Upstate upstream B/CB
--- work/Bukkit Submodule work/Bukkit 9a793cce8..0c1d258bb: > Make PigZapEvent extend EntityTransformEvent --- work/CraftBukkit Submodule work/CraftBukkit ee6684bba..6a398ac44: > SPIGOT-4511: Trident doesn't lose durability > Tweak outdated windows
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@@ -0,0 +1,35 @@
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From 53e69860d3f27a67cd70a1984effe3377ee67735 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Wed, 3 Oct 2018 19:04:53 +0100
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Subject: [PATCH] Fix FileIOThread concurrency issues
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FileIOThread was using two volatile counters in order to track if
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any pending work was in the queue, this causes potential concurrency
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issues when this counter is updated from multiple threads, potentially
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causing these counters to desync due to the unsafe volatile update
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diff --git a/src/main/java/net/minecraft/server/FileIOThread.java b/src/main/java/net/minecraft/server/FileIOThread.java
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index 97917551a..1959bc066 100644
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--- a/src/main/java/net/minecraft/server/FileIOThread.java
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+++ b/src/main/java/net/minecraft/server/FileIOThread.java
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@@ -9,7 +9,7 @@ import org.apache.logging.log4j.Logger;
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public class FileIOThread implements Runnable {
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private static final Logger a = LogManager.getLogger();
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private static final FileIOThread b = new FileIOThread();
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- private final List<IAsyncChunkSaver> c = Collections.synchronizedList(Lists.newArrayList());
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+ private final List<IAsyncChunkSaver> c = Collections.synchronizedList(Lists.newArrayList()); private List<IAsyncChunkSaver> getThreadedIOQueue() { return c; } // Paper - OBFHELPER
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private volatile long d;
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private volatile long e;
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private volatile boolean f;
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@@ -72,7 +72,7 @@ public class FileIOThread implements Runnable {
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public void b() throws InterruptedException {
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this.f = true;
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- while(this.d != this.e) {
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+ while(!this.getThreadedIOQueue().isEmpty()) { // Paper - check actual list size
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Thread.sleep(10L);
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}
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--
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2.19.1
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