From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Cryptite Date: Sat, 28 Dec 2024 07:59:54 -0600 Subject: [PATCH] Add PlayerPreRespawnEvent diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java index 46f060f33fcbc6a4568a7fcfba29e83a4d192578..3f2f5673663b812cba05c058a7afd3598eb4685a 100644 --- a/src/main/java/net/minecraft/server/players/PlayerList.java +++ b/src/main/java/net/minecraft/server/players/PlayerList.java @@ -807,25 +807,37 @@ public abstract class PlayerList { boolean isRespawn = false; // Paper end - Add PlayerPostRespawnEvent - // CraftBukkit start - fire PlayerRespawnEvent - TeleportTransition teleporttransition; - if (location == null) { - teleporttransition = entityplayer.findRespawnPositionAndUseSpawnBlock(!flag, TeleportTransition.DO_NOTHING, reason); - - if (!flag) entityplayer.reset(); // SPIGOT-4785 - // Paper start - Add PlayerPostRespawnEvent - if (teleporttransition == null) return entityplayer; // Early exit, mirrors belows early return for disconnected players in respawn event - isRespawn = true; - location = CraftLocation.toBukkit(teleporttransition.position(), teleporttransition.newLevel().getWorld(), teleporttransition.yRot(), teleporttransition.xRot()); - // Paper end - Add PlayerPostRespawnEvent - } else { - teleporttransition = new TeleportTransition(((CraftWorld) location.getWorld()).getHandle(), CraftLocation.toVec3D(location), Vec3.ZERO, location.getYaw(), location.getPitch(), TeleportTransition.DO_NOTHING); - } - // Spigot Start - if (teleporttransition == null) { // Paper - Add PlayerPostRespawnEvent - diff on change - spigot early returns if respawn pos is null, that is how they handle disconnected player in respawn event - return entityplayer; + // Slice start + TeleportTransition teleporttransition = null; + io.papermc.paper.event.player.PlayerPreRespawnEvent preRespawnEvent = new io.papermc.paper.event.player.PlayerPreRespawnEvent(entityplayer.getBukkitEntity()); + preRespawnEvent.callEvent(); + Location respawnLocation = preRespawnEvent.getRespawnLocation(); + if (respawnLocation != null) { + teleporttransition = new TeleportTransition(((CraftWorld) respawnLocation.getWorld()).getHandle(), CraftLocation.toVec3D(respawnLocation), Vec3.ZERO, respawnLocation.getYaw(), respawnLocation.getPitch(), TeleportTransition.DO_NOTHING); + } + // Slice end + + if (teleporttransition == null) { + // CraftBukkit start - fire PlayerRespawnEvent + if (location == null) { + teleporttransition = entityplayer.findRespawnPositionAndUseSpawnBlock(!flag, TeleportTransition.DO_NOTHING, reason); + + if (!flag) entityplayer.reset(); // SPIGOT-4785 + // Paper start - Add PlayerPostRespawnEvent + if (teleporttransition == null) return entityplayer; // Early exit, mirrors belows early return for disconnected players in respawn event + isRespawn = true; + location = CraftLocation.toBukkit(teleporttransition.position(), teleporttransition.newLevel().getWorld(), teleporttransition.yRot(), teleporttransition.xRot()); + // Paper end - Add PlayerPostRespawnEvent + } else { + teleporttransition = new TeleportTransition(((CraftWorld) location.getWorld()).getHandle(), CraftLocation.toVec3D(location), Vec3.ZERO, location.getYaw(), location.getPitch(), TeleportTransition.DO_NOTHING); + } + + // Spigot Start + if (teleporttransition == null) { // Paper - Add PlayerPostRespawnEvent - diff on change - spigot early returns if respawn pos is null, that is how they handle disconnected player in respawn event + return entityplayer; + } + // Spigot End } - // Spigot End ServerLevel worldserver = teleporttransition.newLevel(); entityplayer1.spawnIn(worldserver); entityplayer1.unsetRemoved();