Files
LuminolMC/patches/server/0006-Add-config-for-vanilla-random.patch
2024-12-05 01:45:20 +08:00

46 lines
2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MrHua269 <wangxyper@163.com>
Date: Wed, 31 Jul 2024 12:02:01 +0800
Subject: [PATCH] Add config for vanilla random
diff --git a/src/main/java/me/earthme/luminol/config/modules/fixes/VanillaRandomSourceConfig.java b/src/main/java/me/earthme/luminol/config/modules/fixes/VanillaRandomSourceConfig.java
new file mode 100644
index 0000000000000000000000000000000000000000..0e6bfc03be660415c333024b56ac6565e3b61ab1
--- /dev/null
+++ b/src/main/java/me/earthme/luminol/config/modules/fixes/VanillaRandomSourceConfig.java
@@ -0,0 +1,20 @@
+package me.earthme.luminol.config.modules.fixes;
+
+import me.earthme.luminol.config.ConfigInfo;
+import me.earthme.luminol.config.EnumConfigCategory;
+import me.earthme.luminol.config.IConfigModule;
+
+public class VanillaRandomSourceConfig implements IConfigModule {
+ @ConfigInfo(baseName = "enable_for_player_entity",comments = "Related with RNG cracks")
+ public static boolean useLegacyRandomSourceForPlayers = false;
+
+ @Override
+ public EnumConfigCategory getCategory() {
+ return EnumConfigCategory.FIXES;
+ }
+
+ @Override
+ public String getBaseName() {
+ return "use_vanilla_random_source";
+ }
+}
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 20fe53cc8e9edfc7b7d50f23379e0044e520c84d..eeb094265756e5440c0cdd0784f725f7de536493 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -590,7 +590,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
this.bb = Entity.INITIAL_AABB;
this.stuckSpeedMultiplier = Vec3.ZERO;
this.nextStep = 1.0F;
- this.random = SHARED_RANDOM; // Paper - Share random for entities to make them more random
+ this.random = me.earthme.luminol.config.modules.fixes.VanillaRandomSourceConfig.useLegacyRandomSourceForPlayers ? RandomSource.create() : SHARED_RANDOM;//Luminol - Add config for vanilla random SHARED_RANDOM // Paper - Share random for entities to make them more random
this.remainingFireTicks = -this.getFireImmuneTicks();
this.fluidHeight = new Object2DoubleArrayMap(2);
this.fluidOnEyes = new HashSet();