Files
MiraiMC/patches/server/0060-lithium-ai-task-goat-jump.patch
2022-06-13 16:14:55 +02:00

148 lines
8.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: 2No2Name <2No2Name@web.de>
Date: Fri, 10 Sep 2021 16:35:53 -0400
Subject: [PATCH] lithium: ai task goat jump
Original code by CaffeineMC, licensed under GNU Lesser General Public License v3.0
You can find the original code on https://github.com/CaffeineMC/lithium-fabric (Yarn mappings)
diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/LongJumpToRandomPos.java b/src/main/java/net/minecraft/world/entity/ai/behavior/LongJumpToRandomPos.java
index b25d245d0ad892e99663c3d741b2350fb1531d0e..3aafff1b77f137da897bc412edd7d0d57faa1458 100644
--- a/src/main/java/net/minecraft/world/entity/ai/behavior/LongJumpToRandomPos.java
+++ b/src/main/java/net/minecraft/world/entity/ai/behavior/LongJumpToRandomPos.java
@@ -25,6 +25,8 @@ import net.minecraft.world.level.pathfinder.Path;
import net.minecraft.world.level.pathfinder.WalkNodeEvaluator;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.Vec3;
+import it.unimi.dsi.fastutil.longs.LongArrayList; // JettPack
+import it.unimi.dsi.fastutil.shorts.ShortArrayList; // JettPack
public class LongJumpToRandomPos<E extends Mob> extends Behavior<E> {
private static final int FIND_JUMP_TRIES = 20;
@@ -41,12 +43,26 @@ public class LongJumpToRandomPos<E extends Mob> extends Behavior<E> {
private int findJumpTries;
private long prepareJumpStart;
private Function<E, SoundEvent> getJumpSound;
+ private final LongArrayList potentialTargets = new LongArrayList(); // JettPack
+ private final ShortArrayList potentialWeights = new ShortArrayList(); // JettPack
- public LongJumpToRandomPos(UniformInt cooldownRange, int verticalRange, int horizontalRange, float maxRange, Function<E, SoundEvent> entityToSound) {
+ // JettPack start
+ private static int findIndex(ShortArrayList weights, int weightedIndex) {
+ for (int i = 0; i < weights.size(); i++) {
+ weightedIndex -= weights.getShort(i);
+ if (weightedIndex < 0) {
+ return i;
+ }
+ }
+ return -1;
+ }
+ // JettPack end
+
+ public LongJumpToRandomPos(UniformInt cooldownRange, int maxLongJumpHeight, int maxLongJumpWidth, float maxRange, Function<E, SoundEvent> entityToSound) {
super(ImmutableMap.of(MemoryModuleType.LOOK_TARGET, MemoryStatus.REGISTERED, MemoryModuleType.LONG_JUMP_COOLDOWN_TICKS, MemoryStatus.VALUE_ABSENT, MemoryModuleType.LONG_JUMP_MID_JUMP, MemoryStatus.VALUE_ABSENT), 200);
this.timeBetweenLongJumps = cooldownRange;
- this.maxLongJumpHeight = verticalRange;
- this.maxLongJumpWidth = horizontalRange;
+ this.maxLongJumpHeight = maxLongJumpHeight;
+ this.maxLongJumpWidth = maxLongJumpWidth;
this.maxJumpVelocity = maxRange;
this.getJumpSound = entityToSound;
}
@@ -66,30 +82,63 @@ public class LongJumpToRandomPos<E extends Mob> extends Behavior<E> {
return bl;
}
+ // JettPack start
+ /**
+ * @author 2No2Name
+ * @reason only evaluate 20+ instead of ~100 possible jumps without affecting behavior
+ * [VanillaCopy] the whole method, commented changes
+ */
@Override
protected void start(ServerLevel serverLevel, Mob mob, long l) {
+ this.potentialTargets.clear();
+ this.potentialWeights.clear();
+ int potentialTotalWeight = 0;
this.chosenJump = Optional.empty();
- this.findJumpTries = 20;
+ this.findJumpTries = FIND_JUMP_TRIES;
this.jumpCandidates.clear();
this.initialPosition = Optional.of(mob.position());
- BlockPos blockPos = mob.blockPosition();
- int i = blockPos.getX();
- int j = blockPos.getY();
- int k = blockPos.getZ();
- Iterable<BlockPos> iterable = BlockPos.betweenClosed(i - this.maxLongJumpWidth, j - this.maxLongJumpHeight, k - this.maxLongJumpWidth, i + this.maxLongJumpWidth, j + this.maxLongJumpHeight, k + this.maxLongJumpWidth);
- PathNavigation pathNavigation = mob.getNavigation();
-
- for(BlockPos blockPos2 : iterable) {
- double d = blockPos2.distSqr(blockPos);
- if ((i != blockPos2.getX() || k != blockPos2.getZ()) && pathNavigation.isStableDestination(blockPos2) && mob.getPathfindingMalus(WalkNodeEvaluator.getBlockPathTypeStatic(mob.level, blockPos2.mutable())) == 0.0F) {
- Optional<Vec3> optional = this.calculateOptimalJumpVector(mob, Vec3.atCenterOf(blockPos2));
- optional.ifPresent((vel) -> {
- this.jumpCandidates.add(new LongJumpToRandomPos.PossibleJump(new BlockPos(blockPos2), vel, Mth.ceil(d)));
- });
+ BlockPos goatPos = mob.blockPosition();
+ int goatX = goatPos.getX();
+ int goatY = goatPos.getY();
+ int goatZ = goatPos.getZ();
+ Iterable<BlockPos> iterable = BlockPos.betweenClosed(goatX - this.maxLongJumpWidth, goatY - this.maxLongJumpHeight, goatZ - this.maxLongJumpWidth, goatX + this.maxLongJumpWidth, goatY + this.maxLongJumpHeight, goatZ + this.maxLongJumpWidth);
+ PathNavigation entityNavigation = mob.getNavigation();
+
+ BlockPos.MutableBlockPos targetPosCopy = new BlockPos.MutableBlockPos();
+ for (BlockPos targetPos : iterable) {
+ if (goatX == targetPos.getX() && goatZ == targetPos.getZ()) {
+ continue;
}
- }
+ double squaredDistance = targetPos.distSqr(goatPos);
+ //Optimization: Evaluate the flight path check later (after random selection, but before world can be modified)
+ if (entityNavigation.isStableDestination(targetPos) && mob.getPathfindingMalus(WalkNodeEvaluator.getBlockPathTypeStatic(mob.level, targetPosCopy.set(targetPos))) == 0.0F) {
+ this.potentialTargets.add(targetPos.asLong());
+ int weight = Mth.ceil(squaredDistance);
+ this.potentialWeights.add((short) weight);
+ potentialTotalWeight += weight;
+ }
+ }
+ // Optimization: Do the random picking of positions before doing the expensive the jump flight path validity check.
+ // up to FIND_JUMP_TRIES random jumpCandidates can be selected in keepRunning, so only this number of jumpCandidates needs to be generated
+ while (this.jumpCandidates.size() < FIND_JUMP_TRIES) {
+ // the number of random calls will be different from vanilla, but this is not reasonably detectable (not affecting world generation)
+ if (potentialTotalWeight == 0) {
+ return; // collection is empty/fully consumed, no more possible jumpCandidates available
+ }
+ int chosenIndex = findIndex(this.potentialWeights, serverLevel.random.nextInt(potentialTotalWeight));
+ long chosenPos = this.potentialTargets.getLong(chosenIndex);
+ short chosenWeight = this.potentialWeights.set(chosenIndex, (short) 0);
+ potentialTotalWeight -= chosenWeight;
+ // Very expensive method call, it shifts bounding boxes around and checks for collisions with them
+ Optional<Vec3> optional = this.calculateOptimalJumpVector(mob, Vec3.atCenterOf(targetPosCopy.set(chosenPos)));
+ if (optional.isPresent()) {
+ //the weight in Target should be unused, as the random selection already took place
+ this.jumpCandidates.add(new LongJumpToRandomPos.PossibleJump(new BlockPos(targetPosCopy), optional.get(), chosenWeight));
+ }
+ }
}
+ // JettPack end
@Override
protected void tick(ServerLevel serverLevel, E mob, long l) {
@@ -106,7 +155,14 @@ public class LongJumpToRandomPos<E extends Mob> extends Behavior<E> {
}
} else {
--this.findJumpTries;
- Optional<LongJumpToRandomPos.PossibleJump> optional = WeightedRandom.getRandomItem(serverLevel.random, this.jumpCandidates);
+ // JettPack start
+ Optional<LongJumpToRandomPos.PossibleJump> optional;
+ if (this.jumpCandidates.isEmpty()) {
+ optional = Optional.empty();
+ } else {
+ optional = Optional.of(this.jumpCandidates.get(0));
+ }
+ // JettPack end
if (optional.isPresent()) {
this.jumpCandidates.remove(optional.get());
mob.getBrain().setMemory(MemoryModuleType.LOOK_TARGET, new BlockPosTracker(optional.get().getJumpTarget()));