Files
OldSliceMC/patches/server/0009-Add-PlayerGetRespawnLocationEvent.patch
2023-12-28 09:58:26 -06:00

103 lines
6.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Cryptite <cryptite@gmail.com>
Date: Mon, 10 Apr 2023 07:46:18 -0500
Subject: [PATCH] Add PlayerGetRespawnLocationEvent
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index e98a455b6bca9d094d0da323bddd7b3f2c07bb23..6977fb1024db3e709e5c83215bf886e7c04d5326 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -867,49 +867,57 @@ public abstract class PlayerList {
// CraftBukkit start - fire PlayerRespawnEvent
if (location == null) {
- // boolean isBedSpawn = false; // Paper - moved up
- ServerLevel worldserver1 = this.server.getLevel(entityplayer.getRespawnDimension());
- if (worldserver1 != null) {
- Optional optional;
+ // Slice start
+ Player respawnPlayer = entityplayer1.getBukkitEntity();
+ org.bukkit.event.player.PlayerGetRespawnLocationEvent preRespawnEvent = new org.bukkit.event.player.PlayerGetRespawnLocationEvent(respawnPlayer);
+ preRespawnEvent.callEvent();
+ location = preRespawnEvent.getRespawnLocation();
- if (blockposition != null) {
- optional = net.minecraft.world.entity.player.Player.findRespawnPositionAndUseSpawnBlock(worldserver1, blockposition, f, flag1, true); // Paper - Fix SPIGOT-5989
- } else {
- optional = Optional.empty();
- }
+ if (location == null) {
+ // Slice end
+ // boolean isBedSpawn = false; // Paper - moved up
+ ServerLevel worldserver1 = this.server.getLevel(entityplayer.getRespawnDimension());
+ if (worldserver1 != null) {
+ Optional optional;
+
+ if (blockposition != null) {
+ optional = net.minecraft.world.entity.player.Player.findRespawnPositionAndUseSpawnBlock(worldserver1, blockposition, f, flag1, true); // Paper - Fix SPIGOT-5989
+ } else {
+ optional = Optional.empty();
+ }
- if (optional.isPresent()) {
- BlockState iblockdata = worldserver1.getBlockState(blockposition);
- boolean flag3 = iblockdata.is(Blocks.RESPAWN_ANCHOR);
- isAnchorSpawn = flag3; // Paper - Fix anchor respawn acting as a bed respawn from the end portal
- Vec3 vec3d = (Vec3) optional.get();
- float f1;
+ if (optional.isPresent()) {
+ BlockState iblockdata = worldserver1.getBlockState(blockposition);
+ boolean flag3 = iblockdata.is(Blocks.RESPAWN_ANCHOR);
+ isAnchorSpawn = flag3; // Paper - Fix anchor respawn acting as a bed respawn from the end portal
+ Vec3 vec3d = (Vec3) optional.get();
+ float f1;
- if (!iblockdata.is(BlockTags.BEDS) && !flag3) {
- f1 = f;
- } else {
- Vec3 vec3d1 = Vec3.atBottomCenterOf(blockposition).subtract(vec3d).normalize();
+ if (!iblockdata.is(BlockTags.BEDS) && !flag3) {
+ f1 = f;
+ } else {
+ Vec3 vec3d1 = Vec3.atBottomCenterOf(blockposition).subtract(vec3d).normalize();
- f1 = (float) Mth.wrapDegrees(Mth.atan2(vec3d1.z, vec3d1.x) * 57.2957763671875D - 90.0D);
- }
+ f1 = (float) Mth.wrapDegrees(Mth.atan2(vec3d1.z, vec3d1.x) * 57.2957763671875D - 90.0D);
+ }
- // entityplayer1.setRespawnPosition(worldserver1.dimension(), blockposition, f, flag1, false); // CraftBukkit - not required, just copies old location into reused entity
- flag2 = !flag && flag3;
- isBedSpawn = true;
- location = CraftLocation.toBukkit(vec3d, worldserver1.getWorld(), f1, 0.0F);
- } else if (blockposition != null) {
- entityplayer1.connection.send(new ClientboundGameEventPacket(ClientboundGameEventPacket.NO_RESPAWN_BLOCK_AVAILABLE, 0.0F));
- entityplayer1.setRespawnPosition(null, null, 0f, false, false, com.destroystokyo.paper.event.player.PlayerSetSpawnEvent.Cause.PLAYER_RESPAWN); // CraftBukkit - SPIGOT-5988: Clear respawn location when obstructed // Paper - PlayerSetSpawnEvent
+ // entityplayer1.setRespawnPosition(worldserver1.dimension(), blockposition, f, flag1, false); // CraftBukkit - not required, just copies old location into reused entity
+ flag2 = !flag && flag3;
+ isBedSpawn = true;
+ location = CraftLocation.toBukkit(vec3d, worldserver1.getWorld(), f1, 0.0F);
+ } else if (blockposition != null) {
+ entityplayer1.connection.send(new ClientboundGameEventPacket(ClientboundGameEventPacket.NO_RESPAWN_BLOCK_AVAILABLE, 0.0F));
+ entityplayer1.setRespawnPosition(null, null, 0f, false, false, com.destroystokyo.paper.event.player.PlayerSetSpawnEvent.Cause.PLAYER_RESPAWN); // CraftBukkit - SPIGOT-5988: Clear respawn location when obstructed // Paper - PlayerSetSpawnEvent
+ }
}
- }
- if (location == null) {
- worldserver1 = this.server.getLevel(Level.OVERWORLD);
- blockposition = entityplayer1.getSpawnPoint(worldserver1);
- location = CraftLocation.toBukkit(blockposition, worldserver1.getWorld(), worldserver1.levelData.getSpawnAngle(), 0.0F).add(0.5F, 0.1F, 0.5F); // Paper - use world spawn angle
+ if (location == null) {
+ worldserver1 = this.server.getLevel(Level.OVERWORLD);
+ blockposition = entityplayer1.getSpawnPoint(worldserver1);
+ location = CraftLocation.toBukkit(blockposition, worldserver1.getWorld(), worldserver1.levelData.getSpawnAngle(), 0.0F).add(0.5F, 0.1F, 0.5F); // Paper - use world spawn angle
+ }
}
- Player respawnPlayer = entityplayer1.getBukkitEntity();
PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn && !isAnchorSpawn, isAnchorSpawn, reason, com.google.common.collect.ImmutableSet.<org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag>builder().add(respawnFlags)); // Paper - Fix anchor respawn acting as a bed respawn from the end portal
this.cserver.getPluginManager().callEvent(respawnEvent);
// Spigot Start