Files
OldSliceMC/patches/api/0003-Set-BlockData-without-light-update.patch
2021-09-22 09:41:51 -05:00

40 lines
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Tom <cryptite@gmail.com>
Date: Wed, 22 Sep 2021 09:41:27 -0500
Subject: [PATCH] Set BlockData without light update
diff --git a/src/main/java/org/bukkit/block/Block.java b/src/main/java/org/bukkit/block/Block.java
index ad8bce01ba459a036cd4ebbbe4fc974021924fe2..6ef43ae39a8ad4ed0e9a7bf68c17840576e235ea 100644
--- a/src/main/java/org/bukkit/block/Block.java
+++ b/src/main/java/org/bukkit/block/Block.java
@@ -287,6 +287,28 @@ public interface Block extends Metadatable, net.kyori.adventure.translation.Tran
*/
void setBlockData(@NotNull BlockData data, boolean applyPhysics);
+ /**
+ * Sets the complete data for this block
+ *
+ * <br>
+ * Note that applyPhysics = false is not in general safe. It should only be
+ * used when you need to avoid triggering a physics update of neighboring
+ * blocks, for example when creating a {@link Bisected} block. If you are
+ * using a custom populator, then this parameter may also be required to
+ * prevent triggering infinite chunk loads on border blocks. This method
+ * should NOT be used to "hack" physics by placing blocks in impossible
+ * locations. Such blocks are liable to be removed on various events such as
+ * world upgrades. Furthermore setting large amounts of such blocks in close
+ * proximity may overload the server physics engine if an update is
+ * triggered at a later point. If this occurs, the resulting behavior is
+ * undefined.
+ *
+ * @param data new block specific data
+ * @param applyPhysics false to cancel physics from the changed block
+ * @param checkLight false to prevent a light-check update
+ */
+ void setBlockData(@NotNull BlockData data, boolean applyPhysics, boolean checkLight);
+
/**
* Sets the type of this block
*