"It was from a different time before books were as jank as they are now. As time has gone on they've only proven to be worse and worse."
84 lines
5.0 KiB
Diff
84 lines
5.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sun, 7 Oct 2018 12:05:28 -0700
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Subject: [PATCH] Add PlayerConnectionCloseEvent
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This event is invoked when a player has disconnected. It is guaranteed that,
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if the server is in online-mode, that the provided uuid and username have been
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validated.
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The event is invoked for players who have not yet logged into the world, whereas
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PlayerQuitEvent is only invoked on players who have logged into the world.
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The event is invoked for players who have already logged into the world,
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although whether or not the player exists in the world at the time of
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firing is undefined. (That is, whether the plugin can retrieve a Player object
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using the event parameters is undefined). However, it is guaranteed that this
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event is invoked AFTER PlayerQuitEvent, if the player has already logged into
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the world.
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This event is guaranteed to never fire unless AsyncPlayerPreLoginEvent has
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been called beforehand, and this event may not be called in parallel with
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AsyncPlayerPreLoginEvent for the same connection.
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Cancelling the AsyncPlayerPreLoginEvent guarantees the corresponding
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PlayerConnectionCloseEvent is never called.
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The event may be invoked asynchronously or synchronously. As it stands,
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it is never invoked asynchronously. However, plugins should check
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Event#isAsynchronous to be future-proof.
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On purpose, the deprecated PlayerPreLoginEvent event is left out of the
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API spec for this event. Plugins should not be using that event, and
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how PlayerPreLoginEvent interacts with PlayerConnectionCloseEvent
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is undefined.
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diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
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index 8bbf13a7aea1142b3154a1c76837a98aa5ed431d..9f0537799a3cae43fb120056b8fe805a4883cc4d 100644
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--- a/src/main/java/net/minecraft/network/Connection.java
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+++ b/src/main/java/net/minecraft/network/Connection.java
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@@ -418,6 +418,26 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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this.getPacketListener().onDisconnect(new TranslatableComponent("multiplayer.disconnect.generic"));
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}
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this.queue.clear(); // Free up packet queue.
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+ // Paper start - Add PlayerConnectionCloseEvent
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+ final PacketListener packetListener = this.getPacketListener();
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+ if (packetListener instanceof ServerGamePacketListenerImpl) {
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+ /* Player was logged in */
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+ final ServerGamePacketListenerImpl playerConnection = (ServerGamePacketListenerImpl) packetListener;
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+ new com.destroystokyo.paper.event.player.PlayerConnectionCloseEvent(playerConnection.player.getUUID(),
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+ playerConnection.player.getScoreboardName(), ((java.net.InetSocketAddress)address).getAddress(), false).callEvent();
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+ } else if (packetListener instanceof ServerLoginPacketListenerImpl) {
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+ /* Player is login stage */
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+ final ServerLoginPacketListenerImpl loginListener = (ServerLoginPacketListenerImpl) packetListener;
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+ switch (loginListener.getLoginState()) {
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+ case READY_TO_ACCEPT:
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+ case DELAY_ACCEPT:
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+ case ACCEPTED:
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+ final com.mojang.authlib.GameProfile profile = loginListener.getGameProfile(); /* Should be non-null at this stage */
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+ new com.destroystokyo.paper.event.player.PlayerConnectionCloseEvent(profile.getId(), profile.getName(),
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+ ((java.net.InetSocketAddress)address).getAddress(), false).callEvent();
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+ }
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+ }
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+ // Paper end
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}
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}
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diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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index 3d97f76f14b8c22c78c46a34c2da2e6406ba28b6..477117affabfe07d52d3b40404613492b0bcdc56 100644
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--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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@@ -56,10 +56,10 @@ public class ServerLoginPacketListenerImpl implements ServerLoginPacketListener
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private final byte[] nonce = new byte[4];
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final MinecraftServer server;
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public final Connection connection;
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- ServerLoginPacketListenerImpl.State state;
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+ ServerLoginPacketListenerImpl.State state; public final ServerLoginPacketListenerImpl.State getLoginState() { return this.state; }; // Paper - OBFHELPER
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private int tick;
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@Nullable
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- GameProfile gameProfile;
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+ GameProfile gameProfile; private void setGameProfile(final GameProfile profile) { this.gameProfile = profile; } public GameProfile getGameProfile() { return this.gameProfile; } // Paper - OBFHELPER
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private final String serverId;
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@Nullable
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private ServerPlayer delayedAcceptPlayer;
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