Commit Graph

57 Commits

Author SHA1 Message Date
Spottedleaf
a33ac1dc01 Implement PlatformHooks#addTicketForEnderPearls
Allows implementing Paper's legacy ender pearl behavior config
option.
2025-06-20 20:24:15 -07:00
Spottedleaf
1f8e863c4b Fix MC-297591
Vanilla does not increment ticket timeouts if the chunk is
progressing in generation. They made this change in 1.21.6
so that the ender pearl ticket does not expire if the chunk
fails to generate before the timeout expires. Rather than
blindly adjusting the entire system behavior to fix this
small issue, we instead add non-expirable tickets to keep
ender pearls ticking.
2025-06-20 13:00:53 -07:00
Spottedleaf
0451444abf Update to 1.21.6
We are awaiting cloth config for a release.

We also need to make a fix for MC-297591, as we revert Mojang's solution.
Mojang's solution makes the rest of the chunk system's timing with
tickets unpredictable, which is almost certainly too large of a change
on its own. Surely, the ender pearl code could be modified to fix
this properly.
2025-06-17 09:33:11 -07:00
Jason Penilla
b2a7a92c74 - Uncomment neoforge config screen, it doesn't crash unless you try to use it
- Don't register gui source set when gui is disabled
2025-06-03 13:50:58 -07:00
Jason Penilla
41ccbb2611 Update Gradle & plugins, use NeoForge PR repo 2025-06-03 13:12:39 -07:00
Spottedleaf
b312be2921 Preliminary work to update to 1.16.2-pre1
I don't see many changes to areas we affect. Waiting on
modmenu/cloth to update as well for more testing.

HappyGhast is a new hard colliding entity.
2025-06-03 11:54:35 -07:00
Spottedleaf
27759719e9 Update to 1.21.5 2025-04-01 15:39:19 -07:00
Spottedleaf
f7d98327e0 Move ChunkSystem class to PlatformHooks
This is required for Paper's hard fork, as the Moonrise patch
needs to replace the base implementation of the chunk system
hooks.
2024-12-16 10:09:43 -08:00
Jason Penilla
271a58d2af Exclude transitive deps provided by Minecraft 2024-12-04 10:17:10 -07:00
Jason Penilla
6b4139a5ab add neoforge test 2024-12-03 11:58:07 -07:00
Jason Penilla
7863c556f9 fix archive extension 2024-12-03 11:57:48 -07:00
Jason Penilla
c0b02ea709 fix jarjar being missing from final neoforge jar 2024-12-03 11:57:48 -07:00
Jason Penilla
882d733203 More work on runs 2024-12-03 11:57:48 -07:00
Jason Penilla
9b6982bf65 Work on fixing runs 2024-12-03 11:57:48 -07:00
Jason Penilla
5635373cff Replace AT task dependency workaround 2024-12-03 11:57:47 -07:00
Jason Penilla
76d2c36481 WIP: Use ModDevGradle instead of archloom for common and NeoForge 2024-12-03 11:57:47 -07:00
Jason Penilla
ca791ddc74 update metadata for 1.21.4 2024-12-03 11:57:33 -07:00
Spottedleaf
7f08c11a11 Start update to 1.21.4
Remove the EnderDragon entity retrieval inside ChunkEntitySlices
and move it to PlatformHooks#addToGetEntities for fabric (neoforge
already did this).
2024-12-03 10:48:55 -08:00
Spottedleaf
d44fa1f8aa Move YamlConfig to own project 2024-11-25 09:17:11 -08:00
Jason Penilla
d9442c1492 Update lithium overrides 2024-11-17 10:28:38 -07:00
Jason Penilla
01152eec95 Update NeoForge lithium overrides 2024-11-16 17:34:44 -07:00
Jason Penilla
ea50ba38ea Apply FerriteCore config overrides automatically
New versions of FC added this mechanism

closes #66
2024-11-05 16:12:37 -07:00
Spottedleaf
1e9a6504a1 Add world parameter to configAutoSaveInterval/configMaxAutoSavePerTick
Paper needs the world parameter to access the config values,
but in Moonrise we do not.
2024-10-24 08:29:57 -07:00
Spottedleaf
8af7bccdfd Adjust PlatformHooks#convertNBT to take TypeReference
DataFixTypes has a limited number of types, which will limit its
usage on Paper.
2024-10-23 22:10:41 -07:00
Spottedleaf
5f9b3571f8 Fix compile
Did not implement the other half of changes required in the last
commit...
2024-10-23 21:36:36 -07:00
Jason Penilla
dad9a5c2eb Update to 1.21.3 and update cloth config api 2024-10-23 10:34:20 -07:00
Spottedleaf
5c3e713be7 Misc changes reviewing 1.21.2 update for Paper 2024-10-22 09:30:56 -07:00
Spottedleaf
666c4cb1a3 Update to 1.21.2-rc1 2024-10-22 09:30:12 -07:00
Spottedleaf
4a748778dc Update to 1.21.2-pre1
For collisions, need to check out the new applyEffectsFromBlocks
function and see if there are any improvements we can make.

For the chunk system, we need to implement async chunk saving.
The current async unload structure will not work, as it is designed
to only handle 1 pending save at any given time.
2024-10-22 09:28:49 -07:00
Jason Penilla
6724814c02 Apply Lithium overrides on NeoForge (#57)
* Apply Lithium overrides on NeoForge

closes #56

* Update readme

* Sort overrides
2024-10-22 09:20:40 -07:00
Jason Penilla
f32a08738e Adjust min/max section optimizations (#55)
* Change min/max section optimisations

* Correctly init dimension type

We need to initialise the field as early as possible in the constructor
to avoid problems.

Also, do not cache min/max section in EntityLookup. Note that mods
that implement worlds with variable heights will not work still,
as the entity slices expect a fixed height.

* Cache calculated height values

---------

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2024-10-17 18:02:22 -07:00
Spottedleaf
340ac4e8f5 Fix incorrect fluid pushing velocity
Forgot to re-assign the flow vector variable with the scaled
flow.
2024-09-30 04:39:05 -07:00
Spottedleaf
a4770aca2b Fix performance regression in Entity#updateFluidHeightAndDoFluidPushing
The upper bounds from Vanilla are exclusive, but we were treating
them as inclusive which changes behavior and increases the number
of blocks read.
2024-09-30 04:39:05 -07:00
Spottedleaf
a8d4ce526b Optimise block/chunk reading in Entity#updateFluidHeightAndDoFluidPushing
Like other block reading code, a lot of time gets spent retrieving
the chunk and retrieving the section which we can avoid.
2024-09-30 04:39:05 -07:00
Spottedleaf
77b977ac17 Reduce chunk tick iteration count
By only iterating over chunks that are both ticking AND near players
or marked for ticking, we can reduce the number of chunks to iterate
over in higher SD settings.
2024-09-30 04:39:04 -07:00
Jason Penilla
55ff406372 Update readme and mod metadata for Radium changes (#18) 2024-09-15 13:47:10 -07:00
Jason Penilla
d1f8e81913 Update gradle plugins and dependencies 2024-09-07 10:26:08 -07:00
Jason Penilla
89e9cd52e4 fix(build): mark incompatibility with correct version of starlight 2024-09-03 12:04:19 -07:00
Jason Penilla
cfc73390d8 Setup automated publishing to CF and Modrinth (#15)
* Configure mod-publish-plugin

* Configure actions to run mod-publish-plugin

To publish a release:
- Set the mod version to x.x.x(-beta.x) in gradle.properties and commit
- Create a git tag named vx.x.x(-beta.x) (note the v prefix)
- Push commit, push tag
- Manually create a (pre-)release for the tag on GitHub web ui. The release notes will be reused for modrinth and CF.

The release creation will trigger the workflow and publish to modrinth and CF.

The build script will check for when the version contains `-beta.` and mark it as a beta on modrinth and CF.

After publishing a release, it's good practice to bump the version and add -SNAPSHOT, i.e. after releasing 0.0.1, push a commit changing the version to 0.0.2-SNAPSHOT. This ensures people downloading action artifacts have correct version numbers.

This commit also updates gradle/actions/setup-gradle which removes the need for a separate wrapper validation action (it is included in setup-gradle v4)

* Set project IDs
2024-09-03 11:37:56 -07:00
Spottedleaf
37ca0e7b0d Config option to fix end island generation at far distances
See https://bugs.mojang.com/browse/MC-159283
2024-08-31 10:41:02 -07:00
Spottedleaf
920a7e8722 Move all config access to PlatformHooks
This will make porting these changes back to Paper much easier,
as we will just provide a PlatformHooks implementation.
2024-08-29 15:24:56 -07:00
Jason Penilla
c9fe98b213 Document and improve mod compatibility (#3) 2024-08-19 11:28:27 -07:00
Jason Penilla
58a51d914b Update compatible versions and build against 1.21.1 2024-08-18 20:42:56 -07:00
Spottedleaf
e68d381fc5 Avoid creating SliceShape when retrieving Voxelshape faces
SliceShape is not always the ideal shape, as sometimes the
face result is empty or full cube - but is represented as
SliceShape. Additionally, sometimes SliceShape should be
empty but isEmpty() is false.
2024-08-11 22:11:59 -07:00
Jason Penilla
cd5b6c037b Initial profiler commands (#2)
* Initial profiler commands

* copy paste

* leaf

* add todo

* command feedback

* Allow all commands in SP without cheats

* fix SP command check

* make client commands actual client commands

* Start client profile command implementation

* Remove ArgumentParser class

---------

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2024-08-08 21:07:13 -07:00
Spottedleaf
09d9292f90 Adjust default config location
Place the config in config/
2024-08-08 16:22:52 -07:00
Spottedleaf
1053a51d1d Initial pass of implementing clobbered neoforge API 2024-08-07 05:34:01 -07:00
Spottedleaf
c3f31b1c90 Replace tabs with spaces 2024-08-07 02:09:40 -07:00
Spottedleaf
5bc1ba2feb Some neoforge compatibility
Drop farm block mixin, doesn't appear to be fixing streams
anymore so it's not useful.

Also, implement the force ticks api and make it thread-safe.
2024-08-07 02:06:18 -07:00
Spottedleaf
93eca8e994 Add configuration UI for some elements of the moonrise config
Mostly the important things: chunk load rates,
thread pool threads, and bug fix toggles.
2024-08-07 01:38:53 -07:00