From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Cryptite Date: Mon, 10 Apr 2023 07:55:36 -0500 Subject: [PATCH] Smooth Teleports diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java index ee446bfb3e6c4b1d4428c00d6406bf9455c68ad5..66226b67b8c28522c7673d487ee4a33be9351386 100644 --- a/src/main/java/org/bukkit/entity/Player.java +++ b/src/main/java/org/bukkit/entity/Player.java @@ -2917,6 +2917,19 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM String getClientBrandName(); // Paper end + /** + * This abuses some of how Minecraft works and allows teleporting a player to another world without + * triggering typical respawn packets. All of natural state of chunk resends, entity adds/removes, etc still + * happen but the visual "refresh" of a world change is hidden. Depending on the destination location/world, + * this can act as a "smooth teleport" to a world if the new world is very similar looking to the old one. + * + * @param location New location to teleport this Player to + */ + // Slice start + @org.jetbrains.annotations.ApiStatus.Experimental + void teleportWithoutRespawn(Location location); + // Slice end + // Paper start - Teleport API /** * Sets the player's rotation.