Improve Chunk Prioritization and Internal Scheduler

In previous MC versions, we had a rather simple internal scheduler
for delayed tasks that would just keep pushing task back until desired
tick was reached.

The method it called to schedule the task changed behavior in 1.14, and now
this scheduler is not working nowhere near what it was supposed to be doing.

This was causing long delayed task to eat up CPU (In Oversleep for example)

Rewrite this to just use the CraftScheduler for scheduling delayed tasks.

Once this was fixed, it became quite clear the code that delayed ticket
additions for chunks based on distance was clearly not right, as it was
tested on the previous broken logic.

So the ticket delay process has been vastly revamped to be even smarter.
Chunks behind the player can load slower than the chunks in front of the player.
We also can delay ticket adding until one of its neighbors has loaded, as
this lets us get a smoother spiral out for the chunks (minus frustum intent).

Additionally on frustum previous commit inadvertently broke frustum trying to
fix an issue when the real fix lied elsewhere, so restore chunk priority so
it works again.
This commit is contained in:
Aikar
2020-06-09 03:17:25 -04:00
parent 24a2e80431
commit b2d81e21c5
19 changed files with 417 additions and 162 deletions

View File

@@ -198,7 +198,7 @@ index 8c6550433c20c54cbe390219821ce393c5720da8..e6d08756f76360b29b29f18305e5ec84
public final ChunkGenerator<?> chunkGenerator;
private final WorldServer world;
diff --git a/src/main/java/net/minecraft/server/MCUtil.java b/src/main/java/net/minecraft/server/MCUtil.java
index 45179aec0d91149ba9cc4d95e65c489ce695053d..20f54baacebe98435539d4cbef41f182040db2e9 100644
index 49178cbcebe7e7af9e9a2485ae11058fd1c6b20f..ece411feee81f96ae0462cf7643ec450cafad7a7 100644
--- a/src/main/java/net/minecraft/server/MCUtil.java
+++ b/src/main/java/net/minecraft/server/MCUtil.java
@@ -5,7 +5,13 @@ import com.destroystokyo.paper.profile.CraftPlayerProfile;
@@ -227,7 +227,7 @@ index 45179aec0d91149ba9cc4d95e65c489ce695053d..20f54baacebe98435539d4cbef41f182
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.LinkedBlockingQueue;
@@ -551,4 +560,170 @@ public final class MCUtil {
@@ -533,4 +542,170 @@ public final class MCUtil {
return null;
}