From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Cryptite Date: Sat, 13 Aug 2022 08:58:21 -0500 Subject: [PATCH] Smooth Teleports diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java index 1e27b9de47f111b9c000243214e22890e323f7fc..39c65831f38b3992c52f35abcc4aab1d2e09473c 100644 --- a/src/main/java/org/bukkit/entity/Player.java +++ b/src/main/java/org/bukkit/entity/Player.java @@ -2763,6 +2763,19 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM String getClientBrandName(); // Paper end + /** + * This abuses some of how Minecraft works and allows teleporting a player to another world without + * triggering typical respawn packets. All of natural state of chunk resends, entity adds/removes, etc still + * happen but the visual "refresh" of a world change is hidden. Depending on the destination location/world, + * this can act as a "smooth teleport" to a world if the new world is very similar looking to the old one. + * + * @param location New location to teleport this Player to + */ + // Slice start + @org.jetbrains.annotations.ApiStatus.Experimental + void teleportWithoutRespawn(Location location); + // Slice end + // Paper start - Teleport API /** * Sets the player's rotation.