Allow proto chunks to be saved again

Appear to be used more extensively in 1.14. Subject to further review.
This commit is contained in:
Zach Brown
2019-05-30 18:22:34 -05:00
parent 5405793b86
commit de002d43b3
137 changed files with 292 additions and 316 deletions

View File

@@ -0,0 +1,32 @@
From 2347d3c387c5bddedf2cdb34abaa8f0a348f47d4 Mon Sep 17 00:00:00 2001
From: Phoenix616 <mail@moep.tv>
Date: Tue, 18 Sep 2018 23:53:23 +0100
Subject: [PATCH] PreSpawnerSpawnEvent
This adds a separate event before an entity is spawned by a spawner
which contains the location of the spawner too similarly to how the
SpawnerSpawnEvent gets called instead of the CreatureSpawnEvent for
spawners.
diff --git a/src/main/java/net/minecraft/server/MobSpawnerAbstract.java b/src/main/java/net/minecraft/server/MobSpawnerAbstract.java
index 55764deec..dbb8098d6 100644
--- a/src/main/java/net/minecraft/server/MobSpawnerAbstract.java
+++ b/src/main/java/net/minecraft/server/MobSpawnerAbstract.java
@@ -108,11 +108,11 @@ public abstract class MobSpawnerAbstract {
String key = entityType.getKey().getKey();
org.bukkit.entity.EntityType type = org.bukkit.entity.EntityType.fromName(key);
if (type != null) {
- com.destroystokyo.paper.event.entity.PreCreatureSpawnEvent event;
- event = new com.destroystokyo.paper.event.entity.PreCreatureSpawnEvent(
+ com.destroystokyo.paper.event.entity.PreSpawnerSpawnEvent event;
+ event = new com.destroystokyo.paper.event.entity.PreSpawnerSpawnEvent(
MCUtil.toLocation(world, d3, d4, d5),
type,
- org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.SPAWNER
+ MCUtil.toLocation(world, blockposition)
);
if (!event.callEvent()) {
flag = true;
--
2.21.0