a moriya shrine conspiracy (Implement 0007-lithium-CompactSineLUT.patch)

This commit is contained in:
DoggySazHi
2024-03-06 13:55:59 -08:00
parent b13e61059e
commit 8ef71eff93
4 changed files with 167 additions and 0 deletions

View File

@@ -1,5 +1,8 @@
import io.github.redstonneur1256.gaw.AccessWidenerExtension
plugins {
`kotlin-dsl`
id("io.github.redstonneur1256.gradle-access-widener") version "0.3.1"
}
dependencies {
@@ -26,3 +29,7 @@ kotlin {
}
}
}
configure<AccessWidenerExtension> {
paths = files("../src/main/resources/nitori.accesswidener")
}

View File

@@ -0,0 +1,110 @@
// Nitori Copyright (C) 2024 Gensokyo Reimagined
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
package net.gensokyoreimagined.nitori.common.util.math;
import net.gensokyoreimagined.nitori.core.MixinMth;
import net.minecraft.util.Mth;
/*
* Originally from CaffeineMC, licensed under GNU Lesser General Public License v3.0
* See https://github.com/CaffeineMC/lithium-fabric for more information/sources
*/
/**
* A replacement for the sine angle lookup table used in {@link Mth}, both reducing the size of LUT and improving
* the access patterns for common paired sin/cos operations.
*
* sin(-x) = -sin(x)
* ... to eliminate negative angles from the LUT.
*
* sin(x) = sin(pi/2 - x)
* ... to eliminate supplementary angles from the LUT.
*
* Using these identities allows us to reduce the LUT from 64K entries (256 KB) to just 16K entries (64 KB), enabling
* it to better fit into the CPU's caches at the expense of some cycles on the fast path. The implementation has been
* tightly optimized to avoid branching where possible and to use very quick integer operations.
*
* Generally speaking, reducing the size of a lookup table is always a good optimization, but since we need to spend
* extra CPU cycles trying to maintain parity with vanilla, there is the potential risk that this implementation ends
* up being slower than vanilla when the lookup table is able to be kept in cache memory.
*
* Unlike other "fast math" implementations, the values returned by this class are *bit-for-bit identical* with those
* from {@link Mth}. Validation is performed during runtime to ensure that the table is correct.
*
* @author coderbot16 Author of the original (and very clever) implementation in Rust:
* https://gitlab.com/coderbot16/i73/-/tree/master/i73-trig/src
* @author jellysquid3 Additional optimizations, port to Java
*/
public class CompactSineLUT {
private static final int[] SINE_TABLE_INT = new int[16384 + 1];
private static final float SINE_TABLE_MIDPOINT;
static {
final float[] SINE_TABLE = MixinMth.SIN();
// Copy the sine table, covering to raw int bits
for (int i = 0; i < SINE_TABLE_INT.length; i++) {
SINE_TABLE_INT[i] = Float.floatToRawIntBits(SINE_TABLE[i]);
}
SINE_TABLE_MIDPOINT = SINE_TABLE[SINE_TABLE.length / 2];
// Test that the lookup table is correct during runtime
for (int i = 0; i < SINE_TABLE.length; i++) {
float expected = SINE_TABLE[i];
float value = lookup(i);
if (expected != value) {
throw new IllegalArgumentException(String.format("LUT error at index %d (expected: %s, found: %s)", i, expected, value));
}
}
}
// [VanillaCopy] MathHelper#sin(float)
public static float sin(float f) {
return lookup((int) (f * 10430.378f) & 0xFFFF);
}
// [VanillaCopy] MathHelper#cos(float)
public static float cos(float f) {
return lookup((int) (f * 10430.378f + 16384.0f) & 0xFFFF);
}
private static float lookup(int index) {
// A special case... Is there some way to eliminate this?
if (index == 32768) {
return SINE_TABLE_MIDPOINT;
}
// Trigonometric identity: sin(-x) = -sin(x)
// Given a domain of 0 <= x <= 2*pi, just negate the value if x > pi.
// This allows the sin table size to be halved.
int neg = (index & 0x8000) << 16;
// All bits set if (pi/2 <= x), none set otherwise
// Extracts the 15th bit from 'half'
int mask = (index << 17) >> 31;
// Trigonometric identity: sin(x) = sin(pi/2 - x)
int pos = (0x8001 & mask) + (index ^ mask);
// Wrap the position in the table. Moving this down to immediately before the array access
// seems to help the Hotspot compiler optimize the bit math better.
pos &= 0x7fff;
// Fetch the corresponding value from the LUT and invert the sign bit as needed
// This directly manipulate the sign bit on the float bits to simplify logic
return Float.intBitsToFloat(SINE_TABLE_INT[pos] ^ neg);
}
}

View File

@@ -0,0 +1,47 @@
// Nitori Copyright (C) 2024 Gensokyo Reimagined
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
package net.gensokyoreimagined.nitori.core;
import net.gensokyoreimagined.nitori.common.util.math.CompactSineLUT;
import net.minecraft.util.Mth;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Overwrite;
import org.spongepowered.asm.mixin.gen.Accessor;
@Mixin(Mth.class)
public class MixinMth {
@Accessor("SIN")
public static float[] SIN() {
throw new AssertionError("Mixin failed to apply!");
}
/**
* @author DoggySazHi
* @reason Implementation of 0007-lithium-CompactSineLUT.patch
*/
@Overwrite
public static float sin(float angle) {
return CompactSineLUT.sin(angle);
}
/**
* @author DoggySazHi
* @reason Implementation of 0007-lithium-CompactSineLUT.patch
*/
@Overwrite
public static float cos(float angle) {
return CompactSineLUT.cos(angle);
}
}

View File

@@ -0,0 +1,3 @@
accessWidener v2 named
accessible field net/minecraft/util/Mth SIN [F