Files
OldSliceMC/patches/api/0010-Smooth-Teleports.patch
2023-12-28 09:58:26 -06:00

31 lines
1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Cryptite <cryptite@gmail.com>
Date: Mon, 10 Apr 2023 07:55:36 -0500
Subject: [PATCH] Smooth Teleports
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index ae61a39b25267b84fe0b8766e4b12d9b24b44ded..3a7d0900e7802c40377086ba8acec5a3f90a340d 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -3437,6 +3437,19 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
String getClientBrandName();
// Paper end
+ /**
+ * This abuses some of how Minecraft works and allows teleporting a player to another world without
+ * triggering typical respawn packets. All of natural state of chunk resends, entity adds/removes, etc still
+ * happen but the visual "refresh" of a world change is hidden. Depending on the destination location/world,
+ * this can act as a "smooth teleport" to a world if the new world is very similar looking to the old one.
+ *
+ * @param location New location to teleport this Player to
+ */
+ // Slice start
+ @org.jetbrains.annotations.ApiStatus.Experimental
+ void teleportWithoutRespawn(Location location);
+ // Slice end
+
// Paper start - Teleport API
/**
* Sets the player's rotation.