.getProjectile(this.getItemInHand(ProjectileUtil.getWeaponHoldingHand(this, Items.BOW))); + // Parchment start + gg.projecteden.parchment.event.entity.PreEntityShootBowEvent preEvent = new gg.projecteden.parchment.event.entity.PreEntityShootBowEvent(this.getBukkitEntity(), this.getMainHandItem().asBukkitCopy(), itemstack.asBukkitCopy()); + if (!preEvent.callEvent()) return; + // Parchment end AbstractArrow entityarrow = this.getArrow(itemstack, pullProgress); double d0 = target.getX() - this.getX(); double d1 = target.getY(0.3333333333333333D) - entityarrow.getY(); double d2 = target.getZ() - this.getZ(); double d3 = Math.sqrt(d0 * d0 + d2 * d2); - entityarrow.shoot(d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - this.level().getDifficulty().getId() * 4)); + entityarrow.shoot(d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - this.level().getDifficulty().getId() * 4), preEvent.isRelative()); // Parchment // CraftBukkit start org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getMainHandItem(), entityarrow.getPickupItem(), entityarrow, net.minecraft.world.InteractionHand.MAIN_HAND, 0.8F, true); // Paper if (event.isCancelled()) { diff --git a/src/main/java/net/minecraft/world/entity/monster/Illusioner.java b/src/main/java/net/minecraft/world/entity/monster/Illusioner.java index a7964208c952cb4e34916ae6523850fc3921b07e..776bfaf8bc5f3d7afe8c2e2cdafe734eb32aac82 100644 --- a/src/main/java/net/minecraft/world/entity/monster/Illusioner.java +++ b/src/main/java/net/minecraft/world/entity/monster/Illusioner.java @@ -176,13 +176,17 @@ public class Illusioner extends SpellcasterIllager implements RangedAttackMob { @Override public void performRangedAttack(LivingEntity target, float pullProgress) { ItemStack itemstack = this.getProjectile(this.getItemInHand(ProjectileUtil.getWeaponHoldingHand(this, Items.BOW))); + // Parchment start + gg.projecteden.parchment.event.entity.PreEntityShootBowEvent preEvent = new gg.projecteden.parchment.event.entity.PreEntityShootBowEvent(this.getBukkitEntity(), this.getMainHandItem().asBukkitCopy(), itemstack.asBukkitCopy()); + if (!preEvent.callEvent()) return; + // Parchment end AbstractArrow entityarrow = ProjectileUtil.getMobArrow(this, itemstack, pullProgress); double d0 = target.getX() - this.getX(); double d1 = target.getY(0.3333333333333333D) - entityarrow.getY(); double d2 = target.getZ() - this.getZ(); double d3 = Math.sqrt(d0 * d0 + d2 * d2); - entityarrow.shoot(d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - this.level().getDifficulty().getId() * 4)); + entityarrow.shoot(d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - this.level().getDifficulty().getId() * 4), preEvent.isRelative()); // Parchment // Paper start - EntityShootBowEvent org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getMainHandItem(), entityarrow.getPickupItem(), entityarrow, target.getUsedItemHand(), 0.8F, true); if (event.isCancelled()) { diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java index 31b8a8bf78d52b5f11b68e780ec09bf78e7bda84..d296e1ce4798bd223a98bbc5693f29713a1fde7e 100644 --- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java +++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java @@ -143,8 +143,10 @@ public abstract class AbstractArrow extends Projectile { } @Override - public void shoot(double x, double y, double z, float power, float uncertainty) { - super.shoot(x, y, z, power, uncertainty); + // Parchment start + public void shoot(double x, double y, double z, float speed, float divergence, boolean relative) { + super.shoot(x, y, z, speed, divergence, relative); + // Parchment end this.life = 0; } diff --git a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java index 74c596264d4da551437bd2a23e1c70022cfc73fc..968bfd2004ec8bd2243f886ffee660f235e80241 100644 --- a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java +++ b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java @@ -175,9 +175,17 @@ public abstract class Projectile extends Entity implements TraceableEntity { } public void shoot(double x, double y, double z, float power, float uncertainty) { - Vec3 vec3d = this.getMovementToShoot(x, y, z, power, uncertainty); + // Parchment start + shoot(x, y, z, power, uncertainty, true); + } + + public void shoot(double x, double y, double z, float speed, float divergence, boolean relative) { + // Parchment end + Vec3 vec3d = this.getMovementToShoot(x, y, z, speed, divergence); - this.setDeltaMovement(vec3d); + if (relative) { // Parchment + this.setDeltaMovement(vec3d); + } // Parchment double d3 = vec3d.horizontalDistance(); this.setYRot((float) (Mth.atan2(vec3d.x, vec3d.z) * 57.2957763671875D)); @@ -187,6 +195,12 @@ public abstract class Projectile extends Entity implements TraceableEntity { } public void shootFromRotation(Entity shooter, float pitch, float yaw, float roll, float speed, float divergence) { + // Parchment start + shootFromRotation(shooter, pitch, yaw, roll, speed, divergence, true); + } + + public void shootFromRotation(Entity shooter, float pitch, float yaw, float roll, float speed, float divergence, boolean relative) { + // Parchment end float f5 = -Mth.sin(yaw * 0.017453292F) * Mth.cos(pitch * 0.017453292F); float f6 = -Mth.sin((pitch + roll) * 0.017453292F); float f7 = Mth.cos(yaw * 0.017453292F) * Mth.cos(pitch * 0.017453292F); @@ -194,7 +208,9 @@ public abstract class Projectile extends Entity implements TraceableEntity { this.shoot((double) f5, (double) f6, (double) f7, speed, divergence); Vec3 vec3d = shooter.getDeltaMovement(); - if (!shooter.level().paperConfig().misc.disableRelativeProjectileVelocity) this.setDeltaMovement(this.getDeltaMovement().add(vec3d.x, shooter.onGround() ? 0.0D : vec3d.y, vec3d.z)); // Paper - allow disabling relative velocity + if (relative) { // Parchment + if (!shooter.level().paperConfig().misc.disableRelativeProjectileVelocity) this.setDeltaMovement(this.getDeltaMovement().add(vec3d.x, shooter.onGround() ? 0.0D : vec3d.y, vec3d.z)); // Paper - allow disabling relative velocity + } } // CraftBukkit start - call projectile hit event diff --git a/src/main/java/net/minecraft/world/item/BowItem.java b/src/main/java/net/minecraft/world/item/BowItem.java index 5ca843df5b4caa668953e5e36a9b20fabeb35046..68012cc58dc794afae8b74b7d81eab0080929707 100644 --- a/src/main/java/net/minecraft/world/item/BowItem.java +++ b/src/main/java/net/minecraft/world/item/BowItem.java @@ -31,7 +31,11 @@ public class BowItem extends ProjectileWeaponItem { if (!((double)f < 0.1)) { List list = draw(stack, itemStack, player); if (!world.isClientSide() && !list.isEmpty()) { - this.shoot(world, player, player.getUsedItemHand(), stack, list, f * 3.0F, 1.0F, f == 1.0F, null); + // Parchment start + gg.projecteden.parchment.event.entity.PreEntityShootBowEvent preEvent = new gg.projecteden.parchment.event.entity.PreEntityShootBowEvent(user.getBukkitEntity(), stack.asBukkitCopy(), itemStack.asBukkitCopy()); + if (!preEvent.callEvent()) return; + // Parchment end + this.shoot(world, player, player.getUsedItemHand(), stack, list, f * 3.0F, 1.0F, f == 1.0F, null, preEvent.isRelative()); } world.playSound( @@ -52,9 +56,9 @@ public class BowItem extends ProjectileWeaponItem { @Override protected void shootProjectile( - LivingEntity shooter, Projectile projectile, int index, float speed, float divergence, float yaw, @Nullable LivingEntity target + LivingEntity shooter, Projectile projectile, int index, float speed, float divergence, float yaw, @Nullable LivingEntity target, boolean relative ) { - projectile.shootFromRotation(shooter, shooter.getXRot(), shooter.getYRot() + yaw, 0.0F, speed, divergence); + projectile.shootFromRotation(shooter, shooter.getXRot(), shooter.getYRot() + yaw, 0.0F, speed, divergence, relative); } public static float getPowerForTime(int useTicks) { diff --git a/src/main/java/net/minecraft/world/item/CrossbowItem.java b/src/main/java/net/minecraft/world/item/CrossbowItem.java index 1f52feb5684ee1bab710e1557cf69b43b4d4dfd4..b4633be6d59f5b05d0b59e2aff2d8452ffd29736 100644 --- a/src/main/java/net/minecraft/world/item/CrossbowItem.java +++ b/src/main/java/net/minecraft/world/item/CrossbowItem.java @@ -124,7 +124,7 @@ public class CrossbowItem extends ProjectileWeaponItem { @Override protected void shootProjectile( - LivingEntity shooter, Projectile projectile, int index, float speed, float divergence, float yaw, @Nullable LivingEntity target + LivingEntity shooter, Projectile projectile, int index, float speed, float divergence, float yaw, @Nullable LivingEntity target, boolean relative ) { Vector3f vector3f; if (target != null) { @@ -186,8 +186,14 @@ public class CrossbowItem extends ProjectileWeaponItem { ) { if (!world.isClientSide()) { ChargedProjectiles chargedProjectiles = stack.set(DataComponents.CHARGED_PROJECTILES, ChargedProjectiles.EMPTY); + // Parchment start + gg.projecteden.parchment.event.entity.PreEntityShootBowEvent preEvent = new gg.projecteden.parchment.event.entity.PreEntityShootBowEvent(shooter.getBukkitEntity(), stack.asBukkitCopy(), chargedProjectiles.getItems().get(0).asBukkitCopy()); + if (!preEvent.callEvent()) return; + // TODO: handle relative flag in CrossbowAttackMob#shootCrossbowProjectile + // Parchment end + if (chargedProjectiles != null && !chargedProjectiles.isEmpty()) { - this.shoot(world, shooter, hand, stack, chargedProjectiles.getItems(), speed, divergence, shooter instanceof Player, livingEntity); + this.shoot(world, shooter, hand, stack, chargedProjectiles.getItems(), speed, divergence, shooter instanceof Player, livingEntity, preEvent.isRelative()); if (shooter instanceof ServerPlayer serverPlayer) { CriteriaTriggers.SHOT_CROSSBOW.trigger(serverPlayer, stack); serverPlayer.awardStat(Stats.ITEM_USED.get(stack.getItem())); diff --git a/src/main/java/net/minecraft/world/item/ProjectileWeaponItem.java b/src/main/java/net/minecraft/world/item/ProjectileWeaponItem.java index d27e83c08c45b8514207f26e48ceb1a91ded94be..9d4460201093fa34a37c118c9a38dcd596448265 100644 --- a/src/main/java/net/minecraft/world/item/ProjectileWeaponItem.java +++ b/src/main/java/net/minecraft/world/item/ProjectileWeaponItem.java @@ -46,7 +46,7 @@ public abstract class ProjectileWeaponItem extends Item { public abstract int getDefaultProjectileRange(); - protected void shoot(Level world, LivingEntity shooter, InteractionHand hand, ItemStack stack, List projectiles, float speed, float divergence, boolean critical, @Nullable LivingEntity target) { + protected void shoot(Level world, LivingEntity shooter, InteractionHand hand, ItemStack stack, List projectiles, float speed, float divergence, boolean critical, @Nullable LivingEntity target, boolean relative) { float f2 = 10.0F; float f3 = projectiles.size() == 1 ? 0.0F : 20.0F / (float) (projectiles.size() - 1); float f4 = (float) ((projectiles.size() - 1) % 2) * f3 / 2.0F; @@ -62,7 +62,7 @@ public abstract class ProjectileWeaponItem extends Item { // itemstack.hurtAndBreak(this.getDurabilityUse(itemstack1), entityliving, EntityLiving.getSlotForHand(enumhand)); // CraftBukkit - moved down Projectile iprojectile = this.createProjectile(world, shooter, stack, itemstack1, critical); - this.shootProjectile(shooter, iprojectile, i, speed, divergence, f6, target); + this.shootProjectile(shooter, iprojectile, i, speed, divergence, f6, target, relative); // CraftBukkit start org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(shooter, stack, itemstack1, iprojectile, hand, speed, true); if (event.isCancelled()) { @@ -90,7 +90,7 @@ public abstract class ProjectileWeaponItem extends Item { return 1; } - protected abstract void shootProjectile(LivingEntity shooter, Projectile projectile, int index, float speed, float divergence, float yaw, @Nullable LivingEntity target); + protected abstract void shootProjectile(LivingEntity shooter, Projectile projectile, int index, float speed, float divergence, float yaw, @Nullable LivingEntity target, boolean relative); protected Projectile createProjectile(Level world, LivingEntity shooter, ItemStack weaponStack, ItemStack projectileStack, boolean critical) { Item item = projectileStack.getItem();