Stop collideRule team from seeing invis 'friends'
More appropriately aligns ourself with the no team option, because the collideRule team is only a team because it has to be, not because we want anyone to have any sort of gameplay based relationship. Also block any options from being set on this team to further enforce that it is not a persistent team and should not be treated as such.
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@@ -1,4 +1,4 @@
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From 0872f7843a9510bc64d506766a34d8854466f927 Mon Sep 17 00:00:00 2001
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From a6d4f7801444aaf0bb3fb0f32d1290163721369f Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 16 May 2016 20:47:41 -0400
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Subject: [PATCH] Optimize UserCache / Thread Safe
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@@ -10,10 +10,10 @@ Additionally, move Saving of the User cache to be done async, incase
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the user never changed the default setting for Spigot's save on stop only.
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 25c4f9f..005a27b 100644
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index 6fbe9e6..8ca8fbf 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -507,7 +507,7 @@ public abstract class MinecraftServer implements Runnable, ICommandListener, IAs
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@@ -508,7 +508,7 @@ public abstract class MinecraftServer implements Runnable, ICommandListener, IAs
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// Spigot start
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if (org.spigotmc.SpigotConfig.saveUserCacheOnStopOnly) {
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LOGGER.info("Saving usercache.json");
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