Files
OldSliceMC/patches/api/0017-Add-reason-to-PlayerConnectionCloseEvent.patch

58 lines
2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Cryptite <cryptite@gmail.com>
Date: Tue, 22 Aug 2023 06:22:17 -0500
Subject: [PATCH] Add reason to PlayerConnectionCloseEvent
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerConnectionCloseEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerConnectionCloseEvent.java
index d0fb13adc140f1ca74d0c3448f92baa60684f3e2..3c69210c2d665794fb77b6ff23d632a02e626875 100644
--- a/src/main/java/com/destroystokyo/paper/event/player/PlayerConnectionCloseEvent.java
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerConnectionCloseEvent.java
@@ -42,13 +42,19 @@ public class PlayerConnectionCloseEvent extends Event {
@NotNull private final UUID playerUniqueId;
@NotNull private final String playerName;
@NotNull private final InetAddress ipAddress;
+ @NotNull private final ConnectionCloseReason reason;
@ApiStatus.Internal
public PlayerConnectionCloseEvent(@NotNull final UUID playerUniqueId, @NotNull final String playerName, @NotNull final InetAddress ipAddress, final boolean async) {
+ this(playerUniqueId, playerName, ipAddress, ConnectionCloseReason.NORMAL, async);
+ }
+
+ public PlayerConnectionCloseEvent(@NotNull final UUID playerUniqueId, @NotNull final String playerName, @NotNull final InetAddress ipAddress, @NotNull ConnectionCloseReason reason, final boolean async) {
super(async);
this.playerUniqueId = playerUniqueId;
this.playerName = playerName;
this.ipAddress = ipAddress;
+ this.reason = reason;
}
/**
@@ -85,4 +91,26 @@ public class PlayerConnectionCloseEvent extends Event {
public static HandlerList getHandlerList() {
return HANDLER_LIST;
}
+
+ /**
+ * Returns the reason for the closed connection.
+ */
+ @NotNull
+ public ConnectionCloseReason getReason() {
+ return this.reason;
+ }
+
+ public enum ConnectionCloseReason {
+ /**
+ * Player disconnected normally
+ */
+ NORMAL,
+
+ /**
+ * Player has invalid data for some reason.
+ * <p>
+ * One example of this is a player logging into an unloaded world.
+ */
+ INVALID_PLAYER_DATA,
+ }
}