Re-enable light queue toggle, optimize neighbor checks, add max queue time

light queue is actually buggy, so re-enabling the config.

however, if anyone is ok with the buggy behavior, made the max time lost due to
light queue configurable.

We want to get to making the ligth queue default if we can make it work perfectly.

also applying neighbor optimizations to use the faster method for light checks.
This commit is contained in:
Aikar
2018-09-26 00:57:59 -04:00
parent e1ba203df8
commit 5cdfbda4e4
67 changed files with 303 additions and 271 deletions

View File

@@ -1,4 +1,4 @@
From 2e536456c28522dbe832ea41424296bf5cfd01e2 Mon Sep 17 00:00:00 2001
From c3f08fd75a1a0b15b50b64ae94c504f1c0c6199c Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 28 Mar 2016 20:46:14 -0400
Subject: [PATCH] Configurable Chunk Inhabited Timer
@@ -9,10 +9,10 @@ aspects of vanilla gameplay to this factor.
For people who want all chunks to be treated equally, you can disable the timer.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 85acc8f3d9..e15589d895 100644
index deb4ec2543..dd23ea45e5 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -231,4 +231,9 @@ public class PaperWorldConfig {
@@ -233,4 +233,9 @@ public class PaperWorldConfig {
private void firePhysicsEventForRedstone() {
firePhysicsEventForRedstone = getBoolean("fire-physics-event-for-redstone", firePhysicsEventForRedstone);
}
@@ -23,7 +23,7 @@ index 85acc8f3d9..e15589d895 100644
+ }
}
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index a36034cc52..7e1a90d904 100644
index e279f97d77..35be0a3fc1 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -1246,7 +1246,7 @@ public class Chunk implements IChunkAccess {