Re-enable light queue toggle, optimize neighbor checks, add max queue time
light queue is actually buggy, so re-enabling the config. however, if anyone is ok with the buggy behavior, made the max time lost due to light queue configurable. We want to get to making the ligth queue default if we can make it work perfectly. also applying neighbor optimizations to use the faster method for light checks.
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@@ -1,4 +1,4 @@
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From 883120e054e15f375fb50d93b96bc60d28ad32ce Mon Sep 17 00:00:00 2001
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From 1abf5eb6058a9e3eaeca3071d174db4d6336de67 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 1 May 2016 21:19:14 -0400
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Subject: [PATCH] LootTable API & Replenishable Lootables Feature
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@@ -11,10 +11,10 @@ This feature is good for long term worlds so that newer players
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do not suffer with "Every chest has been looted"
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 1afc113e77..3822a119b5 100644
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index 4f921dbd38..db3e70e97a 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -263,4 +263,26 @@ public class PaperWorldConfig {
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@@ -265,4 +265,26 @@ public class PaperWorldConfig {
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this.frostedIceDelayMax = this.getInt("frosted-ice.delay.max", this.frostedIceDelayMax);
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log("Frosted Ice: " + (this.frostedIceEnabled ? "enabled" : "disabled") + " / delay: min=" + this.frostedIceDelayMin + ", max=" + this.frostedIceDelayMax);
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}
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