complete refactor and cleanup

This commit is contained in:
Taiyou06
2024-08-09 14:59:20 +03:00
parent 3e5edd79e8
commit c2a7c25ec3
26 changed files with 122 additions and 1420 deletions

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@@ -14,9 +14,9 @@
// along with this program. If not, see <https://www.gnu.org/licenses/>.
package net.gensokyoreimagined.nitori.access;
import ca.spottedleaf.moonrise.common.list.EntityList;
public interface IMixinChunkEntitySlicesAccess {
@SuppressWarnings("EmptyMethod")
EntityList getEntities();
}
//import ca.spottedleaf.moonrise.common.list.EntityList;
//
//public interface IMixinChunkEntitySlicesAccess {
// @SuppressWarnings("EmptyMethod")
// EntityList getEntities();
//}

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@@ -14,7 +14,7 @@
// along with this program. If not, see <https://www.gnu.org/licenses/>.
package net.gensokyoreimagined.nitori.access;
public interface IMixinIteratorSafeOrderedReferenceSetAccess {
@SuppressWarnings("EmptyMethod")
int getListSize();
}
//public interface IMixinIteratorSafeOrderedReferenceSetAccess {
// @SuppressWarnings("EmptyMethod")
// int getListSize();
//}

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@@ -1,31 +0,0 @@
package net.gensokyoreimagined.nitori.executor.annotation.thread;
//import java.lang.annotation.Documented;
//import java.lang.annotation.ElementType;
//import java.lang.annotation.Target;
//
///**
// * An annotation primarily for methods, identifying methods that can only be called on a thread that is an instance
// * of {@link AssistThread}.
// * <br>
// * This annotation can also be used on fields or classes, similar to {@link ThreadRestricted}.
// * <br>
// * In a method annotated with {@link AssistThreadOnly}, fields and methods annotated with
// * {@link AssistThreadOnly}, {@link BaseThreadOnly} or {@link AnyThreadSafe} may be used.
// * <br>
// * Methods that are annotated with {@link AssistThreadOnly} must never call methods that are annotated with
// * {@link PotentiallyBlocking}.
// *
// * @author Martijn Muijsers under AGPL-3.0
// */
//@SuppressWarnings("unused")
//@Documented
//@Target({ElementType.METHOD, ElementType.TYPE, ElementType.FIELD})
//public @interface AssistThreadOnly {
//
// /**
// * @see ThreadRestricted#fieldAccess()
// */
// Access value() default Access.READ_WRITE;
//
//}

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@@ -1,114 +0,0 @@
package net.gensokyoreimagined.nitori.executor.queue;
///**
// * A tier for {@link AbstractTaskQueue}s, that indicates the priority of the tasks in the task queues.
// * Every tier contains a list of the queues that are part of the tier.
// * The tiers are in order of priority, from high to low.
// * Similarly, the queues for each tier are in the same order of priority.
// * The tasks in each queue should also be in order of priority whenever relevant, but usually there
// * is no strong difference in priority between tasks in the same queue, so they typically operate as FIFO queues,
// * so that the longest waiting task implicitly has the highest priority within the queue.
// * <br>
// * Tasks from queues in the {@link #SERVER} tier can only be run on a {@link ServerThread}.
// * Tasks from other tiers can be run on {@link ServerThread}s as well as on {@link AssistThread}s.
// *
// * @author Martijn Muijsers under AGPL-3.0
// */
//public enum BaseTaskQueueTier {
//
// /**
// * A tier for queues that contain tasks that must be executed on a {@link ServerThread}.
// * <br>
// * Some parts of the server can only be safely accessed by one thread at a time.
// * If they can not be guarded by a lock (or if this is not desired,
// * because if a ticking thread would need to acquire this lock it would block it),
// * then these parts of the code are typically deferred to the server thread.
// * Based on the current use of the {@link TickThread} class, particularly given the existence of
// * {@link TickThread#isTickThreadFor(Entity)} and {@link TickThread#isTickThreadFor(ServerLevel, int, int)},
// * we can deduce that future support for performing some of these actions in parallel is planned.
// * In such a case, some server thread tasks may become tasks that must be
// * executed on an appropriate {@link TickThread}.
// * In that case, the queues below should be changed so that the server thread and any of the
// * ticking threads poll from queues that contain tasks appropriate for them.
// * For example, {@link BaseTaskQueues#deferredToUniversalTickThread} would be for tasks that can run
// * on any ticking thread, and additional queues would need to be added concerning a specific
// * subject (like an entity or chunk) with tasks that will be run on whichever ticking thread is the
// * ticking thread for that subject at the time of polling.
// * <br>
// * Note that a {@link ServerThread} can only yield to {@link TaskSpan#TINY} tasks in other tiers
// * (since there are no higher tiers, and threads can only yield to lower tiers when
// * the task yielded to is{@link TaskSpan#TINY}, or other non-yielding tasks in its own tier (since it
// * has a {@link BaseThread#maximumYieldDepth} of 1).
// * Yielding to other tasks in this same tier is somewhat risky, since this means that the tasks that were
// * yielded to must assume that although they are running on the server thread, they may be running at
// * some unknown point in execution of the main thread. Therefore, scheduling any non-yielding tasks to
// * a queue in this tier must be done with the utmost care that the task cannot disrupt, or be disrupted by,
// * the surrounding code that yields to it.
// */
// SERVER(new AbstractTaskQueue[]{
// BaseTaskQueues.deferredToServerThread,
// BaseTaskQueues.serverThreadTick,
// BaseTaskQueues.anyTickScheduledServerThread
// }, MinecraftServer.SERVER_THREAD_PRIORITY),
// /**
// * A tier for queues that contain tasks that are part of ticking,
// * to assist the main ticking thread(s) in doing so.
// */
// TICK_ASSIST(new AbstractTaskQueue[]{
// BaseTaskQueues.tickAssist
// }, Integer.getInteger("gale.thread.priority.tick", 7)),
// /**
// * A tier for queues that contain general tasks that must be performed at some point in time,
// * asynchronously with respect to the {@link ServerThread} and the ticking of the server.
// * Execution of
// */
// ASYNC(new AbstractTaskQueue[0], Integer.getInteger("gale.thread.priority.async", 6)),
// /**
// * A tier for queues that contain tasks with the same considerations as {@link #ASYNC},
// * but with a low priority.
// */
// LOW_PRIORITY_ASYNC(new AbstractTaskQueue[0], Integer.getInteger("gale.thread.priority.async.low", 3));
//
// /**
// * Equal to {@link #ordinal()}.
// */
// public final int ordinal;
//
// /**
// * The task queues that belong to this tier.
// */
// public final AbstractTaskQueue[] taskQueues;
//
// /**
// * The priority for threads that are executing a task from this tier.
// * <br>
// * If a thread yields to other tasks, the priority it will have is always the highest priority of any task
// * on its stack.
// */
// public final int threadPriority;
//
// BaseTaskQueueTier(AbstractTaskQueue[] taskQueues, int threadPriority) {
// this.ordinal = this.ordinal();
// this.taskQueues = taskQueues;
// for (AbstractTaskQueue queue : this.taskQueues) {
// queue.setTier(this);
// }
// this.threadPriority = threadPriority;
// }
//
// /**
// * Equal to {@link #values()}.
// */
// public static final BaseTaskQueueTier[] VALUES = values();
//
// /**
// * Equal to {@link #VALUES}{@code .length}.
// */
// public static final int length = VALUES.length;
//
// /**
// * Equal to {@link #VALUES} without {@link #SERVER}.
// */
// public static final BaseTaskQueueTier[] VALUES_EXCEPT_SERVER = Arrays.stream(VALUES).filter(tier -> tier != SERVER).toList().toArray(new BaseTaskQueueTier[length - 1]);
//
//}

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@@ -1,69 +0,0 @@
package net.gensokyoreimagined.nitori.executor.thread;
///**
// * A thread created by the {@link BaseThreadPool}.
// *
// * @author Martijn Muijsers under AGPL-3.0
// */
//public class AssistThread extends BaseThread {
//
// /**
// * The maximum yield depth. While an {@link AssistThread} has a yield depth equal to or greater than this value,
// * it can not start more potentially yielding tasks.
// */
// public static final int MAXIMUM_YIELD_DEPTH = Integer.getInteger("gale.yield.depth.max", 100);
//
// /**
// * The index of this thread, as needed as an argument to
// * {@link BaseThreadPool#getThreadByAssistIndex(int)}.
// */
// public final int assistThreadIndex;
//
// /**
// * Must only be called from {@link BaseThreadPool#addAssistThread}.
// */
// public AssistThread(int assistThreadIndex) {
// super(AssistThread::getCurrentAssistThreadAndRunForever, "Assist Thread " + assistThreadIndex, assistThreadIndex + 1, MAXIMUM_YIELD_DEPTH);
// this.assistThreadIndex = assistThreadIndex;
// }
//
// /**
// * Causes this thread to loop forever, always attempting to find a task to do, and if none is found,
// * registering itself with the places where a relevant task may be added in order to be signalled when
// * one is actually added.
// */
// @ThisThreadOnly
// protected void runForever() {
// this.runTasksUntil(null, () -> false, null);
// }
//
// /**
// * @return The current thread if it is a {@link AssistThread}, or null otherwise.
// */
// @SuppressWarnings("unused")
// @AnyThreadSafe
// @YieldFree
// public static @Nullable AssistThread currentAssistThread() {
// return Thread.currentThread() instanceof AssistThread assistThread ? assistThread : null;
// }
//
// /**
// * @return Whether the current thread is a {@link AssistThread}.
// */
// @SuppressWarnings("unused")
// @AnyThreadSafe
// @YieldFree
// public static boolean isAssistThread() {
// return Thread.currentThread() instanceof AssistThread;
// }
//
// /**
// * A method that simply acquires the {@link AssistThread} that is the current thread, and calls
// * {@link #runForever()} on it.
// */
// @BaseThreadOnly
// protected static void getCurrentAssistThreadAndRunForever() {
// ((AssistThread) Thread.currentThread()).runForever();
// }
//
//}

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@@ -1,743 +0,0 @@
package net.gensokyoreimagined.nitori.executor.thread;
//import net.gensokyoreimagined.nitori.executor.wrapper.MinecraftServerWrapper;
//
///**
// * An abstract base class implementing {@link AbstractYieldingThread},
// * that provides implementation that is common between
// * {@link TickThread} and {@link AssistThread}.
// *
// * @author Martijn Muijsers under AGPL-3.0
// */
//public abstract class BaseThread extends Thread implements AbstractYieldingThread {
//
// /**
// * The minimum time to wait as the {@link MinecraftServer#serverThread} when performing a timed wait.
// * Given in nanoseconds.
// * If a timed wait with a lower time is attempted, the wait is not performed at all.
// */
// public static final long SERVER_THREAD_WAIT_NANOS_MINIMUM = 10_000;
//
// /**
// * The time to wait as the {@link MinecraftServer#serverThread} during the oversleep phase, if
// * there may be delayed tasks.
// * Given in nanoseconds.
// */
// public static final long SERVER_THREAD_WAIT_NANOS_DURING_OVERSLEEP_WITH_DELAYED_TASKS = 50_000;
//
// /**
// * The index of this thread, as needed as an argument to
// * {@link BaseThreadPool#getThreadByBaseIndex(int)}.
// */
// public final int baseThreadIndex;
//
// /**
// * The maximum yield depth for this thread,
// * which equals 1 for a {@link ServerThread}
// * and {@link AssistThread#MAXIMUM_YIELD_DEPTH} for an {@link AssistThread}.
// */
// public final int maximumYieldDepth;
//
// /**
// * The number of times this thread holds a {@link YieldingLock},
// * used in {@link #holdsYieldingLock()}.
// *
// * @see AbstractYieldingThread#incrementHeldYieldingLockCount()
// */
// @ThisThreadOnly
// public int heldYieldingLockCount = 0;
//
// /**
// * The current yield depth of this thread.
// */
// @AnyThreadSafe(Access.READ) @ThisThreadOnly(Access.WRITE)
// public volatile int yieldDepth = 0;
//
// /**
// * Whether this thread can currently start yielding tasks with respect to being restricted
// * due to {@link #yieldDepth} being at least {@link #maximumYieldDepth}.
// * <br>
// * This is updated using {@link #updateCanStartYieldingTasks()}
// * after {@link #yieldDepth} or {@link #heldYieldingLockCount} is changed.
// */
// @AnyThreadSafe(Access.READ) @ThisThreadOnly(Access.WRITE)
// public volatile boolean canStartYieldingTasks = true;
//
// /**
// * The highest {@link BaseTaskQueueTier} of any task on the yielding execution stack of this thread,
// * or null if there is no task being executed on this thread.
// */
// @AnyThreadSafe(Access.READ) @ThisThreadOnly(Access.WRITE)
// public volatile @Nullable BaseTaskQueueTier highestTierOfTaskOnStack;
//
// /**
// * The {@link BaseTaskQueueTier} that the last non-null return value of {@link #pollTask} was polled from,
// * or null if {@link #pollTask} has never been called yet.
// */
// @ThisThreadOnly
// private @Nullable BaseTaskQueueTier lastPolledTaskTier;
//
// /**
// * The lock to guard this thread's sleeping and waking actions.
// */
// private final Lock waitLock = new ReentrantLock();
//
// /**
// * The condition to wait for a signal, when this thread has to wait for something to do.
// */
// private final Condition waitCondition = waitLock.newCondition();
//
// /**
// * Whether this thread is currently not working on the content of a task, but instead
// * attempting to poll a next task to do, checking whether it can accept tasks at all, or
// * attempting to acquire a {@link YieldingLock}, or waiting (although the fact that this value is true during
// * waiting is irrelevant, because at such a time, {@link #isWaiting} will be true, and this value will no longer
// * have any effect due to the implementation of {@link #signal}).
// * <br>
// * This value is used to determine whether to set {@link #skipNextWait} when {@link #signal} is called
// * and {@link #isWaiting} is false.
// */
// @AnyThreadSafe(Access.READ) @ThisThreadOnly(Access.WRITE)
// private volatile boolean isPollingTaskOrCheckingStopCondition = true;
//
// /**
// * Whether this thread should not start waiting for something to do the next time no task could be polled,
// * but instead try polling a task again.
// */
// @AnyThreadSafe
// public volatile boolean skipNextWait = false;
//
// /**
// * Whether this thread is currently waiting for something to do.
// * <br>
// * This is set to true at some point before actually starting to wait in a blocking fashion,
// * and set to false at some point after no longer waiting in a blocking fashion. So, at some point,
// * this value may be true while the thread is not blocked yet, or anymore.
// * Even more so, extra checks for whether the thread should block will be performed in between
// * the moment this value is set to true and the moment the thread potentially blocks. This means that if the
// * checks fail, this value may be set to true and then false again, without actually ever blocking.
// */
// @AnyThreadSafe(Access.READ) @ThisThreadOnly(Access.WRITE)
// @Guarded(value = "#waitLock", fieldAccess = Access.WRITE)
// public volatile boolean isWaiting = false;
//
// /**
// * Whether {@link #isWaiting} is irrelevant because this thread has already
// * been signalled via {@link #signal} to wake up.
// */
// @AnyThreadSafe(Access.READ) @ThisThreadOnly(Access.WRITE)
// @Guarded(value = "#waitLock", fieldAccess = Access.WRITE)
// public volatile boolean mayBeStillWaitingButHasBeenSignalled = false;
//
// /**
// * The {@link YieldingLock} that this thread is waiting for,
// * or null if this thread is not waiting for a {@link YieldingLock}.
// * This value only has meaning while {@link #isWaiting} is true.
// */
// @AnyThreadSafe(Access.READ) @ThisThreadOnly(Access.WRITE)
// @Guarded(value = "#waitLock", fieldAccess = Access.WRITE)
// public volatile @Nullable YieldingLock lockWaitingFor = null;
//
// /**
// * The value of {@link #lockWaitingFor} during the last wait (a call to {@link Condition#await})
// * or pre-wait check (while {@link #isNotActuallyWaitingYet} is true).
// */
// @ThisThreadOnly
// private @Nullable YieldingLock lastLockWaitedFor = null;
//
// /**
// * A special flag, used after changing {@link #isWaiting}, when the lock must be temporarily released to
// * call {@link BaseThreadActivation#callForUpdate()} (to avoid deadlocks in {@link #signal} calls),
// * and we wish the pool to regard this thread as waiting
// * (which it will, because {@link #isWaiting} will be true), but we must still
// * know not to signal the underlying {@link #waitCondition}, but set {@link #skipNextWait} to true,
// * when {@link #signal} is called at some point during the short release of {@link #waitLock}.
// */
// public volatile boolean isNotActuallyWaitingYet = false;
//
// /**
// * The last reason this thread was signalled before the current poll attempt, or null if the current
// * poll attempt was not preceded by signalling (but by yielding for example).
// */
// public volatile @Nullable SignalReason lastSignalReason = null;
//
// protected BaseThread(Runnable target, String name, int baseThreadIndex, int maximumYieldDepth) {
// super(target, name);
// this.baseThreadIndex = baseThreadIndex;
// this.maximumYieldDepth = maximumYieldDepth;
// }
//
// @Override
// public boolean holdsYieldingLock() {
// return this.heldYieldingLockCount > 0;
// }
//
// @Override
// public void incrementHeldYieldingLockCount() {
// this.heldYieldingLockCount++;
// if (this.heldYieldingLockCount == 1) {
// this.updateCanStartYieldingTasks();
// }
// }
//
// @Override
// public void decrementHeldYieldingLockCount() {
// this.heldYieldingLockCount--;
// if (this.heldYieldingLockCount == 0) {
// this.updateCanStartYieldingTasks();
// }
// }
//
// /**
// * Updates {@link #canStartYieldingTasks} according to {@link #yieldDepth} and {@link #heldYieldingLockCount}.
// */
// private void updateCanStartYieldingTasks() {
// this.canStartYieldingTasks = this.heldYieldingLockCount == 0 && this.yieldDepth < this.maximumYieldDepth;
// }
//
// /**
// * This method is based on {@link #signal}.
// * {@link #signal} must always return true if this method returns true;
// * otherwise {@link BaseThreadActivation} will get stuck while choosing a thread to activate.
// *
// * @see #signal
// */
// @SuppressWarnings("RedundantIfStatement")
// public boolean isWaitingAndNeedsSignal() {
// if (this.isWaiting) {
// if (this.isNotActuallyWaitingYet) {
// if (!this.skipNextWait) {
// return true;
// }
// return false;
// }
// if (!this.mayBeStillWaitingButHasBeenSignalled) {
// return true;
// }
// }
// return false;
// }
//
// /**
// * Yields to tasks: polls and executes tasks while possible and the stop condition is not met.
// * The stop condition is met if {@code stopCondition} is not null and returns true, or alternatively,
// * if {@code stopCondition} is null, and {@code yieldingLock} is successfully acquired.
// * When no tasks can be polled, this thread will block, waiting for either a task that can be executed by this
// * thread to become available, or for the {@code yieldingLock}, if given, to be released.
// * <br>
// * Exactly one of {@code stopCondition} and {@code yieldingLock} must be non-null.
// */
// public final void yieldUntil(@Nullable Long timeoutTime, @Nullable BooleanSupplier stopCondition, @Nullable YieldingLock yieldingLock) {
// int oldYieldDepth = this.yieldDepth;
// int newYieldDepth = oldYieldDepth + 1;
// this.yieldDepth = newYieldDepth;
// if (newYieldDepth == maximumYieldDepth) {
// this.updateCanStartYieldingTasks();
// }
// this.runTasksUntil(timeoutTime, stopCondition, yieldingLock);
// this.yieldDepth = oldYieldDepth;
// if (newYieldDepth == maximumYieldDepth) {
// this.updateCanStartYieldingTasks();
// }
// }
//
// /**
// * This method will keep attempting to find a task to do, and execute it, and if none is found, start waiting
// * until the {@code timeoutTime} is reached (which is compared to {@link System#nanoTime}),
// * or the thread is signalled by {@link BaseThreadPool} or by a {@link YieldingLock}.
// * The loop is broken as soon as the stop condition becomes true, or the given lock is successfully acquired.
// * <br>
// * The above is the same as {@link #yieldUntil}, except it may be called in situations that is not 'yielding',
// * for instance the endless loop polling tasks performed by a n{@link AssistThread}. The difference with
// * {@link #yieldUntil} is that this method does not increment or decrement things the yield depth of this thread.
// * <br>
// * Exactly one of {@code stopCondition} or {@code yieldingLock} must be non-null.
// *
// * @see #yieldUntil
// */
// @ThisThreadOnly
// @PotentiallyYielding("may yield further if an executed task is potentially yielding")
// public final void runTasksUntil(@Nullable Long timeoutTime, @Nullable BooleanSupplier stopCondition, @Nullable YieldingLock yieldingLock) {
// if (TickThread.isTickThread()) MinecraftServer.THREAD_DEBUG_LOGGER.ifPresent(it -> it.info("running tasks until"));
// this.isPollingTaskOrCheckingStopCondition = true;
//
// /*
// Endless loop that attempts to perform a task, and if one is found, tries to perform another again,
// but if none is found, starts awaiting such a task to become available, or for the given yielding lock
// to be released.
// */
// while (true) {
// try {
// if (timeoutTime != null && System.nanoTime() - timeoutTime >= 0) {
// break;
// }
// if (stopCondition != null) {
// if (this == MinecraftServerWrapper.serverThread) {
// MinecraftServer.currentManagedBlockStopConditionHasBecomeTrue = false;
// }
// if (stopCondition.getAsBoolean()) {
// if (this == MinecraftServerWrapper.serverThread) {
// MinecraftServer.currentManagedBlockStopConditionHasBecomeTrue = true;
// }
// break;
// }
// } else {
// //noinspection ConstantConditions
// if (yieldingLock.tryLock()) {
// break;
// }
// }
// } finally {
// // Make sure other threads can be signalled for the last waited-for lock again
// if (this.lastLockWaitedFor != null) {
// this.lastLockWaitedFor.canBeSignalledFor = true;
// this.lastLockWaitedFor = null;
// }
// }
//
// // If this is the original server thread, update isInSpareTimeAndHaveNoMoreTimeAndNotAlreadyBlocking
// if (this == MinecraftServerWrapper.serverThread) {
// MinecraftServer.isInSpareTimeAndHaveNoMoreTimeAndNotAlreadyBlocking = MinecraftServer.isInSpareTime && MinecraftServer.blockingCount == 0 && !MinecraftServer.SERVER.haveTime();
// }
//
// // Attempt to poll a task that can be started
// Runnable task = this.pollTask();
//
// // Run the task if found
// if (task != null) {
//
// // If this is the server thread, potentially set nextTimeAssumeWeMayHaveDelayedTasks to true
// if (this == MinecraftServerWrapper.serverThread && !MinecraftServer.nextTimeAssumeWeMayHaveDelayedTasks && AbstractTaskQueue.taskQueuesHaveTasks(BaseTaskQueueTier.SERVER.taskQueues)) {
// MinecraftServer.nextTimeAssumeWeMayHaveDelayedTasks = true;
// }
//
// // Update highestTierOfTaskOnStack and the thread priority
// var highestTierBeforeTask = this.highestTierOfTaskOnStack;
// var threadPriorityBeforeTask = this.getPriority();
// //noinspection DataFlowIssue
// var newHighestTier = highestTierBeforeTask == null ? this.lastPolledTaskTier : highestTierBeforeTask.ordinal < this.lastPolledTaskTier.ordinal ? highestTierBeforeTask : this.lastPolledTaskTier;
// //noinspection DataFlowIssue
// var newThreadPriority = newHighestTier.threadPriority;
// if (newHighestTier != highestTierBeforeTask) {
// this.highestTierOfTaskOnStack = newHighestTier;
// BaseThreadActivation.callForUpdate();
// if (threadPriorityBeforeTask != newThreadPriority) {
// this.setPriority(newThreadPriority);
// }
// }
//
// this.isPollingTaskOrCheckingStopCondition = false;
// task.run();
//
// // If this is the server thread, execute some chunk tasks
// if (this == MinecraftServerWrapper.serverThread) {
// if (newHighestTier != BaseTaskQueueTier.SERVER) {
// newHighestTier = BaseTaskQueueTier.SERVER;
// this.highestTierOfTaskOnStack = newHighestTier;
// BaseThreadActivation.callForUpdate();
// if (newThreadPriority != newHighestTier.threadPriority) {
// newThreadPriority = newHighestTier.threadPriority;
// this.setPriority(newThreadPriority);
// }
// }
// MinecraftServer.SERVER.executeMidTickTasks(); // Paper - execute chunk tasks mid tick
// }
//
// // Reset highestTierOfTaskOnStack and the thread priority
// if (newHighestTier != highestTierBeforeTask) {
// this.highestTierOfTaskOnStack = highestTierBeforeTask;
// BaseThreadActivation.callForUpdate();
// if (threadPriorityBeforeTask != newThreadPriority) {
// this.setPriority(threadPriorityBeforeTask);
// }
// }
//
// this.isPollingTaskOrCheckingStopCondition = true;
// continue;
//
// }
//
// /*
// If no task that can be started by this thread was found, wait for a task that we are allowed
// to poll to become available (when that happens, the BaseThreadPool will signal this thread),
// or for the given yielding lock to be released. This is the only time we should ever block inside
// a potentially yielding procedure.
// */
// this.waitUntilSignalled(timeoutTime, yieldingLock);
//
// }
//
// this.isPollingTaskOrCheckingStopCondition = false;
//
// /*
// If the thread was signalled for another reason than the lock, but we acquired the lock instead,
// another thread should be signalled for that reason.
// */
// SignalReason lastSignalReason = this.lastSignalReason;
// if (lastSignalReason != null && yieldingLock != null && lastSignalReason != SignalReason.YIELDING_LOCK) {
// BaseThreadActivation.callForUpdate();
// }
//
// }
//
// /**
// * @see #pollTask()
// */
// @ThisThreadOnly
// @YieldFree
// private @Nullable Runnable pollTaskFromTier(BaseTaskQueueTier tier, boolean tinyOnly) {
// for (var queue : tier.taskQueues) {
// // Check whether we can not yield to the queue, if we are yielding
// boolean canQueueBeYieldedTo = queue.canBeYieldedTo();
// if (!canQueueBeYieldedTo && this.yieldDepth > 0) {
// continue;
// }
// Runnable task = tinyOnly ? queue.pollTiny(this) : queue.poll(this);
// if (task != null) {
// this.lastPolledTaskTier = tier;
// return task;
// }
// /*
// Check if the tier has run out of tasks for a span,
// in order to update BaseThreadActivation#thereMayBeTasks.
// */
// for (int spanI = 0; spanI < TaskSpan.length; spanI++) {
// TaskSpan span = TaskSpan.VALUES[spanI];
// if (queue.canHaveTasks(span)) {
// int oldTasks = BaseThreadActivation.thereMayBeTasks[tier.ordinal][spanI][canQueueBeYieldedTo ? 1 : 0].get();
// if (oldTasks > 0) {
// if (!queue.hasTasks(span)) {
// boolean tierHasNoTasksForSpan = true;
// for (AbstractTaskQueue otherTierQueue : tier.taskQueues) {
// // We already know there are no tasks in this queue
// if (otherTierQueue == queue) {
// continue;
// }
// if (otherTierQueue.hasTasks(span)) {
// tierHasNoTasksForSpan = false;
// break;
// }
// }
// if (tierHasNoTasksForSpan) {
// // Set thereMayBeTasks to false, but only if it did not change in the meantime
// BaseThreadActivation.thereMayBeTasks[tier.ordinal][spanI][canQueueBeYieldedTo ? 1 : 0].compareAndSet(oldTasks, 0);
// }
// }
// }
// }
// }
// }
// return null;
// }
//
// /**
// * Polls a task from any queue this thread can currently poll from, and returns it.
// * Polling potentially yielding tasks is attempted before yield-free tasks.
// *
// * @return The task that was polled, or null if no task was found.
// */
// @ThisThreadOnly
// @YieldFree
// private @Nullable Runnable pollTask() {
// /*
// * If this is a server thread, poll from SERVER, and poll tiny tasks from other tiers.
// * Note that when polling on the ServerThread, we do not check whether we would be allowed to do so
// * by the BaseThreadPool, as we consider keeping the ServerThread in the Thread.State.RUNNABLE state for
// * as long as possible to be more important than the off-chance of for example starting a TINY ASYNC task
// * on the server thread while no ASYNC tasks are allowed to be polled by other threads at the moment.
// */
// if (this instanceof ServerThread) {
// // Poll from the SERVER queues
// Runnable task = this.pollTaskFromTier(BaseTaskQueueTier.SERVER, false);
// if (task != null) {
// return task;
// }
// // Poll tiny tasks from other tiers
// for (var tier : BaseTaskQueueTier.VALUES_EXCEPT_SERVER) {
// task = this.pollTaskFromTier(tier, true);
// if (task != null) {
// return task;
// }
// }
// // We failed to poll any task
// return null;
// }
// // If this is not a server thread, poll from all queues except SERVER
// for (var tier : BaseTaskQueueTier.VALUES_EXCEPT_SERVER) {
// /*
// Make sure that we are allowed to poll from the tier, according to the presence of an excess number of
// threads working on tasks from that tier during the last BaseThreadActivation#update call.
// In the case this check's result is too optimistic, and a task is started when ideally it wouldn't have been,
// then so be it - it is not terrible. Whenever this happens, enough threads will surely be allocated
// by the BaseThreadPool for the task tier that is more in demand anyway, so it does not matter much.
// In the case this check's result is too pessimistic, the polling fails and this thread will start to sleep,
// but before doing this, will make a call to BaseThreadActivation#callForUpdate that re-activated this
// thread if necessary, so no harm is done.
// In the case this check causes this thread to go to sleep, the call to BaseThreadActivation#callForUpdate
// while isWaiting is true will make sure the BaseThreadPool has the ability to correctly activate a
// different thread (that is able to start tasks of a higher tier) if needed.
// Here, we do not even make an exception for TINY tasks, since there may already be ongoing avoidable
// context-switching due to excess threads that we can solve by letting this thread go to sleep.
// */
// if (tier.ordinal < BaseThreadActivation.tierInExcessOrdinal) {
// /*
// Tasks of a certain tier may yield to tasks of the same or a higher
// tier, and they may also yield to tiny tasks of a lower tier.
// */
// var tierYieldingFrom = this.highestTierOfTaskOnStack;
// Runnable task = this.pollTaskFromTier(tier, tierYieldingFrom != null && tier.ordinal > tierYieldingFrom.ordinal);
// if (task != null) {
// return task;
// }
// }
// }
// // We failed to poll any task
// return null;
// }
//
// /**
// * Starts waiting on something to do.
// *
// * @param timeoutTime The maximum time to wait until (compared to {@link System#nanoTime}).
// * @param yieldingLock A {@link YieldingLock} to register with, or null if this thread is not waiting for
// * a yielding lock.
// */
// @ThisThreadOnly
// @PotentiallyBlocking
// private void waitUntilSignalled(@Nullable Long timeoutTime, @Nullable YieldingLock yieldingLock) {
//
// // Remember whether we registered to wait with the lock, to unregister later
// // Register this thread with the lock if necessary
// boolean registeredAsWaitingWithLock = false;
// if (yieldingLock != null) {
// // No point in registering if we're not going to wait anyway
// if (!this.skipNextWait) {
// yieldingLock.incrementWaitingThreads();
// registeredAsWaitingWithLock = true;
// }
// }
//
// /*
// Remember whether we changed anything that requires a BaseThreadPool#update call
// (after the last call to that method).
// */
// boolean mustCallPoolUpdateAtEnd = false;
//
// /*
// If we cannot acquire the lock, we can assume this thread is being signalled,
// so there is no reason to start waiting.
// */
// waitWithLock: if (this.waitLock.tryLock()) {
// try {
//
// // If it was set that this thread should skip the wait in the meantime, skip it
// if (this.skipNextWait) {
// break waitWithLock;
// }
//
// // Mark this thread as waiting
// this.lockWaitingFor = yieldingLock;
// this.mayBeStillWaitingButHasBeenSignalled = false;
// this.isWaiting = true;
// // But actually we are not waiting yet, signal has no effect yet during the next short lock release
// this.isNotActuallyWaitingYet = true;
//
// } finally {
// this.waitLock.unlock();
// }
//
// // Update the pool
// BaseThreadActivation.callForUpdate();
//
// /*
// If we cannot acquire the lock, we can assume this thread is being signalled,
// so there is no reason to start waiting.
// */
// if (this.waitLock.tryLock()) {
// try {
//
// // We passed the short lock release
// this.isNotActuallyWaitingYet = false;
//
// // If it was set that this thread should skip the wait in the meantime, skip it
// if (this.skipNextWait) {
// this.isWaiting = false;
// this.lastLockWaitedFor = this.lockWaitingFor;
// this.lockWaitingFor = null;
// mustCallPoolUpdateAtEnd = true;
// break waitWithLock;
// }
//
// // Wait
// try {
//
// // -1 indicates to not use a timeout (this value is not later set to any other negative value)
// long waitForNanos = -1;
// if (timeoutTime != null) {
// waitForNanos = Math.max(timeoutTime - System.nanoTime(), SERVER_THREAD_WAIT_NANOS_MINIMUM);
// } else {
// /*
// Check if we should wait with a tick-based timeout:
// this only happens if this thread is the server thread, in
// which case we do not want to wait past the start of the next tick.
// */
// if (this == MinecraftServerWrapper.serverThread) {
// if (MinecraftServer.isWaitingUntilNextTick) {
// /*
// During waiting until the next tick, we wait until the next tick start.
// If it already passed, we do not have to use a timeout, because we will be notified
// when the stop condition becomes true.
// */
// waitForNanos = MinecraftServer.nextTickStartNanoTime - System.nanoTime();
// if (waitForNanos < 0) {
// waitForNanos = -1;
// }
// } else if (MinecraftServer.SERVER.isOversleep) {
// /*
// During this phase, MinecraftServer#mayHaveDelayedTasks() is checked, and we may not
// be notified when it changes. Therefore, if the next tick start has not passed, we will
// wait until then, but if it has, we wait for a short interval to make sure we keep
// checking the stop condition (but not for longer than until the last time we can be
// executing extra delayed tasks).
// */
// waitForNanos = MinecraftServer.nextTickStartNanoTime - System.nanoTime();
// if (waitForNanos < 0) {
// waitForNanos = Math.min(Math.max(0, MinecraftServer.delayedTasksMaxNextTickNanoTime - System.nanoTime()), SERVER_THREAD_WAIT_NANOS_DURING_OVERSLEEP_WITH_DELAYED_TASKS);
// }
// }
// }
// }
// if (waitForNanos >= 0) {
// // Set the last signal reason to null in case the timeout elapses without a signal
// this.lastSignalReason = null;
// // Skip if the time is too short
// if (waitForNanos >= SERVER_THREAD_WAIT_NANOS_MINIMUM) {
// //noinspection ResultOfMethodCallIgnored
// this.waitCondition.await(waitForNanos, TimeUnit.NANOSECONDS);
// }
// } else {
// /*
// If we did not wait with a timeout, wait indefinitely. If this thread is the server thread,
// and the intended start time of the next tick has already passed, but the stop condition to stop
// running tasks is still not true, this thread must be signalled when a change in conditions causes
// the stop condition to become true.
// */
// this.waitCondition.await();
// }
//
// } catch (InterruptedException e) {
// throw new IllegalStateException(e);
// }
//
// // Unmark this thread as waiting
// this.isWaiting = false;
// this.lastLockWaitedFor = this.lockWaitingFor;
// this.lockWaitingFor = null;
// mustCallPoolUpdateAtEnd = true;
//
// } finally {
// this.waitLock.unlock();
// }
// }
//
// }
//
// // Unregister this thread from the lock if necessary
// if (registeredAsWaitingWithLock) {
// yieldingLock.decrementWaitingThreads();
// }
//
// // Reset skipping the next wait
// this.skipNextWait = false;
//
// // Update the pool if necessary
// if (mustCallPoolUpdateAtEnd) {
// BaseThreadActivation.callForUpdate();
// }
//
// }
//
// /**
// * An auxiliary method for exclusive use in {@link #signal}, that marks the {@link YieldingLock}
// * that this thread is waiting for as having been signalled for, so that no other threads
// * are also signalled for it.
// * <br>
// * This must be called when {@link #signal} returns true, and must be called before any other
// * actions relating to the signalling of this thread are performed.
// */
// private void markLockWaitingForAsSignalledFor() {
// @Nullable YieldingLock lockWaitingFor = this.lockWaitingFor;
// if (lockWaitingFor != null) {
// lockWaitingFor.canBeSignalledFor = false;
// }
// }
//
// /**
// * Signals this thread to wake up, or if it was not sleeping but attempting to poll a task:
// * to not go to sleep the next time no task could be polled, and instead try polling a task again.
// *
// * @param reason The reason why this thread was signalled, or null if it is irrelevant (e.g. when the signal
// * will never need to be repeated because there is only thread waiting for this specific event
// * to happen).
// * @return Whether this thread was sleeping before, and has woken up now,
// * or whether {@link #skipNextWait} was set to true.
// */
// @AnyThreadSafe
// @YieldFree
// public final boolean signal(@Nullable SignalReason reason) {
// while (!this.waitLock.tryLock()) { // TODO Gale use a wait-free system here by using a sort of leave-a-message-at-the-door Atomic class system
// Thread.onSpinWait();
// }
// try {
// if (this.isWaiting) {
// if (this.isNotActuallyWaitingYet) {
// if (!this.skipNextWait) {
// this.markLockWaitingForAsSignalledFor();
// this.lastSignalReason = reason;
// this.skipNextWait = true;
// return true;
// }
// return false;
// }
// if (!this.mayBeStillWaitingButHasBeenSignalled) {
// this.markLockWaitingForAsSignalledFor();
// this.lastSignalReason = reason;
// this.mayBeStillWaitingButHasBeenSignalled = true;
// this.waitCondition.signal();
// return true;
// }
// } else if (this.isPollingTaskOrCheckingStopCondition) {
// if (!this.skipNextWait) {
// this.markLockWaitingForAsSignalledFor();
// this.lastSignalReason = reason;
// this.skipNextWait = true;
// return true;
// }
// }
// return false;
// } finally {
// this.waitLock.unlock();
// }
// }
//
// /**
// * @return The current thread if it is a {@link BaseThread}, or null otherwise.
// */
// @SuppressWarnings("unused")
// @AnyThreadSafe
// @YieldFree
// public static @Nullable BaseThread currentBaseThread() {
// return Thread.currentThread() instanceof BaseThread baseThread ? baseThread : null;
// }
//
// /**
// * @return Whether the current thread is a {@link BaseThread}.
// */
// @SuppressWarnings("unused")
// @AnyThreadSafe
// @YieldFree
// public static boolean isBaseThread() {
// return Thread.currentThread() instanceof BaseThread;
// }
//
//}

View File

@@ -1,18 +0,0 @@
package net.gensokyoreimagined.nitori.executor.thread;
//import net.minecraft.server.MinecraftServer;
//import org.spigotmc.WatchdogThread;
//
///**
// * A type that is unique to {@link MinecraftServer#serverThread},
// * to distinguish it from {@link WatchdogThread#instance}.
// *
// * @author Martijn Muijsers under AGPL-3.0
// */
//public final class OriginalServerThread extends ServerThread {
//
// public OriginalServerThread(final Runnable run, final String name) {
// super(run, name);
// }
//
//}

View File

@@ -1,54 +0,0 @@
package net.gensokyoreimagined.nitori.executor.thread;
//import io.papermc.paper.util.TickThread;
//import net.gensokyoreimagined.nitori.executor.wrapper.MinecraftServerWrapper;
//import net.gensokyoreimagined.nitori.mixin.virtual_thread.accessors.MixinMinecraftServer;
//import net.gensokyoreimagined.nitori.mixin.virtual_thread.accessors.MixinWatchdogThread;
//import net.minecraft.server.MinecraftServer;
//import org.gradle.internal.impldep.com.esotericsoftware.kryo.NotNull;
//import org.spigotmc.WatchdogThread;
//
//import javax.annotation.Nullable;
//
///**
// * A {@link TickThread} that provides an implementation for {@link BaseThread},
// * that is shared between the {@link MinecraftServer#serverThread} and {@link WatchdogThread#instance}.
// *
// * @author Martijn Muijsers under AGPL-3.0
// */
//public class ServerThread extends TickThread {
//
// protected ServerThread(final String name) {
// super(name);
// }
//
// protected ServerThread(final Runnable run, final String name) {
// super(run, name);
// }
//
// /**
// * This method must not be called while {@link MinecraftServer#isConstructed} is false.
// *
// * @return The global {@link ServerThread} instance, which is either
// * {@link MinecraftServer#serverThread}, or {@link WatchdogThread#instance} while the server is shutting
// * down and the {@link WatchdogThread} was responsible.
// */
// public static @NotNull Thread getInstance() {
// if (((MixinMinecraftServer) MinecraftServerWrapper.SERVER).hasStopped()) {
// if (((MixinMinecraftServer) MinecraftServerWrapper.SERVER).shutdownThread() == MixinWatchdogThread.getInstance()) {
// return MixinWatchdogThread.getInstance();
// }
// }
//
// return MinecraftServerWrapper.serverThread;
// }
//
// /**
// * @return The same value as {@link #getInstance()} if {@link MinecraftServer#isConstructed} is true,
// * or null otherwise.
// */
// public static @Nullable Thread getInstanceIfConstructed() {
// return MinecraftServerWrapper.isConstructed ? getInstance() : null;
// }
//
//}

View File

@@ -1,208 +0,0 @@
// Taken from https://github.com/GaleMC/Gale/blob/ver/1.19.4/patches/server/0151-Base-thread-pool.patch (separate license)
package net.gensokyoreimagined.nitori.executor.thread.pool;
///**
// * A pool of threads that can perform tasks to assist the current {@link ServerThread}. These tasks can be of
// * different {@linkplain BaseTaskQueueTier tiers}.
// * <br>
// * This pool intends to keep {@link #targetParallelism} threads active at any time,
// * which includes a potentially active {@link ServerThread}.
// * <br>
// * As such, this pool is closely intertwined with the {@link ServerThread}. This pool can not control the
// * {@link ServerThread} in any way, but it is responsible for signalling the {@link ServerThread} when tasks become
// * available in a {@link BaseTaskQueueTier#SERVER} task queue, and for listening for when the {@link ServerThread}
// * becomes (in)active in order to update the number of active {@link AssistThread}s accordingly.
// * <br><br>
// * Updates to the threads in this pool are done in a lock-free manner that attempts to do the right thing with
// * the volatile information that is available. In some cases, this may cause a thread to be woken up when it
// * should not have been, and so on, but the updates being lock-free is more significant than the updates being
// * optimal in a high-contention environment. The environment is not expected to have high enough contention for
// * this to have much of an impact. Additionally, the suboptimalities in updates are always optimistic in terms of
// * making/keeping threads active rather than inactive, and can not a situation where a thread was intended
// * to be active, but ends but not being active.
// *
// * @author Martijn Muijsers under AGPL-3.0
// */
//public final class BaseThreadPool {
//
// private BaseThreadPool() {}
//
// public static final String targetParallelismEnvironmentVariable = "gale.threads.target";
// public static final String maxUndisturbedLowerTierThreadCountEnvironmentVariable = "gale.threads.undisturbed";
//
// /**
// * The target number of threads that will be actively in use by this pool,
// * which includes a potentially active {@link ServerThread}.
// * <br>
// * This value is always positive.
// * <br>
// * The value is currently automatically determined according to the following table:
// * <table>
// * <tr><th>system threads</th><th>threads spared</th></tr>
// * <tr><td>&#8804; 3</td><td>0</td></tr>
// * <tr><td>[4, 14]</td><td>1</td></tr>
// * <tr><td>[15, 23]</td><td>2</td></tr>
// * <tr><td>[24, 37]</td><td>3</td></tr>
// * <tr><td>[38, 54]</td><td>4</td></tr>
// * <tr><td>[55, 74]</td><td>5</td></tr>
// * <tr><td>[75, 99]</td><td>6</td></tr>
// * <tr><td>[100, 127]</td><td>7</td></tr>
// * <tr><td>[128, 158]</td><td>8</td></tr>
// * <tr><td>[159, 193]</td><td>9</td></tr>
// * <tr><td>[194, 232]</td><td>10</td></tr>
// * <tr><td>[233, 274]</td><td>11</td></tr>
// * <tr><td>&#8805; 275</td><td>12</td></tr>
// * </table>
// * Then <code>target parallelism = system threads - threads spared</code>.
// * <br>
// * The computed value above can be overridden using the {@link #targetParallelismEnvironmentVariable}.
// */
// public static final int targetParallelism;
// static {
// int parallelismByEnvironmentVariable = Integer.getInteger(targetParallelismEnvironmentVariable, -1);
// int targetParallelismBeforeSetAtLeastOne;
// if (parallelismByEnvironmentVariable >= 0) {
// targetParallelismBeforeSetAtLeastOne = parallelismByEnvironmentVariable;
// } else {
// int systemThreads = Runtime.getRuntime().availableProcessors();
// int threadsSpared;
// if (systemThreads <= 3) {
// threadsSpared = 0;
// } else if (systemThreads <= 14) {
// threadsSpared = 1;
// } else if (systemThreads <= 23) {
// threadsSpared = 2;
// } else if (systemThreads <= 37) {
// threadsSpared = 3;
// } else if (systemThreads <= 54) {
// threadsSpared = 4;
// } else if (systemThreads <= 74) {
// threadsSpared = 5;
// } else if (systemThreads <= 99) {
// threadsSpared = 6;
// } else if (systemThreads <= 127) {
// threadsSpared = 7;
// } else if (systemThreads <= 158) {
// threadsSpared = 8;
// } else if (systemThreads <= 193) {
// threadsSpared = 9;
// } else if (systemThreads <= 232) {
// threadsSpared = 10;
// } else if (systemThreads <= 274) {
// threadsSpared = 11;
// } else {
// threadsSpared = 12;
// }
// targetParallelismBeforeSetAtLeastOne = systemThreads - threadsSpared;
// }
// targetParallelism = Math.max(1, targetParallelismBeforeSetAtLeastOne);
// }
//
// /**
// * The maximum number of threads to be executing tasks, that only have tasks on their thread that are strictly
// * below a certain tier, before a thread wishing to execute such tasks gets activated regardless.
// * If this threshold of lower tier threads is not exceeded, activating a thread to execute a higher tier task
// * will be delayed until one of the active threads finishes execution of their stack or blocks for another
// * reason.
// * <br>
// * This value is always nonnegative.
// * <br>
// * This value is currently automatically determined according to the following rule:
// * <ul>
// * <li>0, if {@link #targetParallelism} = 1</li>
// * <li>{@code max(1, floor(2/5 * }{@link #targetParallelism}{@code ))}</li>
// * </ul>
// * The computed value above can be overridden using the {@link #maxUndisturbedLowerTierThreadCountEnvironmentVariable}.
// */
// public static final int maxUndisturbedLowerTierThreadCount;
// static {
// int maxUndisturbedLowerTierThreadCountByEnvironmentVariable = Integer.getInteger(maxUndisturbedLowerTierThreadCountEnvironmentVariable, -1);
// maxUndisturbedLowerTierThreadCount = maxUndisturbedLowerTierThreadCountByEnvironmentVariable >= 0 ? maxUndisturbedLowerTierThreadCountByEnvironmentVariable : targetParallelism == 1 ? 0 : Math.max(1, targetParallelism * 2 / 5);
// }
//
// /**
// * An array of the {@link AssistThread}s in this pool, indexed by their {@link AssistThread#assistThreadIndex}.
// * <br>
// * This field must only ever be changed from within {@link #addAssistThread}.
// */
// private static volatile AssistThread[] assistThreads = new AssistThread[0];
//
// /**
// * An array of the {@link BaseThread}s in this pool, indexed by their {@link BaseThread#baseThreadIndex}.
// * <br>
// * This field must not be referenced anywhere outside {@link #addAssistThread} or {@link #getBaseThreads()}:
// * it only holds the last computed value.
// */
// private static volatile @Nullable BaseThread @NotNull [] lastComputedBaseThreads = new BaseThread[1];
//
// /**
// * Creates a new {@link AssistThread}, adds it to this pool and starts it.
// * <br>
// * Must only be called from within {@link BaseThreadActivation#update()} while
// * {@link BaseThreadActivation#updateOngoingOnThread} is not null.
// */
// public static void addAssistThread() {
// int oldThreadsLength = assistThreads.length;
// int newThreadsLength = oldThreadsLength + 1;
// // Expand the thread array
// AssistThread[] newAssistThreads = Arrays.copyOf(assistThreads, newThreadsLength);
// // Create the new thread
// AssistThread newThread = newAssistThreads[oldThreadsLength] = new AssistThread(oldThreadsLength);
// // Save the new thread array
// assistThreads = newAssistThreads;
// // Update the assist threads in baseThreads
// @SuppressWarnings("NonAtomicOperationOnVolatileField")
// BaseThread[] newLastComputedBaseThreads = lastComputedBaseThreads = Arrays.copyOf(lastComputedBaseThreads, newThreadsLength + 1);
// newLastComputedBaseThreads[newThreadsLength] = newThread;
// // Start the thread
// newThread.start();
// MinecraftServer.THREAD_DEBUG_LOGGER.ifPresent(it -> it.info("Added assist thread " + newAssistThreads.length));
// }
//
// /**
// * The {@link BaseThread}s ({@link ServerThread}s and {@link AssistThread}s) in this thread pool,
// * specifically for the purpose of easy iteration.
// * <br>
// * Note that the {@link ServerThread} at index 0 may be null if {@link MinecraftServer#isConstructed} is false.
// * <br>
// * Must only be called from within {@link BaseThreadActivation#update()} while
// * {@link BaseThreadActivation#updateOngoingOnThread} is not null.
// */
// static @Nullable BaseThread @NotNull [] getBaseThreads() {
// // Store in a non-local volatile
// @Nullable BaseThread @NotNull [] baseThreads = lastComputedBaseThreads;
// // Update the server thread if necessary
// baseThreads[0] = ServerThread.getInstanceIfConstructed();
// // Return the value
// return baseThreads;
// }
//
// /**
// * This method must not be called with {@code index} = 0 while {@link MinecraftServer#isConstructed} is false.
// *
// * @return The {@link BaseThread} with the given {@link BaseThread#baseThreadIndex}.
// * This must not be called
// */
// public static @NotNull BaseThread getThreadByBaseIndex(int index) {
// if (index == 0) {
// return ServerThread.getInstance();
// }
// return assistThreads[index - 1];
// }
//
// /**
// * @return The same value as {@link #getThreadByBaseIndex} if {@link MinecraftServer#isConstructed} is true
// * or if the given {@code index} is not 0,
// * or null otherwise (i.e. if {@link MinecraftServer#isConstructed} is false and the given {@code index} is 0).
// */
// @SuppressWarnings("unused")
// public static @Nullable BaseThread getThreadByBaseIndexIfConstructed(int index) {
// return index != 0 || MinecraftServer.isConstructed ? getThreadByBaseIndex(index) : null;
// }
//
// public static AssistThread getThreadByAssistIndex(int index) {
// return assistThreads[index];
// }
//
//}

View File

@@ -1,10 +0,0 @@
package net.gensokyoreimagined.nitori.executor.wrapper;
import net.minecraft.server.MinecraftServer;
public class MinecraftServerWrapper {
// Named to make replacement of Gale patches easier (replace MinecraftServer.serverThread with MinecraftServerWrapper.serverThread)
public static Thread serverThread;
public static MinecraftServer SERVER;
public static boolean isConstructed;
}

View File

@@ -39,7 +39,7 @@ public abstract class MixinEntity {
* Implementation of 0065-some-entity-micro-opts.patch
*/
@Unique
public float gensouHacks$getLightLevelDependentMagicValue(BlockPos pos) {
public float nitori$getLightLevelDependentMagicValue(BlockPos pos) {
return this.level.hasChunkAt(this.getBlockX(), this.getBlockZ()) ? this.level.getLightLevelDependentMagicValue(pos) : 0.0F;
}
@@ -48,7 +48,7 @@ public abstract class MixinEntity {
*/
@Inject(method = "getLightLevelDependentMagicValue", at = @At("HEAD"), cancellable = true)
private void getLightLevelDependentMagicValue(CallbackInfoReturnable<Float> cir) {
cir.setReturnValue(this.gensouHacks$getLightLevelDependentMagicValue(new BlockPos(this.getBlockX(), (int) this.getEyeY(), this.getBlockZ())));
cir.setReturnValue(this.nitori$getLightLevelDependentMagicValue(new BlockPos(this.getBlockX(), (int) this.getEyeY(), this.getBlockZ())));
cir.cancel();
}
}

View File

@@ -79,12 +79,12 @@ public class MixinEntitySectionStorage<T extends EntityAccess> {
// are placed somewhere inside the packed long
for (int x = j; x <= m; x++) {
for (int z = Math.max(l, 0); z <= o; z++) {
this.gensouHacks$forEachInColumn(x, k, n, z, consumer);
this.nitori$forEachInColumn(x, k, n, z, consumer);
}
int bound = Math.min(-1, o);
for (int z = l; z <= bound; z++) {
this.gensouHacks$forEachInColumn(x, k, n, z, consumer);
this.nitori$forEachInColumn(x, k, n, z, consumer);
}
}
}
@@ -95,19 +95,19 @@ public class MixinEntitySectionStorage<T extends EntityAccess> {
// Mirai start - lithium: fast retrieval
@Unique
private void gensouHacks$forEachInColumn(int x, int k, int n, int z, AbortableIterationConsumer<EntitySection<T>> action) {
private void nitori$forEachInColumn(int x, int k, int n, int z, AbortableIterationConsumer<EntitySection<T>> action) {
// y from negative to positive, but y is treated as unsigned
for (int y = Math.max(k, 0); y <= n; y++) {
this.gensouHacks$consumeSection(SectionPos.asLong(x, y, z), action);
this.nitori$consumeSection(SectionPos.asLong(x, y, z), action);
}
int bound = Math.min(-1, n);
for (int y = k; y <= bound; y++) {
this.gensouHacks$consumeSection(SectionPos.asLong(x, y, z), action);
this.nitori$consumeSection(SectionPos.asLong(x, y, z), action);
}
}
@Unique
private void gensouHacks$consumeSection(long pos, AbortableIterationConsumer<EntitySection<T>> action) {
private void nitori$consumeSection(long pos, AbortableIterationConsumer<EntitySection<T>> action) {
EntitySection<T> entitySection = this.getSection(pos);
if (entitySection != null && !entitySection.isEmpty() && entitySection.getStatus().isAccessible()) {
action.accept(entitySection);

View File

@@ -1,29 +0,0 @@
// Nitori Copyright (C) 2024 Gensokyo Reimagined
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
package net.gensokyoreimagined.nitori.mixin;
import ca.spottedleaf.moonrise.common.list.IteratorSafeOrderedReferenceSet;
import net.gensokyoreimagined.nitori.access.IMixinIteratorSafeOrderedReferenceSetAccess;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.gen.Accessor;
@Mixin(IteratorSafeOrderedReferenceSet.class)
public abstract class MixinIteratorSafeOrderedReferenceSet implements IMixinIteratorSafeOrderedReferenceSetAccess {
// Implementation of 0107-Multithreaded-Tracker.patch
// @Accessor happens to do exactly what is needed, making for nice shorthand
@Override
@Accessor
public abstract int getListSize(); // Mirai - expose listSize
}

View File

@@ -1,42 +0,0 @@
// Nitori Copyright (C) 2024 Gensokyo Reimagined
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
package net.gensokyoreimagined.nitori.mixin;
import com.google.common.collect.Sets;
import net.minecraft.server.level.ServerBossEvent;
import net.minecraft.server.level.ServerPlayer;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Mutable;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.Set;
@Mixin(ServerBossEvent.class)
public abstract class MixinServerBossEvent {
@Final
@Mutable
@Shadow
private Set<ServerPlayer> players;
@Inject(method = "<init>", at = @At("RETURN"))
private void reassignEntityTrackers(CallbackInfo ci) {
// Implementation of 0107-Multithreaded-Tracker.patch
this.players = Sets.newConcurrentHashSet(); // Mirai - players can be removed in async tracking
}
}

View File

@@ -12,7 +12,7 @@
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
package net.gensokyoreimagined.nitori.mixin;
package net.gensokyoreimagined.nitori.mixin.logic.stats;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.Entity;
@@ -25,8 +25,8 @@ import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
@Mixin(Player.class)
public abstract class MixinPlayer extends Entity {
public MixinPlayer(Level world) {
public abstract class FasterStatsMixin extends Entity {
public FasterStatsMixin(Level world) {
super(EntityType.PLAYER, world);
}

View File

@@ -1,4 +1,4 @@
package net.gensokyoreimagined.nitori.mixin.world.tick_scheduler;
package net.gensokyoreimagined.nitori.mixin.removed.world.tick_scheduler;
//TODO: Make this work with paper

View File

@@ -12,7 +12,7 @@
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
package net.gensokyoreimagined.nitori.mixin;
package net.gensokyoreimagined.nitori.mixin.save;
import net.minecraft.Util;
import net.minecraft.server.players.PlayerList;
@@ -27,13 +27,13 @@ import org.spongepowered.asm.mixin.injection.Redirect;
import java.util.concurrent.CompletableFuture;
@Mixin(PlayerList.class)
public class MixinPlayerList {
public class AsyncPlayerSaveMixin {
@Final
@Shadow
public PlayerDataStorage playerIo;
@Redirect(method = "save", at = @At(value = "INVOKE", target = "Lnet/minecraft/world/level/storage/PlayerDataStorage;save(Lnet/minecraft/world/entity/player/Player;)V"))
private void gensouHacks$savePlayerData(PlayerDataStorage instance, Player player) {
private void nitori$savePlayerData(PlayerDataStorage instance, Player player) {
Runnable writeRunnable = () -> playerIo.save(player);
var ioExecutor = Util.backgroundExecutor();

View File

@@ -12,7 +12,7 @@
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
package net.gensokyoreimagined.nitori.mixin;
package net.gensokyoreimagined.nitori.mixin.save;
import net.minecraft.Util;
import net.minecraft.world.entity.player.Player;
@@ -28,7 +28,7 @@ import java.util.concurrent.CompletableFuture;
@Mixin(CraftPlayer.class)
public class MixinCraftPlayer {
@Redirect(method = "saveData", at = @At(value = "INVOKE", target = "Lnet/minecraft/world/level/storage/PlayerDataStorage;save(Lnet/minecraft/world/entity/player/Player;)V"))
private void gensouHacks$savePlayerData(PlayerDataStorage instance, Player path) {
private void nitori$savePlayerData(PlayerDataStorage instance, Player path) {
Runnable writeRunnable = () -> {
var craftPlayer = (CraftPlayer) (Object) this;
var server = craftPlayer.getServer();

View File

@@ -12,7 +12,7 @@
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
package net.gensokyoreimagined.nitori.mixin;
package net.gensokyoreimagined.nitori.mixin.save;
import net.minecraft.Util;
import net.minecraft.nbt.CompoundTag;
@@ -29,7 +29,7 @@ public abstract class MixinLevelStorageAccess {
@Shadow protected abstract void saveLevelData(CompoundTag nbt);
@Redirect(method = "modifyLevelDataWithoutDatafix", at = @At(value = "INVOKE", target = "Lnet/minecraft/world/level/storage/LevelStorageSource$LevelStorageAccess;saveLevelData(Lnet/minecraft/nbt/CompoundTag;)V"))
private void gensouHacks$saveLevelData(LevelStorageSource.LevelStorageAccess levelStorageAccess, CompoundTag compoundTag) {
private void nitori$saveLevelData(LevelStorageSource.LevelStorageAccess levelStorageAccess, CompoundTag compoundTag) {
Runnable writeRunnable = () -> saveLevelData(compoundTag);
var ioExecutor = Util.backgroundExecutor();
@@ -37,7 +37,7 @@ public abstract class MixinLevelStorageAccess {
}
@Redirect(method = "saveDataTag(Lnet/minecraft/core/RegistryAccess;Lnet/minecraft/world/level/storage/WorldData;Lnet/minecraft/nbt/CompoundTag;)V", at = @At(value = "INVOKE", target = "Lnet/minecraft/world/level/storage/LevelStorageSource$LevelStorageAccess;saveLevelData(Lnet/minecraft/nbt/CompoundTag;)V"))
private void gensouHacks$saveLevelData2(LevelStorageSource.LevelStorageAccess levelStorageAccess, CompoundTag compoundTag) {
private void nitori$saveLevelData2(LevelStorageSource.LevelStorageAccess levelStorageAccess, CompoundTag compoundTag) {
Runnable writeRunnable = () -> saveLevelData(compoundTag);
var ioExecutor = Util.backgroundExecutor();

View File

@@ -12,20 +12,20 @@
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
package net.gensokyoreimagined.nitori.mixin;
package net.gensokyoreimagined.nitori.mixin.unapplied;
import ca.spottedleaf.moonrise.common.list.EntityList;
import ca.spottedleaf.moonrise.patches.chunk_system.level.entity.ChunkEntitySlices;
import net.gensokyoreimagined.nitori.access.IMixinChunkEntitySlicesAccess;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.gen.Accessor;
@Mixin(ChunkEntitySlices.class)
public abstract class MixinChunkEntitySlices implements IMixinChunkEntitySlicesAccess {
// Implementation of 0107-Multithreaded-Tracker.patch
@Override
@Final
@Accessor
public abstract EntityList getEntities();
}
//import ca.spottedleaf.moonrise.common.list.EntityList;
//import ca.spottedleaf.moonrise.patches.chunk_system.level.entity.ChunkEntitySlices;
//import net.gensokyoreimagined.nitori.access.IMixinChunkEntitySlicesAccess;
//import org.spongepowered.asm.mixin.Final;
//import org.spongepowered.asm.mixin.Mixin;
//import org.spongepowered.asm.mixin.gen.Accessor;
//
//@Mixin(ChunkEntitySlices.class)
//public abstract class MixinChunkEntitySlices implements IMixinChunkEntitySlicesAccess {
// // Implementation of 0107-Multithreaded-Tracker.patch
// @Override
// @Final
// @Accessor
// public abstract EntityList getEntities();
//}

View File

@@ -0,0 +1,29 @@
// Nitori Copyright (C) 2024 Gensokyo Reimagined
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
package net.gensokyoreimagined.nitori.mixin.unapplied;
//import ca.spottedleaf.moonrise.common.list.IteratorSafeOrderedReferenceSet;
//import net.gensokyoreimagined.nitori.access.IMixinIteratorSafeOrderedReferenceSetAccess;
//import org.spongepowered.asm.mixin.Mixin;
//import org.spongepowered.asm.mixin.gen.Accessor;
//
//@Mixin(IteratorSafeOrderedReferenceSet.class)
//public abstract class MixinIteratorSafeOrderedReferenceSet implements IMixinIteratorSafeOrderedReferenceSetAccess {
// // Implementation of 0107-Multithreaded-Tracker.patch
// // @Accessor happens to do exactly what is needed, making for nice shorthand
// @Override
// @Accessor
// public abstract int getListSize(); // Mirai - expose listSize
//}

View File

@@ -0,0 +1,42 @@
// Nitori Copyright (C) 2024 Gensokyo Reimagined
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
package net.gensokyoreimagined.nitori.mixin.unapplied;
//import com.google.common.collect.Sets;
//import net.minecraft.server.level.ServerBossEvent;
//import net.minecraft.server.level.ServerPlayer;
//import org.spongepowered.asm.mixin.Final;
//import org.spongepowered.asm.mixin.Mixin;
//import org.spongepowered.asm.mixin.Mutable;
//import org.spongepowered.asm.mixin.Shadow;
//import org.spongepowered.asm.mixin.injection.At;
//import org.spongepowered.asm.mixin.injection.Inject;
//import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
//
//import java.util.Set;
//
//@Mixin(ServerBossEvent.class)
//public abstract class MixinServerBossEvent {
// @Final
// @Mutable
// @Shadow
// private Set<ServerPlayer> players;
//
// @Inject(method = "<init>", at = @At("RETURN"))
// private void reassignEntityTrackers(CallbackInfo ci) {
// // Implementation of 0107-Multithreaded-Tracker.patch
// this.players = Sets.newConcurrentHashSet(); // Mirai - players can be removed in async tracking
// }
//}

View File

@@ -1,4 +1,4 @@
package net.gensokyoreimagined.nitori.mixin.experimental.entity.block_caching.block_support;
package net.gensokyoreimagined.nitori.mixin.unapplied.experimental.entity.block_caching.block_support;
//import net.gensokyoreimagined.nitori.common.entity.block_tracking.BlockCache;
//import net.gensokyoreimagined.nitori.common.entity.block_tracking.BlockCacheProvider;

View File

@@ -1,35 +0,0 @@
package net.gensokyoreimagined.nitori.mixin.virtual_thread.accessors;
//import com.llamalad7.mixinextras.sugar.Local;
//import net.gensokyoreimagined.nitori.executor.thread.OriginalServerThread;
//import net.gensokyoreimagined.nitori.executor.wrapper.MinecraftServerWrapper;
//import net.minecraft.server.MinecraftServer;
//import org.spongepowered.asm.mixin.Mixin;
//import org.spongepowered.asm.mixin.gen.Accessor;
//import org.spongepowered.asm.mixin.injection.At;
//import org.spongepowered.asm.mixin.injection.Inject;
//import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
//
//@Mixin(MinecraftServer.class)
//public interface MixinMinecraftServer {
// @Inject(method = "<init>", at = @At("RETURN"))
// private void onConstructed(CallbackInfo ci, @Local(argsOnly = true) Thread thread) {
// MinecraftServerWrapper.SERVER = (MinecraftServer) this;
// MinecraftServerWrapper.isConstructed = true;
//
// if (thread instanceof OriginalServerThread) {
// MinecraftServerWrapper.serverThread = (OriginalServerThread) thread;
// return;
// }
//
// throw new AssertionError("Type of serverThread is not OriginalServerThread!");
// }
//
// @Accessor("hasStopped")
// boolean hasStopped();
//
// @Accessor("shutdownThread")
// Thread shutdownThread();
//
// @Accessor("")
//}

View File

@@ -1,13 +0,0 @@
package net.gensokyoreimagined.nitori.mixin.virtual_thread.accessors;
import org.spigotmc.WatchdogThread;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.gen.Accessor;
@Mixin(WatchdogThread.class)
public interface MixinWatchdogThread {
@Accessor("instance")
static WatchdogThread getInstance() {
throw new AssertionError("MixinWatchdogThread was not transformed!");
}
}

View File

@@ -7,17 +7,14 @@
"compatibilityLevel": "JAVA_17",
"server": [
"MixinBlockPos",
"MixinChunkEntitySlices",
"MixinCraftPlayer",
"save.MixinCraftPlayer",
"MixinEntity",
"MixinEntitySectionStorage",
"MixinIteratorSafeOrderedReferenceSet",
"MixinLevelStorageAccess",
"save.MixinLevelStorageAccess",
"MixinNoiseBasedChunkGenerator",
"MixinPlayer",
"MixinPlayerList",
"logic.stats.FasterStatsMixin",
"save.AsyncPlayerSaveMixin",
"MixinReobfServer",
"MixinServerBossEvent",
"alloc.blockstate.StateMixin",
"alloc.composter.ComposterMixin$ComposterBlockComposterInventoryMixin",
"alloc.composter.ComposterMixin$ComposterBlockDummyInventoryMixin",