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MiraiMC/patches/server/0034-Arrows-should-not-reset-despawn-counter.patch
2022-06-13 16:14:55 +02:00

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1.1 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Wed, 4 Nov 2020 13:12:50 -0600
Subject: [PATCH] Arrows should not reset despawn counter
Original code by PurpurMC, licensed under MIT
You can find the original code on https://github.com/PurpurMC/Purpur
diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
index 53d0024daf6963ac4dab575666b0d6a74a39a958..26cf6291d64561a589bc6c357a90bcaffad89ded 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
@@ -321,7 +321,7 @@ public abstract class AbstractArrow extends Projectile {
Vec3 vec3d = this.getDeltaMovement();
this.setDeltaMovement(vec3d.multiply((double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F)));
- this.life = 0;
+ //this.life = 0; // Purpur - do not reset despawn counter
}
@Override