Add MCUtils helper
This will be used by my next commit. But trying to get the build going since CI blew up
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@@ -1,100 +0,0 @@
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From bee35809ed6952840478cdfdfaa57154f1ab592b Mon Sep 17 00:00:00 2001
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From: Byteflux <byte@byteflux.net>
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Date: Wed, 2 Mar 2016 12:20:52 -0600
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Subject: [PATCH] Fast draining
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 2be15d2..dcf3d74 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -207,4 +207,11 @@ public class PaperWorldConfig {
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optimizeExplosions = getBoolean("optimize-explosions", false);
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log("Optimize explosions: " + optimizeExplosions);
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}
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+
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+ public boolean fastDrainLava;
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+ public boolean fastDrainWater;
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+ private void fastDrain() {
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+ fastDrainLava = getBoolean("fast-drain.lava", false);
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+ fastDrainWater = getBoolean("fast-drain.water", false);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/BlockFlowing.java b/src/main/java/net/minecraft/server/BlockFlowing.java
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index 1f07f82..517c1e8 100644
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--- a/src/main/java/net/minecraft/server/BlockFlowing.java
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+++ b/src/main/java/net/minecraft/server/BlockFlowing.java
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@@ -74,7 +74,7 @@ public class BlockFlowing extends BlockFluids {
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}
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}
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- if (this.material == Material.LAVA && i < 8 && i1 < 8 && i1 > i && random.nextInt(4) != 0) {
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+ if (!world.paperConfig.fastDrainLava && this.material == Material.LAVA && i < 8 && i1 < 8 && i1 > i && random.nextInt(4) != 0) { // Paper
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j *= 4;
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}
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@@ -82,7 +82,7 @@ public class BlockFlowing extends BlockFluids {
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this.f(world, blockposition, iblockdata);
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} else {
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i = i1;
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- if (i1 < 0) {
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+ if (i1 < 0 || canFastDrain(world, blockposition)) { // Paper - Fast draining
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world.setAir(blockposition);
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} else {
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iblockdata = iblockdata.set(BlockFlowing.LEVEL, Integer.valueOf(i1));
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@@ -288,4 +288,52 @@ public class BlockFlowing extends BlockFluids {
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}
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return super.a(world);
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}
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+
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+ /**
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+ * Paper - Data check method for fast draining
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+ */
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+ public int getData(World world, BlockPosition position) {
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+ int data = this.c((IBlockAccess) world, position);
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+ return data < 8 ? data : 0;
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+ }
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+
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+ /**
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+ * Paper - Checks surrounding blocks to determine if block can be fast drained
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+ */
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+ public boolean canFastDrain(World world, BlockPosition position) {
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+ boolean result = false;
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+ int data = getData(world, position);
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+ if (this.material == Material.WATER) {
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+ if (world.paperConfig.fastDrainWater) {
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+ result = true;
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+ if (getData(world, position.down()) < 0) {
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+ result = false;
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+ } else if (world.getType(position.north()).getBlock().getBlockData().getMaterial() == Material.WATER && getData(world, position.north()) < data) {
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+ result = false;
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+ } else if (world.getType(position.south()).getBlock().getBlockData().getMaterial() == Material.WATER && getData(world, position.south()) < data) {
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+ result = false;
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+ } else if (world.getType(position.west()).getBlock().getBlockData().getMaterial() == Material.WATER && getData(world, position.west()) < data) {
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+ result = false;
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+ } else if (world.getType(position.east()).getBlock().getBlockData().getMaterial() == Material.WATER && getData(world, position.east()) < data) {
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+ result = false;
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+ }
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+ }
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+ } else if (this.material == Material.LAVA) {
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+ if (world.paperConfig.fastDrainLava) {
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+ result = true;
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+ if (getData(world, position.down()) < 0 || world.getType(position.up()).getBlock().getBlockData().getMaterial() != Material.AIR) {
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+ result = false;
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+ } else if (world.getType(position.north()).getBlock().getBlockData().getMaterial() == Material.LAVA && getData(world, position.north()) < data) {
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+ result = false;
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+ } else if (world.getType(position.south()).getBlock().getBlockData().getMaterial() == Material.LAVA && getData(world, position.south()) < data) {
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+ result = false;
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+ } else if (world.getType(position.west()).getBlock().getBlockData().getMaterial() == Material.LAVA && getData(world, position.west()) < data) {
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+ result = false;
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+ } else if (world.getType(position.east()).getBlock().getBlockData().getMaterial() == Material.LAVA && getData(world, position.east()) < data) {
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+ result = false;
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+ }
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+ }
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+ }
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+ return result;
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+ }
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}
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--
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2.7.1.windows.2
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