Much patch work
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@@ -0,0 +1,66 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Cryptite <cryptite@gmail.com>
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Date: Wed, 13 Nov 2024 08:04:09 -0600
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Subject: [PATCH] Add reason to PlayerConnectionCloseEvent
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diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerConnectionCloseEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerConnectionCloseEvent.java
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index 5f5afcdb3c9e669ed0e730c720ad91d16b95602c..9447c571a514155cebc47a3bd9f6d0d79bdc8c97 100644
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--- a/src/main/java/com/destroystokyo/paper/event/player/PlayerConnectionCloseEvent.java
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+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerConnectionCloseEvent.java
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@@ -7,6 +7,7 @@ import org.bukkit.event.HandlerList;
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import org.bukkit.event.player.AsyncPlayerPreLoginEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.jetbrains.annotations.ApiStatus;
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+import org.jetbrains.annotations.NotNull;
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import org.jspecify.annotations.NullMarked;
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/**
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@@ -42,13 +43,19 @@ public class PlayerConnectionCloseEvent extends Event {
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private final UUID playerUniqueId;
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private final String playerName;
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private final InetAddress ipAddress;
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+ @NotNull private final ConnectionCloseReason reason;
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@ApiStatus.Internal
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public PlayerConnectionCloseEvent(final UUID playerUniqueId, final String playerName, final InetAddress ipAddress, final boolean async) {
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+ this(playerUniqueId, playerName, ipAddress, ConnectionCloseReason.NORMAL, async);
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+ }
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+
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+ public PlayerConnectionCloseEvent(@NotNull final UUID playerUniqueId, @NotNull final String playerName, @NotNull final InetAddress ipAddress, @NotNull ConnectionCloseReason reason, final boolean async) {
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super(async);
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this.playerUniqueId = playerUniqueId;
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this.playerName = playerName;
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this.ipAddress = ipAddress;
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+ this.reason = reason;
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}
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/**
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@@ -80,4 +87,27 @@ public class PlayerConnectionCloseEvent extends Event {
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public static HandlerList getHandlerList() {
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return HANDLER_LIST;
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}
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+
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+
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+ /**
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+ * Returns the reason for the closed connection.
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+ */
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+ @NotNull
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+ public ConnectionCloseReason getReason() {
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+ return this.reason;
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+ }
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+
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+ public enum ConnectionCloseReason {
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+ /**
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+ * Player disconnected normally
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+ */
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+ NORMAL,
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+
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+ /**
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+ * Player has invalid data for some reason.
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+ * <p>
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+ * One example of this is a player logging into an unloaded world.
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+ */
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+ INVALID_PLAYER_DATA,
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+ }
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}
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