[1.16] Make it run (#3626)
* She compiles! Also readded the armorstand ticking patch, thanks cat * Update mob goal api * Misc fixes to make it run drop per playing mob spawns for now
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@@ -32,7 +32,7 @@ index 0000000000000000000000000000000000000000..696660b089ba355f865e5051237eefd0
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+ }
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+}
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diff --git a/src/main/java/net/minecraft/server/IRangedEntity.java b/src/main/java/net/minecraft/server/IRangedEntity.java
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index b4178ce1e86ad40b64a229e066f058a8e848324d..9b79ac77db880930fcb86744924bf0baa92bef31 100644
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index b4178ce1e86ad40b64a229e066f058a8e848324d..fbfed5140539384bdd31e0f2777a3f92690d2576 100644
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--- a/src/main/java/net/minecraft/server/IRangedEntity.java
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+++ b/src/main/java/net/minecraft/server/IRangedEntity.java
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@@ -2,5 +2,8 @@ package net.minecraft.server;
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@@ -43,7 +43,7 @@ index b4178ce1e86ad40b64a229e066f058a8e848324d..9b79ac77db880930fcb86744924bf0ba
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+ void a(EntityLiving entityliving, float f); default void rangedAttack(EntityLiving entityliving, float f) { a(entityliving, f); } // Paper - OBFHELPER
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+
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+ // - see EntitySkeletonAbstract melee goal
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+ void q(boolean flag); default void setChargingAttack(boolean charging) { q(charging); }; // Paper
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+ void setAggressive(boolean flag); default void setChargingAttack(boolean charging) { setAggressive(charging); }; // Paper
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftDrowned.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftDrowned.java
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index 6e41dfd92344e3de71642879993cf25a5dd8b30a..390183fffd952e583a7d7df9ae618458fb48d278 100644
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