Files
MiraiMC/patches/server/0032-Do-not-process-chat-commands-before-player-has-joine.patch
2022-02-19 13:54:03 +01:00

21 lines
1.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: chickeneer <emcchickeneer@gmail.com>
Date: Tue, 3 Aug 2021 10:39:44 -0500
Subject: [PATCH] Do not process chat/commands before player has joined
Original code by Starlis, licensed under GNU General Public License v3.0
You can find the original code on https://github.com/starlis/empirecraft
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 237e01d4c7aa632e75c54c0f4eb55d9d01938083..ad773412b61c9773f88f493788287d51dd803ce0 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2089,6 +2089,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
private void handleChat(TextFilter.FilteredText message) {
if (this.player.isRemoved() || this.player.getChatVisibility() == ChatVisiblity.HIDDEN) { // CraftBukkit - dead men tell no tales
this.send(new ClientboundChatPacket((new TranslatableComponent("chat.disabled.options")).withStyle(ChatFormatting.RED), ChatType.SYSTEM, Util.NIL_UUID));
+ } else if (!player.didPlayerJoinEvent) { return; // EMC - do not handle chat messages before they joined
} else {
this.player.resetLastActionTime();
String s = message.getRaw();