diff --git a/Spigot-Server-Patches/0458-Don-t-tick-dead-players.patch b/Spigot-Server-Patches/0458-Don-t-tick-dead-players.patch new file mode 100644 index 000000000..d18f2bedf --- /dev/null +++ b/Spigot-Server-Patches/0458-Don-t-tick-dead-players.patch @@ -0,0 +1,24 @@ +From 5b6fe0786932553967b817376dc54594178a5977 Mon Sep 17 00:00:00 2001 +From: Aikar +Date: Thu, 2 Apr 2020 17:16:48 -0400 +Subject: [PATCH] Don't tick dead players + +Causes sync chunk loads and who knows what all else. +This is safe because Spectators are skipped in unloaded chunks too in vanilla. + +diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java +index e353d93365..f44825090f 100644 +--- a/src/main/java/net/minecraft/server/EntityPlayer.java ++++ b/src/main/java/net/minecraft/server/EntityPlayer.java +@@ -433,7 +433,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting { + + public void playerTick() { + try { +- if (!this.isSpectator() || this.world.isLoaded(new BlockPosition(this))) { ++ if (valid && (!this.isSpectator() || this.world.isLoaded(new BlockPosition(this)))) { // Paper - don't tick dead players that are not in the world currently (pending respawn) + super.tick(); + } + +-- +2.25.1 +