40 lines
1.9 KiB
Diff
40 lines
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Tom <cryptite@gmail.com>
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Date: Wed, 22 Sep 2021 09:41:27 -0500
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Subject: [PATCH] Set BlockData without light update
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diff --git a/src/main/java/org/bukkit/block/Block.java b/src/main/java/org/bukkit/block/Block.java
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index ad8bce01ba459a036cd4ebbbe4fc974021924fe2..6ef43ae39a8ad4ed0e9a7bf68c17840576e235ea 100644
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--- a/src/main/java/org/bukkit/block/Block.java
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+++ b/src/main/java/org/bukkit/block/Block.java
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@@ -287,6 +287,28 @@ public interface Block extends Metadatable, net.kyori.adventure.translation.Tran
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*/
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void setBlockData(@NotNull BlockData data, boolean applyPhysics);
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+ /**
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+ * Sets the complete data for this block
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+ *
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+ * <br>
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+ * Note that applyPhysics = false is not in general safe. It should only be
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+ * used when you need to avoid triggering a physics update of neighboring
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+ * blocks, for example when creating a {@link Bisected} block. If you are
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+ * using a custom populator, then this parameter may also be required to
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+ * prevent triggering infinite chunk loads on border blocks. This method
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+ * should NOT be used to "hack" physics by placing blocks in impossible
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+ * locations. Such blocks are liable to be removed on various events such as
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+ * world upgrades. Furthermore setting large amounts of such blocks in close
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+ * proximity may overload the server physics engine if an update is
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+ * triggered at a later point. If this occurs, the resulting behavior is
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+ * undefined.
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+ *
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+ * @param data new block specific data
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+ * @param applyPhysics false to cancel physics from the changed block
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+ * @param checkLight false to prevent a light-check update
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+ */
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+ void setBlockData(@NotNull BlockData data, boolean applyPhysics, boolean checkLight);
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+
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/**
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* Sets the type of this block
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*
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