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MiraiMC/patches/api/0009-Smooth-Teleports.patch
etil2jz ac9967167c Update Upstream (Pufferfish)
Also drop merged PRs and patches replaced by the new chunk system
2022-10-13 12:48:37 +02:00

35 lines
1.5 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Cryptite <cryptite@gmail.com>
Date: Sat, 13 Aug 2022 08:58:21 -0500
Subject: [PATCH] Smooth Teleports
Copyright (c) 2021 Tom Miller
Original license: MIT
Original project: https://github.com/Cryptite/Slice
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index 1d98abff1ad0116f7a2599f078aa730cb84843c1..f874819cd0f15c77a032345ac7985cd3d3aa4b25 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -2763,6 +2763,19 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
String getClientBrandName();
// Paper end
+ /**
+ * This abuses some of how Minecraft works and allows teleporting a player to another world without
+ * triggering typical respawn packets. All of natural state of chunk resends, entity adds/removes, etc still
+ * happen but the visual "refresh" of a world change is hidden. Depending on the destination location/world,
+ * this can act as a "smooth teleport" to a world if the new world is very similar looking to the old one.
+ *
+ * @param location New location to teleport this Player to
+ */
+ // Slice start
+ @org.jetbrains.annotations.ApiStatus.Experimental
+ void teleportWithoutRespawn(Location location);
+ // Slice end
+
// Paper start - Teleport API
/**
* Sets the player's rotation.