Configurable hanging tick
EntityHangings make a somewhat extensive calculation ever 100 ticks to check if they should die (obstruction etc). This patch makes this magic number configurable, allowing server owners to pick how often they want EntityHangings (e.g. ItemFrames) to tick. Higher values may provide a performance boost for Hanging-heavy servers.
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@@ -1,4 +1,4 @@
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From 3648075534d8e6fd4bff464c7481557ed7256fae Mon Sep 17 00:00:00 2001
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From 7829ffe30ea4dc9b409cd5140140b84a3372cc27 Mon Sep 17 00:00:00 2001
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From: Jedediah Smith <jedediah@silencegreys.com>
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Date: Fri, 8 Aug 2014 22:51:26 -0500
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Subject: [PATCH] Player affects spawning API
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@@ -128,3 +128,4 @@ index 849b971..ddda795 100644
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public Player.Spigot spigot()
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--
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1.9.1
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