Files
OldSliceMC/patches/api/0002-Set-BlockData-without-light-updates.patch
2023-04-10 08:53:32 -05:00

40 lines
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Cryptite <cryptite@gmail.com>
Date: Mon, 10 Apr 2023 07:29:11 -0500
Subject: [PATCH] Set BlockData without light updates
diff --git a/src/main/java/org/bukkit/block/Block.java b/src/main/java/org/bukkit/block/Block.java
index 390a2a2611df35a9ea6f1eb996b47e2aa4597ff0..384e5700b6899850d91a34e1d13d1ca0678cfaaa 100644
--- a/src/main/java/org/bukkit/block/Block.java
+++ b/src/main/java/org/bukkit/block/Block.java
@@ -298,6 +298,28 @@ public interface Block extends Metadatable, Translatable, net.kyori.adventure.tr
*/
void setBlockData(@NotNull BlockData data, boolean applyPhysics);
+ /**
+ * Sets the complete data for this block
+ *
+ * <br>
+ * Note that applyPhysics = false is not in general safe. It should only be
+ * used when you need to avoid triggering a physics update of neighboring
+ * blocks, for example when creating a {@link Bisected} block. If you are
+ * using a custom populator, then this parameter may also be required to
+ * prevent triggering infinite chunk loads on border blocks. This method
+ * should NOT be used to "hack" physics by placing blocks in impossible
+ * locations. Such blocks are liable to be removed on various events such as
+ * world upgrades. Furthermore setting large amounts of such blocks in close
+ * proximity may overload the server physics engine if an update is
+ * triggered at a later point. If this occurs, the resulting behavior is
+ * undefined.
+ *
+ * @param data new block specific data
+ * @param applyPhysics false to cancel physics from the changed block
+ * @param checkLight false to prevent a light-check update
+ */
+ void setBlockData(@NotNull BlockData data, boolean applyPhysics, boolean checkLight);
+
/**
* Sets the type of this block
*