Files
OldSliceMC/patches/server/0038-ChunkStatusChangeEvent.patch
2023-12-30 08:04:45 -06:00

25 lines
1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Cryptite <cryptite@gmail.com>
Date: Sun, 22 Oct 2023 08:41:08 -0500
Subject: [PATCH] ChunkStatusChangeEvent
diff --git a/src/main/java/io/papermc/paper/chunk/system/scheduling/NewChunkHolder.java b/src/main/java/io/papermc/paper/chunk/system/scheduling/NewChunkHolder.java
index b66a7d4aab887309579154815a0d4abf9de506b0..050a667d79df28570f95fe616696d0915257cc89 100644
--- a/src/main/java/io/papermc/paper/chunk/system/scheduling/NewChunkHolder.java
+++ b/src/main/java/io/papermc/paper/chunk/system/scheduling/NewChunkHolder.java
@@ -1324,6 +1324,13 @@ public final class NewChunkHolder {
// chunks cannot downgrade state while status is pending a change
final LevelChunk chunk = (LevelChunk)this.currentChunk;
+ // Slice start
+ new com.destroystokyo.paper.event.chunk.ChunkStatusChangeEvent(new org.bukkit.craftbukkit.CraftChunk(chunk),
+ com.destroystokyo.paper.event.chunk.ChunkStatusChangeEvent.ChunkStatus.valueOf(currState.name()),
+ com.destroystokyo.paper.event.chunk.ChunkStatusChangeEvent.ChunkStatus.valueOf(nextState.name()))
+ .callEvent();
+ // Slice end
+
// Note: we assume that only load/unload contain plugin logic
// plugin logic is anything stupid enough to possibly change the chunk status while it is already
// being changed (i.e during load it is possible it will try to set to full ticking)