Move version command update checking to the implementation
This makes it easier for downstream projects (forks) to replace the version fetching system with their own. It is as simple as implementing an interface and overriding the default implementation of org.bukkit.UnsafeValues#getVersionFetcher() It also makes it easier for us to organize things like the version history feature. Lastly I have updated the paper implementation to check against the site API rather than against jenkins.
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@@ -1,66 +0,0 @@
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From 1c02201f7e159f2b888817b398e3c4dc820e2efc Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Thu, 4 Apr 2019 17:55:05 -0700
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Subject: [PATCH] Optimize GameRules to use LinkedHashMap
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Previously TreeMap was used which has poor get(K) performance.
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diff --git a/src/main/java/net/minecraft/server/GameRules.java b/src/main/java/net/minecraft/server/GameRules.java
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index 3de9d264db..c6a8004745 100644
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--- a/src/main/java/net/minecraft/server/GameRules.java
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+++ b/src/main/java/net/minecraft/server/GameRules.java
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@@ -17,7 +17,17 @@ import javax.annotation.Nullable;
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public class GameRules {
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- private static final TreeMap<String, GameRules.GameRuleDefinition> a = SystemUtils.a(new TreeMap(), (treemap) -> { // Paper - decompile fix
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+ // Paper start - Optimize GameRules
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+ private static final int RULES_SIZE = 256;
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+
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+ private static <K, V> java.util.LinkedHashMap<K, V> linkedMapOf(final int capacity, final TreeMap<K, V> map) {
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+ final java.util.LinkedHashMap<K, V> ret = new java.util.LinkedHashMap<>(capacity);
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+ ret.putAll(map);
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+ return ret;
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+ }
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+
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+ private static final java.util.LinkedHashMap<String, GameRuleDefinition> a = GameRules.linkedMapOf(RULES_SIZE, SystemUtils.a(new TreeMap(), (treemap) -> { // Paper - decompile fix
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+ // Paper end
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treemap.put("doFireTick", new GameRules.GameRuleDefinition("true", GameRules.EnumGameRuleType.BOOLEAN_VALUE));
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treemap.put("mobGriefing", new GameRules.GameRuleDefinition("true", GameRules.EnumGameRuleType.BOOLEAN_VALUE));
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treemap.put("keepInventory", new GameRules.GameRuleDefinition("false", GameRules.EnumGameRuleType.BOOLEAN_VALUE));
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@@ -51,8 +61,8 @@ public class GameRules {
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treemap.put("doLimitedCrafting", new GameRules.GameRuleDefinition("false", GameRules.EnumGameRuleType.BOOLEAN_VALUE));
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treemap.put("maxCommandChainLength", new GameRules.GameRuleDefinition("65536", GameRules.EnumGameRuleType.NUMERICAL_VALUE));
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treemap.put("announceAdvancements", new GameRules.GameRuleDefinition("true", GameRules.EnumGameRuleType.BOOLEAN_VALUE));
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- });
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- private final TreeMap<String, GameRules.GameRuleValue> b = new TreeMap();
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+ })); // Paper - Optimize GameRules
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+ private final java.util.LinkedHashMap<String, GameRuleValue> b = new java.util.LinkedHashMap<>(RULES_SIZE); // Paper - Optimize GameRules
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public GameRules() {
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Iterator iterator = GameRules.a.entrySet().iterator();
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@@ -116,7 +126,7 @@ public class GameRules {
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return (GameRules.GameRuleValue) this.b.get(s);
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}
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- public static TreeMap<String, GameRules.GameRuleDefinition> getGameRules() {
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+ public static java.util.LinkedHashMap<String, GameRuleDefinition> getGameRules() { // Paper - Optimize GameRules
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return GameRules.a;
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}
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diff --git a/src/test/java/org/bukkit/GameRuleTest.java b/src/test/java/org/bukkit/GameRuleTest.java
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index 1ed0f4cf2b..40edb8d668 100644
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--- a/src/test/java/org/bukkit/GameRuleTest.java
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+++ b/src/test/java/org/bukkit/GameRuleTest.java
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@@ -21,7 +21,7 @@ public class GameRuleTest {
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@Test
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public void testMinecraftRules() {
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- TreeMap<String, GameRules.GameRuleDefinition> minecraftRules = GameRules.getGameRules();
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+ Map<String, GameRules.GameRuleDefinition> minecraftRules = GameRules.getGameRules(); // Paper - Optimize GameRules
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for (Map.Entry<String, GameRules.GameRuleDefinition> entry : minecraftRules.entrySet()) {
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GameRule<?> bukkitRule = GameRule.getByName(entry.getKey());
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--
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2.21.0
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