Provide a system property to set the keepalive limit
add a system property to allow people to tweak how long the server will wait for a reply. There is a compromise here between lower and higher values, lower values will mean that dead connections can be closed sooner, whereas higher values will make this less sensitive to issues such as spikes from networking or during connections flood of chunk packets on slower clients, at the cost of dead connections being kept open for longer.
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@@ -1,4 +1,4 @@
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From e7430c9e25f8ac7b7af64a674489b50a5438c194 Mon Sep 17 00:00:00 2001
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From 53cac62ad4cf6b9c379fae5f0d51720ca5d4e886 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 26 Nov 2017 13:19:58 -0500
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Subject: [PATCH] AsyncTabCompleteEvent
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@@ -14,10 +14,10 @@ completion, such as offline players.
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Also adds isCommand and getLocation to the sync TabCompleteEvent
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 5a620f3fd..ead0994f8 100644
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index d0ab87d0f..ca054afcf 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -2275,24 +2275,51 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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@@ -2276,24 +2276,51 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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// CraftBukkit end
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}
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