New patches
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@@ -5,62 +5,45 @@ Subject: [PATCH] Add PlayerPreRespawnEvent
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 46f060f33fcbc6a4568a7fcfba29e83a4d192578..3f2f5673663b812cba05c058a7afd3598eb4685a 100644
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index 46f060f33fcbc6a4568a7fcfba29e83a4d192578..28b1ec198970b88515b37ef651c90916f3aef347 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -807,25 +807,37 @@ public abstract class PlayerList {
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boolean isRespawn = false;
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@@ -808,19 +808,31 @@ public abstract class PlayerList {
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// Paper end - Add PlayerPostRespawnEvent
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- // CraftBukkit start - fire PlayerRespawnEvent
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// CraftBukkit start - fire PlayerRespawnEvent
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- TeleportTransition teleporttransition;
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- if (location == null) {
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+ TeleportTransition teleporttransition = null;
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if (location == null) {
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- teleporttransition = entityplayer.findRespawnPositionAndUseSpawnBlock(!flag, TeleportTransition.DO_NOTHING, reason);
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-
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- if (!flag) entityplayer.reset(); // SPIGOT-4785
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+ // Slice start
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+ io.papermc.paper.event.player.PlayerPreRespawnEvent preRespawnEvent = new io.papermc.paper.event.player.PlayerPreRespawnEvent(entityplayer.getBukkitEntity(), reason);
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+ if (!preRespawnEvent.callEvent()) return entityplayer;
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+
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+ Location respawnLocation = preRespawnEvent.getRespawnLocation();
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+ if (respawnLocation != null) {
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+ location = respawnLocation;
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+ teleporttransition = new TeleportTransition(((CraftWorld) respawnLocation.getWorld()).getHandle(), CraftLocation.toVec3D(respawnLocation), Vec3.ZERO, respawnLocation.getYaw(), respawnLocation.getPitch(), TeleportTransition.DO_NOTHING);
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+ } else {
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+ teleporttransition = entityplayer.findRespawnPositionAndUseSpawnBlock(!flag, TeleportTransition.DO_NOTHING, reason);
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+ }
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+ // Slice end
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if (!flag) entityplayer.reset(); // SPIGOT-4785
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- // Paper start - Add PlayerPostRespawnEvent
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- if (teleporttransition == null) return entityplayer; // Early exit, mirrors belows early return for disconnected players in respawn event
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- isRespawn = true;
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- location = CraftLocation.toBukkit(teleporttransition.position(), teleporttransition.newLevel().getWorld(), teleporttransition.yRot(), teleporttransition.xRot());
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- // Paper end - Add PlayerPostRespawnEvent
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- } else {
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- teleporttransition = new TeleportTransition(((CraftWorld) location.getWorld()).getHandle(), CraftLocation.toVec3D(location), Vec3.ZERO, location.getYaw(), location.getPitch(), TeleportTransition.DO_NOTHING);
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- }
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- // Spigot Start
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- if (teleporttransition == null) { // Paper - Add PlayerPostRespawnEvent - diff on change - spigot early returns if respawn pos is null, that is how they handle disconnected player in respawn event
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- return entityplayer;
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+ // Slice start
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+ TeleportTransition teleporttransition = null;
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+ io.papermc.paper.event.player.PlayerPreRespawnEvent preRespawnEvent = new io.papermc.paper.event.player.PlayerPreRespawnEvent(entityplayer.getBukkitEntity());
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+ preRespawnEvent.callEvent();
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+ Location respawnLocation = preRespawnEvent.getRespawnLocation();
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+ if (respawnLocation != null) {
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+ teleporttransition = new TeleportTransition(((CraftWorld) respawnLocation.getWorld()).getHandle(), CraftLocation.toVec3D(respawnLocation), Vec3.ZERO, respawnLocation.getYaw(), respawnLocation.getPitch(), TeleportTransition.DO_NOTHING);
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+ }
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+ // Slice end
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+
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+ if (teleporttransition == null) {
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+ // CraftBukkit start - fire PlayerRespawnEvent
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+ if (location == null) {
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+ teleporttransition = entityplayer.findRespawnPositionAndUseSpawnBlock(!flag, TeleportTransition.DO_NOTHING, reason);
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+
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+ if (!flag) entityplayer.reset(); // SPIGOT-4785
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+ // Paper start - Add PlayerPostRespawnEvent
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+ if (teleporttransition == null) return entityplayer; // Early exit, mirrors belows early return for disconnected players in respawn event
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+ isRespawn = true;
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+ location = CraftLocation.toBukkit(teleporttransition.position(), teleporttransition.newLevel().getWorld(), teleporttransition.yRot(), teleporttransition.xRot());
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+ // Paper end - Add PlayerPostRespawnEvent
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+ } else {
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+ teleporttransition = new TeleportTransition(((CraftWorld) location.getWorld()).getHandle(), CraftLocation.toVec3D(location), Vec3.ZERO, location.getYaw(), location.getPitch(), TeleportTransition.DO_NOTHING);
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+ }
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+
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+ // Spigot Start
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+ if (teleporttransition == null) { // Paper - Add PlayerPostRespawnEvent - diff on change - spigot early returns if respawn pos is null, that is how they handle disconnected player in respawn event
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+ return entityplayer;
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+ }
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+ // Spigot End
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+ // Paper start - Add PlayerPostRespawnEvent
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+ if (teleporttransition == null || entityplayer.connection.isDisconnected()) return entityplayer; // Early exit, mirrors belows early return for disconnected players in respawn event
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+ isRespawn = true;
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+ location = CraftLocation.toBukkit(teleporttransition.position(), teleporttransition.newLevel().getWorld(), teleporttransition.yRot(), teleporttransition.xRot());
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+ // Paper end - Add PlayerPostRespawnEvent
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} else {
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teleporttransition = new TeleportTransition(((CraftWorld) location.getWorld()).getHandle(), CraftLocation.toVec3D(location), Vec3.ZERO, location.getYaw(), location.getPitch(), TeleportTransition.DO_NOTHING);
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}
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- // Spigot End
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ServerLevel worldserver = teleporttransition.newLevel();
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entityplayer1.spawnIn(worldserver);
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entityplayer1.unsetRemoved();
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+
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// Spigot Start
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if (teleporttransition == null) { // Paper - Add PlayerPostRespawnEvent - diff on change - spigot early returns if respawn pos is null, that is how they handle disconnected player in respawn event
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return entityplayer;
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