Fix misapplied line in keepalive changes
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@@ -1,4 +1,4 @@
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From f2b3ec9db7d748b5dc17a7e00a91145efbb5fd0b Mon Sep 17 00:00:00 2001
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From ed81845dc311a451e16ea4cc3fa247dbb80c8f76 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Thu, 5 Oct 2017 01:54:07 +0100
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Subject: [PATCH] handle PacketPlayInKeepAlive async
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@@ -15,7 +15,7 @@ also adding some additional logging in order to help work out what is causing
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random disconnections for clients.
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index c1dd2db89d..e8f1883c98 100644
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index c1dd2db89d..b106454447 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -2471,14 +2471,18 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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@@ -23,7 +23,7 @@ index c1dd2db89d..e8f1883c98 100644
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public void a(PacketPlayInKeepAlive packetplayinkeepalive) {
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- PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit
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+ PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit // Paper - This shouldn't be on the main thread
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+ //PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit // Paper - This shouldn't be on the main thread
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if (this.g && packetplayinkeepalive.b() == this.h) {
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int i = (int) (SystemUtils.b() - this.f);
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